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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-10 19:38:51 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-10 19:38:51 +0000
commitbf998240837d8798e0b257416ce8832250b64af6 (patch)
tree124e4abe8d57f6d1655844de9802cab884272402 /src/core
parentbfce48e0bca2c92eca55f31511a3d6def1b5309f (diff)
Add new module for distance field generation.
This improves the speed over the previous method by 10x+, and makes using distance fields practical. BUG=skia:2173 R=bsalomon@google.com, robertphillips@google.com Author: jvanverth@google.com Review URL: https://codereview.chromium.org/178543007 git-svn-id: http://skia.googlecode.com/svn/trunk@13729 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core')
-rwxr-xr-xsrc/core/SkDistanceFieldGen.cpp401
-rwxr-xr-xsrc/core/SkDistanceFieldGen.h25
2 files changed, 426 insertions, 0 deletions
diff --git a/src/core/SkDistanceFieldGen.cpp b/src/core/SkDistanceFieldGen.cpp
new file mode 100755
index 0000000000..fb7131e2b9
--- /dev/null
+++ b/src/core/SkDistanceFieldGen.cpp
@@ -0,0 +1,401 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkDistanceFieldGen.h"
+#include "SkPoint.h"
+
+struct DFData {
+ float fAlpha; // alpha value of source texel
+ float fDistSq; // distance squared to nearest (so far) edge texel
+ SkPoint fDistVector; // distance vector to nearest (so far) edge texel
+};
+
+// We treat an "edge" as a place where we cross from a texel >= 128 to a texel < 128,
+// or vice versa. This means we just need to check if the MSBs are different.
+static bool found_edge(const unsigned char* imagePtr, int width) {
+ const int offsets[8] = {-1, 1, -width-1, -width, -width+1, width-1, width, width+1 };
+
+ // search for an edge
+ int checkVal = *imagePtr >> 7;
+ for (int i = 0; i < 8; ++i) {
+ const unsigned char* checkPtr = imagePtr + offsets[i];
+ if (checkVal ^ (*checkPtr >> 7)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static void init_glyph_data(DFData* data, char* edges, const unsigned char* image,
+ int dataWidth, int dataHeight,
+ int imageWidth, int imageHeight,
+ int pad) {
+ data += pad*dataWidth;
+ data += pad;
+ edges += (pad*dataWidth + pad);
+
+ for (int j = 0; j < imageHeight; ++j) {
+ for (int i = 0; i < imageWidth; ++i) {
+ if (255 == *image) {
+ data->fAlpha = 1.0f;
+ } else {
+ data->fAlpha = (*image)*0.00392156862f; // 1/255
+ }
+ if (i > 0 && i < imageWidth-1 && j > 0 && j < imageHeight-1 &&
+ found_edge(image, imageWidth)) {
+ *edges = 255; // using 255 makes for convenient debug rendering
+ }
+ ++data;
+ ++image;
+ ++edges;
+ }
+ data += 2*pad;
+ edges += 2*pad;
+ }
+}
+
+// from Gustavson (2011)
+// computes the distance to an edge given an edge normal vector and a pixel's alpha value
+// assumes that direction has been pre-normalized
+static float edge_distance(const SkPoint& direction, float alpha) {
+ float dx = direction.fX;
+ float dy = direction.fY;
+ float distance;
+ if (SkScalarNearlyZero(dx) || SkScalarNearlyZero(dy)) {
+ distance = 0.5f - alpha;
+ } else {
+ // this is easier if we treat the direction as being in the first octant
+ // (other octants are symmetrical)
+ dx = SkScalarAbs(dx);
+ dy = SkScalarAbs(dy);
+ if (dx < dy) {
+ SkTSwap(dx, dy);
+ }
+
+ // a1 = 0.5*dy/dx is the smaller fractional area chopped off by the edge
+ // to avoid the divide, we just consider the numerator
+ float a1num = 0.5f*dy;
+
+ // we now compute the approximate distance, depending where the alpha falls
+ // relative to the edge fractional area
+
+ // if 0 <= alpha < a1
+ if (alpha*dx < a1num) {
+ // TODO: find a way to do this without square roots?
+ distance = 0.5f*(dx + dy) - SkScalarSqrt(2.0f*dx*dy*alpha);
+ // if a1 <= alpha <= 1 - a1
+ } else if (alpha*dx < (dx - a1num)) {
+ distance = (0.5f - alpha)*dx;
+ // if 1 - a1 < alpha <= 1
+ } else {
+ // TODO: find a way to do this without square roots?
+ distance = -0.5f*(dx + dy) + SkScalarSqrt(2.0f*dx*dy*(1.0f - alpha));
+ }
+ }
+
+ return distance;
+}
+
+static void init_distances(DFData* data, char* edges, int width, int height) {
+ // skip one pixel border
+ DFData* currData = data;
+ DFData* prevData = data - width;
+ DFData* nextData = data + width;
+
+ for (int j = 0; j < height; ++j) {
+ for (int i = 0; i < width; ++i) {
+ if (*edges) {
+ // we should not be in the one-pixel outside band
+ SkASSERT(i > 0 && i < width-1 && j > 0 && j < height-1);
+ // gradient will point from low to high
+ // +y is down in this case
+ // i.e., if you're outside, gradient points towards edge
+ // if you're inside, gradient points away from edge
+ SkPoint currGrad;
+ currGrad.fX = (prevData+1)->fAlpha - (prevData-1)->fAlpha
+ + SK_ScalarSqrt2*(currData+1)->fAlpha
+ - SK_ScalarSqrt2*(currData-1)->fAlpha
+ + (nextData+1)->fAlpha - (nextData-1)->fAlpha;
+ currGrad.fY = (nextData-1)->fAlpha - (prevData-1)->fAlpha
+ + SK_ScalarSqrt2*nextData->fAlpha
+ - SK_ScalarSqrt2*prevData->fAlpha
+ + (nextData+1)->fAlpha - (prevData+1)->fAlpha;
+ currGrad.setLengthFast(1.0f);
+
+ // init squared distance to edge and distance vector
+ float dist = edge_distance(currGrad, currData->fAlpha);
+ currGrad.scale(dist, &currData->fDistVector);
+ currData->fDistSq = dist*dist;
+ } else {
+ // init distance to "far away"
+ currData->fDistSq = 2000000.f;
+ currData->fDistVector.fX = 1000.f;
+ currData->fDistVector.fY = 1000.f;
+ }
+ ++currData;
+ ++prevData;
+ ++nextData;
+ ++edges;
+ }
+ }
+}
+
+// Danielsson's 8SSEDT
+
+// first stage forward pass
+// (forward in Y, forward in X)
+static void F1(DFData* curr, int width) {
+ // upper left
+ DFData* check = curr - width-1;
+ SkPoint distVec = check->fDistVector;
+ float distSq = check->fDistSq - 2.0f*(distVec.fX + distVec.fY - 1.0f);
+ if (distSq < curr->fDistSq) {
+ distVec.fX -= 1.0f;
+ distVec.fY -= 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+
+ // up
+ check = curr - width;
+ distVec = check->fDistVector;
+ distSq = check->fDistSq - 2.0f*distVec.fY + 1.0f;
+ if (distSq < curr->fDistSq) {
+ distVec.fY -= 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+
+ // upper right
+ check = curr - width+1;
+ distVec = check->fDistVector;
+ distSq = check->fDistSq + 2.0f*(distVec.fX - distVec.fY + 1.0f);
+ if (distSq < curr->fDistSq) {
+ distVec.fX += 1.0f;
+ distVec.fY -= 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+
+ // left
+ check = curr - 1;
+ distVec = check->fDistVector;
+ distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
+ if (distSq < curr->fDistSq) {
+ distVec.fX -= 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+}
+
+// second stage forward pass
+// (forward in Y, backward in X)
+static void F2(DFData* curr, int width) {
+ // right
+ DFData* check = curr + 1;
+ float distSq = check->fDistSq;
+ SkPoint distVec = check->fDistVector;
+ distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
+ if (distSq < curr->fDistSq) {
+ distVec.fX += 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+}
+
+// first stage backward pass
+// (backward in Y, forward in X)
+static void B1(DFData* curr, int width) {
+ // left
+ DFData* check = curr - 1;
+ SkPoint distVec = check->fDistVector;
+ float distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
+ if (distSq < curr->fDistSq) {
+ distVec.fX -= 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+}
+
+// second stage backward pass
+// (backward in Y, backwards in X)
+static void B2(DFData* curr, int width) {
+ // right
+ DFData* check = curr + 1;
+ SkPoint distVec = check->fDistVector;
+ float distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
+ if (distSq < curr->fDistSq) {
+ distVec.fX += 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+
+ // bottom left
+ check = curr + width-1;
+ distVec = check->fDistVector;
+ distSq = check->fDistSq - 2.0f*(distVec.fX - distVec.fY - 1.0f);
+ if (distSq < curr->fDistSq) {
+ distVec.fX -= 1.0f;
+ distVec.fY += 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+
+ // bottom
+ check = curr + width;
+ distVec = check->fDistVector;
+ distSq = check->fDistSq + 2.0f*distVec.fY + 1.0f;
+ if (distSq < curr->fDistSq) {
+ distVec.fY += 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+
+ // bottom right
+ check = curr + width+1;
+ distVec = check->fDistVector;
+ distSq = check->fDistSq + 2.0f*(distVec.fX + distVec.fY + 1.0f);
+ if (distSq < curr->fDistSq) {
+ distVec.fX += 1.0f;
+ distVec.fY += 1.0f;
+ curr->fDistSq = distSq;
+ curr->fDistVector = distVec;
+ }
+}
+
+static unsigned char pack_distance_field_val(float dist, float distanceMagnitude) {
+ if (dist <= -distanceMagnitude) {
+ return 255;
+ } else if (dist > distanceMagnitude) {
+ return 0;
+ } else {
+ return (unsigned char)((distanceMagnitude-dist)*128.0f/distanceMagnitude);
+ }
+}
+
+// assumes an 8-bit image and distance field
+bool SkGenerateDistanceFieldFromImage(unsigned char* distanceField,
+ const unsigned char* image,
+ int width, int height,
+ int distanceMagnitude) {
+ SkASSERT(NULL != distanceField);
+ SkASSERT(NULL != image);
+
+ // the final distance field will have additional texels on each side to handle
+ // the maximum distance
+ // we expand our temp data by one more on each side to simplify
+ // the scanning code -- will always be treated as infinitely far away
+ int pad = distanceMagnitude+1;
+
+ // set params for distance field data
+ int dataWidth = width + 2*pad;
+ int dataHeight = height + 2*pad;
+
+ // create temp data
+ size_t dataSize = dataWidth*dataHeight*sizeof(DFData);
+ SkAutoSMalloc<1024> dfStorage(dataSize);
+ DFData* dataPtr = (DFData*) dfStorage.get();
+ sk_bzero(dataPtr, dataSize);
+
+ SkAutoSMalloc<1024> edgeStorage(dataWidth*dataHeight*sizeof(char));
+ char* edgePtr = (char*) edgeStorage.get();
+ sk_bzero(edgePtr, dataWidth*dataHeight*sizeof(char));
+
+ // copy glyph into distance field storage
+ init_glyph_data(dataPtr, edgePtr, image,
+ dataWidth, dataHeight,
+ width, height, pad);
+
+ // create initial distance data, particularly at edges
+ init_distances(dataPtr, edgePtr, dataWidth, dataHeight);
+
+ // now perform Euclidean distance transform to propagate distances
+
+ // forwards in y
+ DFData* currData = dataPtr+dataWidth+1; // skip outer buffer
+ char* currEdge = edgePtr+dataWidth+1;
+ for (int j = 1; j < dataHeight-1; ++j) {
+ // forwards in x
+ for (int i = 1; i < dataWidth-1; ++i) {
+ // don't need to calculate distance for edge pixels
+ if (!*currEdge) {
+ F1(currData, dataWidth);
+ }
+ ++currData;
+ ++currEdge;
+ }
+
+ // backwards in x
+ --currData; // reset to end
+ --currEdge;
+ for (int i = 1; i < dataWidth-1; ++i) {
+ // don't need to calculate distance for edge pixels
+ if (!*currEdge) {
+ F2(currData, dataWidth);
+ }
+ --currData;
+ --currEdge;
+ }
+
+ currData += dataWidth+1;
+ currEdge += dataWidth+1;
+ }
+
+ // backwards in y
+ currData = dataPtr+dataWidth*(dataHeight-2) - 1; // skip outer buffer
+ currEdge = edgePtr+dataWidth*(dataHeight-2) - 1;
+ for (int j = 1; j < dataHeight-1; ++j) {
+ // forwards in x
+ for (int i = 1; i < dataWidth-1; ++i) {
+ // don't need to calculate distance for edge pixels
+ if (!*currEdge) {
+ B1(currData, dataWidth);
+ }
+ ++currData;
+ ++currEdge;
+ }
+
+ // backwards in x
+ --currData; // reset to end
+ --currEdge;
+ for (int i = 1; i < dataWidth-1; ++i) {
+ // don't need to calculate distance for edge pixels
+ if (!*currEdge) {
+ B2(currData, dataWidth);
+ }
+ --currData;
+ --currEdge;
+ }
+
+ currData -= dataWidth-1;
+ currEdge -= dataWidth-1;
+ }
+
+ // copy results to final distance field data
+ currData = dataPtr + dataWidth+1;
+ currEdge = edgePtr + dataWidth+1;
+ unsigned char *dfPtr = distanceField;
+ for (int j = 1; j < dataHeight-1; ++j) {
+ for (int i = 1; i < dataWidth-1; ++i) {
+ float dist;
+ if (currData->fAlpha > 0.5f) {
+ dist = -SkScalarSqrt(currData->fDistSq);
+ } else {
+ dist = SkScalarSqrt(currData->fDistSq);
+ }
+
+ *dfPtr++ = pack_distance_field_val(dist, (float)distanceMagnitude);
+ ++currData;
+ ++currEdge;
+ }
+ currData += 2;
+ currEdge += 2;
+ }
+
+ return true;
+}
diff --git a/src/core/SkDistanceFieldGen.h b/src/core/SkDistanceFieldGen.h
new file mode 100755
index 0000000000..3d2ec23b75
--- /dev/null
+++ b/src/core/SkDistanceFieldGen.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkDistanceFieldGen_DEFINED
+#define SkDistanceFieldGen_DEFINED
+
+/** Given 8-bit mask data, generate the associated distance field
+
+ * @param distanceField The distance field to be generated. Should already be allocated
+ * by the client with the padding below.
+ * @param image 8-bit mask we're using to generate the distance field.
+ * @param w Width of the image.
+ * @param h Height of the image.
+ * @param distanceMagnitude Largest possible absolute value for the distance. The distance field
+ * will be padded to w + 2*distanceMagnitude, h + 2*distanceMagnitude.
+ */
+bool SkGenerateDistanceFieldFromImage(unsigned char* distanceField,
+ const unsigned char* image,
+ int w, int h,
+ int distanceMagnitude);
+
+#endif