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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-25 15:13:27 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-25 15:13:27 +0000
commit98c4e5229ce8ef78491fc9e5804f9936b6a2965f (patch)
tree74caf49f605eaf88c0f3a85257a662b6a3ef9f92 /src/core
parentfe41b8ffff3463a1b062c4fd7315b44e278ba390 (diff)
Revert of Refactor SkPictureStateTree::Iterator to avoid use of kClip_SaveFlag. (https://codereview.chromium.org/246893005/)
Reason for revert: https://code.google.com/p/chromium/issues/detail?id=366889 Original issue's description: > Refactor SkPictureStateTree::Iterator to avoid use of kClip_SaveFlag. > > The current implementation relies on soon-to-be-deprecated > kClip_SaveFlag behavior. Updated to use default save flags > (kMatrixClip_SaveFlag) and stop assuming that the matrix survives > restore() calls. > > R=junov@chromium.org,robertphillips@chromium.org,reed@google.com > > Committed: http://code.google.com/p/skia/source/detail?r=14319 R=junov@chromium.org, reed@google.com, robertphillips@chromium.org, robertphillips@google.com, fmalita@chromium.org TBR=fmalita@chromium.org, junov@chromium.org, reed@google.com, robertphillips@chromium.org, robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: bsalomon@google.com Review URL: https://codereview.chromium.org/250733007 git-svn-id: http://skia.googlecode.com/svn/trunk@14383 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core')
-rw-r--r--src/core/SkPicturePlayback.cpp6
-rw-r--r--src/core/SkPictureStateTree.cpp64
-rw-r--r--src/core/SkPictureStateTree.h8
3 files changed, 32 insertions, 46 deletions
diff --git a/src/core/SkPicturePlayback.cpp b/src/core/SkPicturePlayback.cpp
index 7d4c843083..bd5244d223 100644
--- a/src/core/SkPicturePlayback.cpp
+++ b/src/core/SkPicturePlayback.cpp
@@ -851,7 +851,7 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
fStateTree->getIterator(*activeOps, &canvas);
if (it.isValid()) {
- uint32_t skipTo = it.nextDraw();
+ uint32_t skipTo = it.draw();
if (kDrawComplete == skipTo) {
return;
}
@@ -907,7 +907,7 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
// iterator until at or after skipTo
uint32_t adjustedSkipTo;
do {
- adjustedSkipTo = it.nextDraw();
+ adjustedSkipTo = it.draw();
} while (adjustedSkipTo < skipTo);
skipTo = adjustedSkipTo;
}
@@ -1246,7 +1246,7 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
#endif
if (it.isValid()) {
- uint32_t skipTo = it.nextDraw();
+ uint32_t skipTo = it.draw();
if (kDrawComplete == skipTo) {
break;
}
diff --git a/src/core/SkPictureStateTree.cpp b/src/core/SkPictureStateTree.cpp
index 20a826aa92..891d04ca21 100644
--- a/src/core/SkPictureStateTree.cpp
+++ b/src/core/SkPictureStateTree.cpp
@@ -99,39 +99,24 @@ SkPictureStateTree::Iterator::Iterator(const SkTDArray<void*>& draws, SkCanvas*
, fValid(true) {
}
-void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
- SkASSERT(NULL != matrix);
-
- if (matrix == fCurrentMatrix) {
- return;
- }
-
- // The matrix is in recording space, but we also inherit
- // a playback matrix from out target canvas.
- SkMatrix m = *matrix;
- m.postConcat(fPlaybackMatrix);
- fCanvas->setMatrix(m);
- fCurrentMatrix = matrix;
-}
-
-uint32_t SkPictureStateTree::Iterator::nextDraw() {
+uint32_t SkPictureStateTree::Iterator::draw() {
SkASSERT(this->isValid());
if (fPlaybackIndex >= fDraws->count()) {
+ // restore back to where we started
+ fCanvas->setMatrix(fPlaybackMatrix);
if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
fCanvas->restore();
}
-
- for (fCurrentNode = fCurrentNode->fParent; fCurrentNode;
- fCurrentNode = fCurrentNode->fParent) {
- if (fCurrentNode->fFlags & (Node::kSave_Flag | Node::kSaveLayer_Flag)) {
+ fCurrentNode = fCurrentNode->fParent;
+ while (NULL != fCurrentNode) {
+ if (fCurrentNode->fFlags & Node::kSave_Flag) {
+ fCanvas->restore();
+ }
+ if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) {
fCanvas->restore();
}
+ fCurrentNode = fCurrentNode->fParent;
}
-
- // restore back to where we started
- fCanvas->setMatrix(fPlaybackMatrix);
- fCurrentMatrix = NULL;
-
return kDrawComplete;
}
@@ -160,13 +145,9 @@ uint32_t SkPictureStateTree::Iterator::nextDraw() {
if (currentLevel >= targetLevel) {
if (tmp != fCurrentNode && tmp->fFlags & Node::kSave_Flag) {
fCanvas->restore();
- // restore() may change the matrix, so we need to reapply.
- fCurrentMatrix = NULL;
}
if (tmp->fFlags & Node::kSaveLayer_Flag) {
fCanvas->restore();
- // restore() may change the matrix, so we need to reapply.
- fCurrentMatrix = NULL;
}
tmp = tmp->fParent;
}
@@ -174,19 +155,17 @@ uint32_t SkPictureStateTree::Iterator::nextDraw() {
fNodes.push(ancestor);
ancestor = ancestor->fParent;
}
-
- SkASSERT(NULL != tmp);
- SkASSERT(NULL != ancestor);
}
if (ancestor->fFlags & Node::kSave_Flag) {
if (fCurrentNode != ancestor) {
fCanvas->restore();
- // restore() may change the matrix, so we need to reapply.
- fCurrentMatrix = NULL;
}
if (targetNode != ancestor) {
- fCanvas->save();
+ // FIXME: the save below depends on soon-to-be-deprecated
+ // SaveFlags behavior: it relies on matrix changes persisting
+ // after restore.
+ fCanvas->save(SkCanvas::kClip_SaveFlag);
}
}
fCurrentNode = ancestor;
@@ -195,18 +174,29 @@ uint32_t SkPictureStateTree::Iterator::nextDraw() {
// If we're not at the target node yet, we'll need to return an offset to make the caller
// apply the next clip or saveLayer.
if (fCurrentNode != targetNode) {
+ if (fCurrentMatrix != fNodes.top()->fMatrix) {
+ fCurrentMatrix = fNodes.top()->fMatrix;
+ SkMatrix tmp = *fNodes.top()->fMatrix;
+ tmp.postConcat(fPlaybackMatrix);
+ fCanvas->setMatrix(tmp);
+ }
uint32_t offset = fNodes.top()->fOffset;
fCurrentNode = fNodes.top();
fSave = fCurrentNode != targetNode && fCurrentNode->fFlags & Node::kSave_Flag;
fNodes.pop();
- this->setCurrentMatrix(fCurrentNode->fMatrix);
return offset;
}
}
// If we got this far, the clip/saveLayer state is all set, so we can proceed to set the matrix
// for the draw, and return its offset.
- this->setCurrentMatrix(draw->fMatrix);
+
+ if (fCurrentMatrix != draw->fMatrix) {
+ SkMatrix tmp = *draw->fMatrix;
+ tmp.postConcat(fPlaybackMatrix);
+ fCanvas->setMatrix(tmp);
+ fCurrentMatrix = draw->fMatrix;
+ }
++fPlaybackIndex;
return draw->fOffset;
diff --git a/src/core/SkPictureStateTree.h b/src/core/SkPictureStateTree.h
index d61bf032cb..448c0d31ce 100644
--- a/src/core/SkPictureStateTree.h
+++ b/src/core/SkPictureStateTree.h
@@ -75,16 +75,12 @@ public:
class Iterator {
public:
/** Returns the next offset into the picture stream, or kDrawComplete if complete. */
- uint32_t nextDraw();
+ uint32_t draw();
static const uint32_t kDrawComplete = SK_MaxU32;
Iterator() : fPlaybackMatrix(), fValid(false) { }
bool isValid() const { return fValid; }
-
private:
Iterator(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root);
-
- void setCurrentMatrix(const SkMatrix*);
-
// The draws this iterator is associated with
const SkTDArray<void*>* fDraws;
@@ -101,7 +97,7 @@ public:
const SkMatrix fPlaybackMatrix;
// Cache of current matrix, so we can avoid redundantly setting it
- const SkMatrix* fCurrentMatrix;
+ SkMatrix* fCurrentMatrix;
// current position in the array of draws
int fPlaybackIndex;