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authorGravatar Brian Salomon <bsalomon@google.com>2017-08-17 11:07:59 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-17 15:08:17 +0000
commit1d816b92bb7cf2258007f3f74ffd143b89f25d01 (patch)
tree07fb1e8e2631208eb007a4abdfe130db91e6cfc2 /src/effects/SkHighContrastFilter.cpp
parent23f92277b916a4bdf11c320799ac9248af60a62e (diff)
Revert "Switched highp float to highfloat and mediump float to half."
This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0. Reason for revert: Believed to be causing unit test failures in Chrome roll: https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433 https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0 Original change's description: > Switched highp float to highfloat and mediump float to half. > > The ultimate goal is to end up with "float" and "half", but this > intermediate step uses "highfloat" so that it is clear if I missed a > "float" somewhere. Once this lands, a subsequent CL will switch all > "highfloats" back to "floats". > > Bug: skia: > Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca > Reviewed-on: https://skia-review.googlesource.com/31000 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/35705 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/effects/SkHighContrastFilter.cpp')
-rw-r--r--src/effects/SkHighContrastFilter.cpp47
1 files changed, 24 insertions, 23 deletions
diff --git a/src/effects/SkHighContrastFilter.cpp b/src/effects/SkHighContrastFilter.cpp
index 7618861c5f..3de7603c74 100644
--- a/src/effects/SkHighContrastFilter.cpp
+++ b/src/effects/SkHighContrastFilter.cpp
@@ -247,46 +247,47 @@ void GLHighContrastFilterEffect::GenKey(
void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
const char* contrast;
- fContrastUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
+ fContrastUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat_GrSLType, kDefault_GrSLPrecision,
"contrast", &contrast);
if (nullptr == args.fInputColor) {
- args.fInputColor = "half4(1)";
+ args.fInputColor = "float4(1)";
}
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- fragBuilder->codeAppendf("half4 color = %s;", args.fInputColor);
+ fragBuilder->codeAppendf("float4 color = %s;", args.fInputColor);
// Unpremultiply. The max() is to guard against 0 / 0.
- fragBuilder->codeAppendf("half nonZeroAlpha = max(color.a, 0.00001);");
- fragBuilder->codeAppendf("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
+ fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
+ fragBuilder->codeAppendf("color = float4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
// Grayscale.
if (fConfig.fGrayscale) {
- fragBuilder->codeAppendf("half luma = dot(color, half4(%f, %f, %f, 0));",
+ fragBuilder->codeAppendf("float luma = dot(color, float4(%f, %f, %f, 0));",
SK_LUM_COEFF_R, SK_LUM_COEFF_G, SK_LUM_COEFF_B);
- fragBuilder->codeAppendf("color = half4(luma, luma, luma, 0);");
+ fragBuilder->codeAppendf("color = float4(luma, luma, luma, 0);");
}
if (fConfig.fInvertStyle == InvertStyle::kInvertBrightness) {
- fragBuilder->codeAppendf("color = half4(1, 1, 1, 1) - color;");
+ fragBuilder->codeAppendf("color = float4(1, 1, 1, 1) - color;");
}
if (fConfig.fInvertStyle == InvertStyle::kInvertLightness) {
// Convert from RGB to HSL.
- fragBuilder->codeAppendf("half fmax = max(color.r, max(color.g, color.b));");
- fragBuilder->codeAppendf("half fmin = min(color.r, min(color.g, color.b));");
- fragBuilder->codeAppendf("half l = (fmax + fmin) / 2;");
+ fragBuilder->codeAppendf("float fmax = max(color.r, max(color.g, color.b));");
+ fragBuilder->codeAppendf("float fmin = min(color.r, min(color.g, color.b));");
+ fragBuilder->codeAppendf("float l = (fmax + fmin) / 2;");
- fragBuilder->codeAppendf("half h;");
- fragBuilder->codeAppendf("half s;");
+ fragBuilder->codeAppendf("float h;");
+ fragBuilder->codeAppendf("float s;");
fragBuilder->codeAppendf("if (fmax == fmin) {");
fragBuilder->codeAppendf(" h = 0;");
fragBuilder->codeAppendf(" s = 0;");
fragBuilder->codeAppendf("} else {");
- fragBuilder->codeAppendf(" half d = fmax - fmin;");
+ fragBuilder->codeAppendf(" float d = fmax - fmin;");
fragBuilder->codeAppendf(" s = l > 0.5 ?");
fragBuilder->codeAppendf(" d / (2 - fmax - fmin) :");
fragBuilder->codeAppendf(" d / (fmax + fmin);");
@@ -304,11 +305,11 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
// Convert back from HSL to RGB.
SkString hue2rgbFuncName;
static const GrShaderVar gHue2rgbArgs[] = {
- GrShaderVar("p", kHalf_GrSLType),
- GrShaderVar("q", kHalf_GrSLType),
- GrShaderVar("t", kHalf_GrSLType),
+ GrShaderVar("p", kFloat_GrSLType),
+ GrShaderVar("q", kFloat_GrSLType),
+ GrShaderVar("t", kFloat_GrSLType),
};
- fragBuilder->emitFunction(kHalf_GrSLType,
+ fragBuilder->emitFunction(kFloat_GrSLType,
"hue2rgb",
SK_ARRAY_COUNT(gHue2rgbArgs),
gHue2rgbArgs,
@@ -325,10 +326,10 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
"return p;",
&hue2rgbFuncName);
fragBuilder->codeAppendf("if (s == 0) {");
- fragBuilder->codeAppendf(" color = half4(l, l, l, 0);");
+ fragBuilder->codeAppendf(" color = float4(l, l, l, 0);");
fragBuilder->codeAppendf("} else {");
- fragBuilder->codeAppendf(" half q = l < 0.5 ? l * (1 + s) : l + s - l * s;");
- fragBuilder->codeAppendf(" half p = 2 * l - q;");
+ fragBuilder->codeAppendf(" float q = l < 0.5 ? l * (1 + s) : l + s - l * s;");
+ fragBuilder->codeAppendf(" float p = 2 * l - q;");
fragBuilder->codeAppendf(" color.r = %s(p, q, h + 1/3.);", hue2rgbFuncName.c_str());
fragBuilder->codeAppendf(" color.g = %s(p, q, h);", hue2rgbFuncName.c_str());
fragBuilder->codeAppendf(" color.b = %s(p, q, h - 1/3.);", hue2rgbFuncName.c_str());
@@ -337,8 +338,8 @@ void GLHighContrastFilterEffect::emitCode(EmitArgs& args) {
// Contrast.
fragBuilder->codeAppendf("if (%s != 0) {", contrast);
- fragBuilder->codeAppendf(" half m = (1 + %s) / (1 - %s);", contrast, contrast);
- fragBuilder->codeAppendf(" half off = (-0.5 * m + 0.5);");
+ fragBuilder->codeAppendf(" float m = (1 + %s) / (1 - %s);", contrast, contrast);
+ fragBuilder->codeAppendf(" float off = (-0.5 * m + 0.5);");
fragBuilder->codeAppendf(" color = m * color + off;");
fragBuilder->codeAppendf("}");