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authorGravatar Brian Salomon <bsalomon@google.com>2017-02-12 09:28:54 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-13 15:32:00 +0000
commitcb30bb2cb727e276792812c6390547dba474c831 (patch)
tree7da877f8f3dcd5faa520b0978715f8750d7498ac /src/effects/SkDisplacementMapEffect.cpp
parentd1a8bdfbb97647a2a46a5c179fc87fa3da1abd84 (diff)
Remove GrFragmentProcessor::computeInvariantOutput
Change-Id: If475730103052c6097eb91be06808fb723b70bf8 Reviewed-on: https://skia-review.googlesource.com/8330 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/effects/SkDisplacementMapEffect.cpp')
-rw-r--r--src/effects/SkDisplacementMapEffect.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 67fb761ed4..6b9cb2b4ed 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -16,7 +16,6 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrCoordTransform.h"
-#include "GrInvariantOutput.h"
#include "GrRenderTargetContext.h"
#include "GrTextureProxy.h"
@@ -250,8 +249,6 @@ private:
bool onIsEqual(const GrFragmentProcessor&) const override;
- void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
-
GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
const SkVector& scale,
@@ -524,15 +521,6 @@ bool GrDisplacementMapEffect::onIsEqual(const GrFragmentProcessor& sBase) const
fScale == s.fScale;
}
-void GrDisplacementMapEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
- // Any displacement offset bringing a pixel out of bounds will output a color of (0,0,0,0),
- // so the only way we'd get a constant alpha is if the input color image has a constant alpha
- // and no displacement offset push any texture coordinates out of bounds OR if the constant
- // alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is
- // not of constant color when a displacement effect is applied.
- inout->setToUnknown();
-}
-
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect);