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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-08-16 16:41:30 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-16 23:05:15 +0000
commit88d99c63878c2d3d340120f0321676f72afcb4f0 (patch)
tree5b957dbf2f78ef7a15aa3810f8922c915508683f /src/effects/SkHighContrastFilter.cpp
parenta26d219a929f4e70f8597dfd57a53348c4bba905 (diff)
Switched highp float to highfloat and mediump float to half.
The ultimate goal is to end up with "float" and "half", but this intermediate step uses "highfloat" so that it is clear if I missed a "float" somewhere. Once this lands, a subsequent CL will switch all "highfloats" back to "floats". Bug: skia: Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca Reviewed-on: https://skia-review.googlesource.com/31000 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/effects/SkHighContrastFilter.cpp')
-rw-r--r--src/effects/SkHighContrastFilter.cpp47
1 files changed, 23 insertions, 24 deletions
diff --git a/src/effects/SkHighContrastFilter.cpp b/src/effects/SkHighContrastFilter.cpp
index 3de7603c74..7618861c5f 100644
--- a/src/effects/SkHighContrastFilter.cpp
+++ b/src/effects/SkHighContrastFilter.cpp
@@ -247,47 +247,46 @@ void GLHighContrastFilterEffect::GenKey(
void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
const char* contrast;
- fContrastUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
- kFloat_GrSLType, kDefault_GrSLPrecision,
+ fContrastUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
"contrast", &contrast);
if (nullptr == args.fInputColor) {
- args.fInputColor = "float4(1)";
+ args.fInputColor = "half4(1)";
}
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppendf("float4 color = %s;", args.fInputColor);
+ fragBuilder->codeAppendf("half4 color = %s;", args.fInputColor);
// Unpremultiply. The max() is to guard against 0 / 0.
- fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
- fragBuilder->codeAppendf("color = float4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
+ fragBuilder->codeAppendf("half nonZeroAlpha = max(color.a, 0.00001);");
+ fragBuilder->codeAppendf("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
// Grayscale.
if (fConfig.fGrayscale) {
- fragBuilder->codeAppendf("float luma = dot(color, float4(%f, %f, %f, 0));",
+ fragBuilder->codeAppendf("half luma = dot(color, half4(%f, %f, %f, 0));",
SK_LUM_COEFF_R, SK_LUM_COEFF_G, SK_LUM_COEFF_B);
- fragBuilder->codeAppendf("color = float4(luma, luma, luma, 0);");
+ fragBuilder->codeAppendf("color = half4(luma, luma, luma, 0);");
}
if (fConfig.fInvertStyle == InvertStyle::kInvertBrightness) {
- fragBuilder->codeAppendf("color = float4(1, 1, 1, 1) - color;");
+ fragBuilder->codeAppendf("color = half4(1, 1, 1, 1) - color;");
}
if (fConfig.fInvertStyle == InvertStyle::kInvertLightness) {
// Convert from RGB to HSL.
- fragBuilder->codeAppendf("float fmax = max(color.r, max(color.g, color.b));");
- fragBuilder->codeAppendf("float fmin = min(color.r, min(color.g, color.b));");
- fragBuilder->codeAppendf("float l = (fmax + fmin) / 2;");
+ fragBuilder->codeAppendf("half fmax = max(color.r, max(color.g, color.b));");
+ fragBuilder->codeAppendf("half fmin = min(color.r, min(color.g, color.b));");
+ fragBuilder->codeAppendf("half l = (fmax + fmin) / 2;");
- fragBuilder->codeAppendf("float h;");
- fragBuilder->codeAppendf("float s;");
+ fragBuilder->codeAppendf("half h;");
+ fragBuilder->codeAppendf("half s;");
fragBuilder->codeAppendf("if (fmax == fmin) {");
fragBuilder->codeAppendf(" h = 0;");
fragBuilder->codeAppendf(" s = 0;");
fragBuilder->codeAppendf("} else {");
- fragBuilder->codeAppendf(" float d = fmax - fmin;");
+ fragBuilder->codeAppendf(" half d = fmax - fmin;");
fragBuilder->codeAppendf(" s = l > 0.5 ?");
fragBuilder->codeAppendf(" d / (2 - fmax - fmin) :");
fragBuilder->codeAppendf(" d / (fmax + fmin);");
@@ -305,11 +304,11 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
// Convert back from HSL to RGB.
SkString hue2rgbFuncName;
static const GrShaderVar gHue2rgbArgs[] = {
- GrShaderVar("p", kFloat_GrSLType),
- GrShaderVar("q", kFloat_GrSLType),
- GrShaderVar("t", kFloat_GrSLType),
+ GrShaderVar("p", kHalf_GrSLType),
+ GrShaderVar("q", kHalf_GrSLType),
+ GrShaderVar("t", kHalf_GrSLType),
};
- fragBuilder->emitFunction(kFloat_GrSLType,
+ fragBuilder->emitFunction(kHalf_GrSLType,
"hue2rgb",
SK_ARRAY_COUNT(gHue2rgbArgs),
gHue2rgbArgs,
@@ -326,10 +325,10 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
"return p;",
&hue2rgbFuncName);
fragBuilder->codeAppendf("if (s == 0) {");
- fragBuilder->codeAppendf(" color = float4(l, l, l, 0);");
+ fragBuilder->codeAppendf(" color = half4(l, l, l, 0);");
fragBuilder->codeAppendf("} else {");
- fragBuilder->codeAppendf(" float q = l < 0.5 ? l * (1 + s) : l + s - l * s;");
- fragBuilder->codeAppendf(" float p = 2 * l - q;");
+ fragBuilder->codeAppendf(" half q = l < 0.5 ? l * (1 + s) : l + s - l * s;");
+ fragBuilder->codeAppendf(" half p = 2 * l - q;");
fragBuilder->codeAppendf(" color.r = %s(p, q, h + 1/3.);", hue2rgbFuncName.c_str());
fragBuilder->codeAppendf(" color.g = %s(p, q, h);", hue2rgbFuncName.c_str());
fragBuilder->codeAppendf(" color.b = %s(p, q, h - 1/3.);", hue2rgbFuncName.c_str());
@@ -338,8 +337,8 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
// Contrast.
fragBuilder->codeAppendf("if (%s != 0) {", contrast);
- fragBuilder->codeAppendf(" float m = (1 + %s) / (1 - %s);", contrast, contrast);
- fragBuilder->codeAppendf(" float off = (-0.5 * m + 0.5);");
+ fragBuilder->codeAppendf(" half m = (1 + %s) / (1 - %s);", contrast, contrast);
+ fragBuilder->codeAppendf(" half off = (-0.5 * m + 0.5);");
fragBuilder->codeAppendf(" color = m * color + off;");
fragBuilder->codeAppendf("}");