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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-18 14:10:39 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-18 18:32:13 +0000
commitf7b8820dc813d1eb0b6b43fe4581dded0da38caf (patch)
tree518d313a9fa571a9f9ca26af7c381664694a4706 /src/effects/GrCircleBlurFragmentProcessor.fp
parent47a540f503bc722393b61c4b822e95b17f200125 (diff)
re-land of new SkSL precisions
Bug: skia: Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119 Reviewed-on: https://skia-review.googlesource.com/47841 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/effects/GrCircleBlurFragmentProcessor.fp')
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.fp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/effects/GrCircleBlurFragmentProcessor.fp b/src/effects/GrCircleBlurFragmentProcessor.fp
index 856a468b6c..d91bad8440 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.fp
+++ b/src/effects/GrCircleBlurFragmentProcessor.fp
@@ -1,13 +1,13 @@
-in float4 circleRect;
-in float textureRadius;
-in float solidRadius;
+in half4 circleRect;
+in half textureRadius;
+in half solidRadius;
in uniform sampler2D blurProfileSampler;
// The data is formatted as:
// x, y - the center of the circle
// z - inner radius that should map to 0th entry in the texture.
// w - the inverse of the distance over which the texture is stretched.
-uniform float4 circleData;
+uniform half4 circleData;
@optimizationFlags {
kCompatibleWithCoverageAsAlpha_OptimizationFlag
@@ -273,10 +273,10 @@ uniform float4 circleData;
void main() {
// We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to
// rearrange for precision.
- float2 vec = float2((sk_FragCoord.x - circleData.x) * circleData.w,
- (sk_FragCoord.y - circleData.y) * circleData.w);
- float dist = length(vec) + (0.5 - circleData.z) * circleData.w;
- sk_OutColor = sk_InColor * texture(blurProfileSampler, float2(dist, 0.5)).a;
+ half2 vec = half2((sk_FragCoord.x - circleData.x) * circleData.w,
+ (sk_FragCoord.y - circleData.y) * circleData.w);
+ half dist = length(vec) + (0.5 - circleData.z) * circleData.w;
+ sk_OutColor = sk_InColor * texture(blurProfileSampler, half2(dist, 0.5)).a;
}
@test(testData) {