diff options
author | 2016-10-28 13:25:40 -0400 | |
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committer | 2016-10-31 14:42:52 +0000 | |
commit | a9fd106d0c4dd5449c607add0716db7bbd81bc73 (patch) | |
tree | ec415318b93882559750dc46ffb6d788ee8023d3 /src/core | |
parent | cd5e7d75e96922d041cca9f10486e4f02974a545 (diff) |
Draw Alpha8 + color filter correctly in software
This makes the behavior match our gpu backend.
BUG=android:31019366
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3979
Change-Id: I941623d0bdf54f61aafb1383de46bbedceb7578d
Reviewed-on: https://skia-review.googlesource.com/3979
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/SkDraw.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp index 44e31c4872..a3c2dff4ec 100644 --- a/src/core/SkDraw.cpp +++ b/src/core/SkDraw.cpp @@ -1342,7 +1342,8 @@ void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix, SkDraw draw(*this); draw.fMatrix = &matrix; - if (bitmap.colorType() == kAlpha_8_SkColorType) { + if (bitmap.colorType() == kAlpha_8_SkColorType && !paint->getColorFilter() && + !paint->getShader()) { draw.drawBitmapAsMask(bitmap, *paint); } else { SkAutoBitmapShaderInstall install(bitmap, *paint); |