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authorGravatar Brian Salomon <bsalomon@google.com>2017-08-17 11:07:59 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-17 15:08:17 +0000
commit1d816b92bb7cf2258007f3f74ffd143b89f25d01 (patch)
tree07fb1e8e2631208eb007a4abdfe130db91e6cfc2 /src/effects/GrCircleBlurFragmentProcessor.fp
parent23f92277b916a4bdf11c320799ac9248af60a62e (diff)
Revert "Switched highp float to highfloat and mediump float to half."
This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0. Reason for revert: Believed to be causing unit test failures in Chrome roll: https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433 https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0 Original change's description: > Switched highp float to highfloat and mediump float to half. > > The ultimate goal is to end up with "float" and "half", but this > intermediate step uses "highfloat" so that it is clear if I missed a > "float" somewhere. Once this lands, a subsequent CL will switch all > "highfloats" back to "floats". > > Bug: skia: > Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca > Reviewed-on: https://skia-review.googlesource.com/31000 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/35705 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/effects/GrCircleBlurFragmentProcessor.fp')
-rw-r--r--src/effects/GrCircleBlurFragmentProcessor.fp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/effects/GrCircleBlurFragmentProcessor.fp b/src/effects/GrCircleBlurFragmentProcessor.fp
index d91bad8440..856a468b6c 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.fp
+++ b/src/effects/GrCircleBlurFragmentProcessor.fp
@@ -1,13 +1,13 @@
-in half4 circleRect;
-in half textureRadius;
-in half solidRadius;
+in float4 circleRect;
+in float textureRadius;
+in float solidRadius;
in uniform sampler2D blurProfileSampler;
// The data is formatted as:
// x, y - the center of the circle
// z - inner radius that should map to 0th entry in the texture.
// w - the inverse of the distance over which the texture is stretched.
-uniform half4 circleData;
+uniform float4 circleData;
@optimizationFlags {
kCompatibleWithCoverageAsAlpha_OptimizationFlag
@@ -273,10 +273,10 @@ uniform half4 circleData;
void main() {
// We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need to
// rearrange for precision.
- half2 vec = half2((sk_FragCoord.x - circleData.x) * circleData.w,
- (sk_FragCoord.y - circleData.y) * circleData.w);
- half dist = length(vec) + (0.5 - circleData.z) * circleData.w;
- sk_OutColor = sk_InColor * texture(blurProfileSampler, half2(dist, 0.5)).a;
+ float2 vec = float2((sk_FragCoord.x - circleData.x) * circleData.w,
+ (sk_FragCoord.y - circleData.y) * circleData.w);
+ float dist = length(vec) + (0.5 - circleData.z) * circleData.w;
+ sk_OutColor = sk_InColor * texture(blurProfileSampler, float2(dist, 0.5)).a;
}
@test(testData) {