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authorGravatar egdaniel <egdaniel@google.com>2015-10-29 07:57:01 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-29 07:57:02 -0700
commit7dc4bd06fca73a97dcf3ad4a7425597160f1edfc (patch)
treee257695fd2e59d57bb226d754a8c2c374f6360d7 /src/core
parentcc92b4a7eca78dcec23d14ccd4ecf5889c35caa1 (diff)
Remove GrGLProcessor and create GrGLSLTextureSampler class.
Part ??? of separating glsl and gl BUG=skia: Review URL: https://codereview.chromium.org/1425013003
Diffstat (limited to 'src/core')
-rw-r--r--src/core/SkLightingShader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
index 4c8ed3bb1d..d3d6a2849f 100644
--- a/src/core/SkLightingShader.cpp
+++ b/src/core/SkLightingShader.cpp
@@ -130,7 +130,6 @@ private:
#include "GrCoordTransform.h"
#include "GrFragmentProcessor.h"
#include "GrTextureAccess.h"
-#include "gl/GrGLProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "SkGr.h"