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authorGravatar vjiaoblack <vjiaoblack@google.com>2016-08-22 12:00:25 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-22 12:00:25 -0700
commit4d760175686df8f61a11b66946eb307d89dd2c75 (patch)
tree5ff38cd20fa4483e6567f3889173adfbdf5680b5 /src/core
parent3a0c3696f0ece5e408baf9d1ed14251ba7a223e3 (diff)
Moving SkBlurImageFilter into core
Diffstat (limited to 'src/core')
-rw-r--r--src/core/SkBlurImageFilter.cpp296
-rw-r--r--src/core/SkGpuBlurUtils.cpp382
-rw-r--r--src/core/SkGpuBlurUtils.h46
3 files changed, 724 insertions, 0 deletions
diff --git a/src/core/SkBlurImageFilter.cpp b/src/core/SkBlurImageFilter.cpp
new file mode 100644
index 0000000000..480992357b
--- /dev/null
+++ b/src/core/SkBlurImageFilter.cpp
@@ -0,0 +1,296 @@
+/*
+ * Copyright 2011 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkAutoPixmapStorage.h"
+#include "SkColorPriv.h"
+#include "SkGpuBlurUtils.h"
+#include "SkOpts.h"
+#include "SkReadBuffer.h"
+#include "SkSpecialImage.h"
+#include "SkWriteBuffer.h"
+
+#if SK_SUPPORT_GPU
+#include "GrContext.h"
+#include "SkGr.h"
+#endif
+
+class SkBlurImageFilterImpl : public SkImageFilter {
+public:
+ SkBlurImageFilterImpl(SkScalar sigmaX,
+ SkScalar sigmaY,
+ sk_sp<SkImageFilter> input,
+ const CropRect* cropRect);
+
+ SkRect computeFastBounds(const SkRect&) const override;
+
+ SK_TO_STRING_OVERRIDE()
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurImageFilterImpl)
+
+#ifdef SK_SUPPORT_LEGACY_IMAGEFILTER_PTR
+ static SkImageFilter* Create(SkScalar sigmaX, SkScalar sigmaY, SkImageFilter* input = nullptr,
+ const CropRect* cropRect = nullptr) {
+ return SkImageInfo::MakeBlur(sigmaX, sigmaY, sk_ref_sp<SkImageFilter>(input),
+ cropRect).release();
+ }
+#endif
+
+protected:
+ void flatten(SkWriteBuffer&) const override;
+ sk_sp<SkSpecialImage> onFilterImage(SkSpecialImage* source, const Context&,
+ SkIPoint* offset) const override;
+ SkIRect onFilterNodeBounds(const SkIRect& src, const SkMatrix&, MapDirection) const override;
+
+private:
+ SkSize fSigma;
+ typedef SkImageFilter INHERITED;
+
+ friend class SkImageFilter;
+};
+
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkImageFilter)
+ SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurImageFilterImpl)
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
+
+///////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkImageFilter> SkImageFilter::MakeBlur(SkScalar sigmaX, SkScalar sigmaY,
+ sk_sp<SkImageFilter> input,
+ const CropRect* cropRect) {
+ if (0 == sigmaX && 0 == sigmaY && !cropRect) {
+ return input;
+ }
+ return sk_sp<SkImageFilter>(new SkBlurImageFilterImpl(sigmaX, sigmaY, input, cropRect));
+}
+
+// This rather arbitrary-looking value results in a maximum box blur kernel size
+// of 1000 pixels on the raster path, which matches the WebKit and Firefox
+// implementations. Since the GPU path does not compute a box blur, putting
+// the limit on sigma ensures consistent behaviour between the GPU and
+// raster paths.
+#define MAX_SIGMA SkIntToScalar(532)
+
+static SkVector map_sigma(const SkSize& localSigma, const SkMatrix& ctm) {
+ SkVector sigma = SkVector::Make(localSigma.width(), localSigma.height());
+ ctm.mapVectors(&sigma, 1);
+ sigma.fX = SkMinScalar(SkScalarAbs(sigma.fX), MAX_SIGMA);
+ sigma.fY = SkMinScalar(SkScalarAbs(sigma.fY), MAX_SIGMA);
+ return sigma;
+}
+
+SkBlurImageFilterImpl::SkBlurImageFilterImpl(SkScalar sigmaX,
+ SkScalar sigmaY,
+ sk_sp<SkImageFilter> input,
+ const CropRect* cropRect)
+ : INHERITED(&input, 1, cropRect)
+ , fSigma(SkSize::Make(sigmaX, sigmaY)) {
+}
+
+sk_sp<SkFlattenable> SkBlurImageFilterImpl::CreateProc(SkReadBuffer& buffer) {
+ SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
+ SkScalar sigmaX = buffer.readScalar();
+ SkScalar sigmaY = buffer.readScalar();
+ return SkImageFilter::MakeBlur(sigmaX, sigmaY, common.getInput(0), &common.cropRect());
+}
+
+void SkBlurImageFilterImpl::flatten(SkWriteBuffer& buffer) const {
+ this->INHERITED::flatten(buffer);
+ buffer.writeScalar(fSigma.fWidth);
+ buffer.writeScalar(fSigma.fHeight);
+}
+
+static void get_box3_params(SkScalar s, int *kernelSize, int* kernelSize3, int *lowOffset,
+ int *highOffset) {
+ float pi = SkScalarToFloat(SK_ScalarPI);
+ int d = static_cast<int>(floorf(SkScalarToFloat(s) * 3.0f * sqrtf(2.0f * pi) / 4.0f + 0.5f));
+ *kernelSize = d;
+ if (d % 2 == 1) {
+ *lowOffset = *highOffset = (d - 1) / 2;
+ *kernelSize3 = d;
+ } else {
+ *highOffset = d / 2;
+ *lowOffset = *highOffset - 1;
+ *kernelSize3 = d + 1;
+ }
+}
+
+sk_sp<SkSpecialImage> SkBlurImageFilterImpl::onFilterImage(SkSpecialImage* source,
+ const Context& ctx,
+ SkIPoint* offset) const {
+ SkIPoint inputOffset = SkIPoint::Make(0, 0);
+
+ sk_sp<SkSpecialImage> input(this->filterInput(0, source, ctx, &inputOffset));
+ if (!input) {
+ return nullptr;
+ }
+
+ SkIRect inputBounds = SkIRect::MakeXYWH(inputOffset.fX, inputOffset.fY,
+ input->width(), input->height());
+
+ SkIRect dstBounds;
+ if (!this->applyCropRect(this->mapContext(ctx), inputBounds, &dstBounds)) {
+ return nullptr;
+ }
+ if (!inputBounds.intersect(dstBounds)) {
+ return nullptr;
+ }
+
+ const SkVector sigma = map_sigma(fSigma, ctx.ctm());
+
+#if SK_SUPPORT_GPU
+ if (source->isTextureBacked()) {
+ GrContext* context = source->getContext();
+ sk_sp<GrTexture> inputTexture(input->asTextureRef(context));
+ SkASSERT(inputTexture);
+
+ if (0 == sigma.x() && 0 == sigma.y()) {
+ offset->fX = inputBounds.x();
+ offset->fY = inputBounds.y();
+ return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(),
+ -inputOffset.y()));
+ }
+
+ offset->fX = dstBounds.fLeft;
+ offset->fY = dstBounds.fTop;
+ inputBounds.offset(-inputOffset);
+ dstBounds.offset(-inputOffset);
+ sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(
+ context,
+ inputTexture.get(),
+ sk_ref_sp(source->getColorSpace()),
+ dstBounds,
+ &inputBounds,
+ sigma.x(),
+ sigma.y()));
+ if (!drawContext) {
+ return nullptr;
+ }
+
+ // TODO: Get the colorSpace from the drawContext (once it has one)
+ return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(dstBounds.width(), dstBounds.height()),
+ kNeedNewImageUniqueID_SpecialImage,
+ drawContext->asTexture(),
+ sk_ref_sp(input->getColorSpace()), &source->props());
+ }
+#endif
+
+ int kernelSizeX, kernelSizeX3, lowOffsetX, highOffsetX;
+ int kernelSizeY, kernelSizeY3, lowOffsetY, highOffsetY;
+ get_box3_params(sigma.x(), &kernelSizeX, &kernelSizeX3, &lowOffsetX, &highOffsetX);
+ get_box3_params(sigma.y(), &kernelSizeY, &kernelSizeY3, &lowOffsetY, &highOffsetY);
+
+ if (kernelSizeX < 0 || kernelSizeY < 0) {
+ return nullptr;
+ }
+
+ if (kernelSizeX == 0 && kernelSizeY == 0) {
+ offset->fX = inputBounds.x();
+ offset->fY = inputBounds.y();
+ return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(),
+ -inputOffset.y()));
+ }
+
+ SkBitmap inputBM;
+
+ if (!input->getROPixels(&inputBM)) {
+ return nullptr;
+ }
+
+ if (inputBM.colorType() != kN32_SkColorType) {
+ return nullptr;
+ }
+
+ SkImageInfo info = SkImageInfo::Make(dstBounds.width(), dstBounds.height(),
+ inputBM.colorType(), inputBM.alphaType());
+
+ SkBitmap tmp, dst;
+ if (!tmp.tryAllocPixels(info) || !dst.tryAllocPixels(info)) {
+ return nullptr;
+ }
+
+ SkAutoLockPixels inputLock(inputBM), tmpLock(tmp), dstLock(dst);
+
+ offset->fX = dstBounds.fLeft;
+ offset->fY = dstBounds.fTop;
+ SkPMColor* t = tmp.getAddr32(0, 0);
+ SkPMColor* d = dst.getAddr32(0, 0);
+ int w = dstBounds.width(), h = dstBounds.height();
+ const SkPMColor* s = inputBM.getAddr32(inputBounds.x() - inputOffset.x(),
+ inputBounds.y() - inputOffset.y());
+ inputBounds.offset(-dstBounds.x(), -dstBounds.y());
+ dstBounds.offset(-dstBounds.x(), -dstBounds.y());
+ SkIRect inputBoundsT = SkIRect::MakeLTRB(inputBounds.top(), inputBounds.left(),
+ inputBounds.bottom(), inputBounds.right());
+ SkIRect dstBoundsT = SkIRect::MakeWH(dstBounds.height(), dstBounds.width());
+ int sw = int(inputBM.rowBytes() >> 2);
+
+ /**
+ *
+ * In order to make memory accesses cache-friendly, we reorder the passes to
+ * use contiguous memory reads wherever possible.
+ *
+ * For example, the 6 passes of the X-and-Y blur case are rewritten as
+ * follows. Instead of 3 passes in X and 3 passes in Y, we perform
+ * 2 passes in X, 1 pass in X transposed to Y on write, 2 passes in X,
+ * then 1 pass in X transposed to Y on write.
+ *
+ * +----+ +----+ +----+ +---+ +---+ +---+ +----+
+ * + AB + ----> | AB | ----> | AB | -----> | A | ----> | A | ----> | A | -----> | AB |
+ * +----+ blurX +----+ blurX +----+ blurXY | B | blurX | B | blurX | B | blurXY +----+
+ * +---+ +---+ +---+
+ *
+ * In this way, two of the y-blurs become x-blurs applied to transposed
+ * images, and all memory reads are contiguous.
+ */
+ if (kernelSizeX > 0 && kernelSizeY > 0) {
+ SkOpts::box_blur_xx(s, sw, inputBounds, t, kernelSizeX, lowOffsetX, highOffsetX, w, h);
+ SkOpts::box_blur_xx(t, w, dstBounds, d, kernelSizeX, highOffsetX, lowOffsetX, w, h);
+ SkOpts::box_blur_xy(d, w, dstBounds, t, kernelSizeX3, highOffsetX, highOffsetX, w, h);
+ SkOpts::box_blur_xx(t, h, dstBoundsT, d, kernelSizeY, lowOffsetY, highOffsetY, h, w);
+ SkOpts::box_blur_xx(d, h, dstBoundsT, t, kernelSizeY, highOffsetY, lowOffsetY, h, w);
+ SkOpts::box_blur_xy(t, h, dstBoundsT, d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
+ } else if (kernelSizeX > 0) {
+ SkOpts::box_blur_xx(s, sw, inputBounds, d, kernelSizeX, lowOffsetX, highOffsetX, w, h);
+ SkOpts::box_blur_xx(d, w, dstBounds, t, kernelSizeX, highOffsetX, lowOffsetX, w, h);
+ SkOpts::box_blur_xx(t, w, dstBounds, d, kernelSizeX3, highOffsetX, highOffsetX, w, h);
+ } else if (kernelSizeY > 0) {
+ SkOpts::box_blur_yx(s, sw, inputBoundsT, d, kernelSizeY, lowOffsetY, highOffsetY, h, w);
+ SkOpts::box_blur_xx(d, h, dstBoundsT, t, kernelSizeY, highOffsetY, lowOffsetY, h, w);
+ SkOpts::box_blur_xy(t, h, dstBoundsT, d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
+ }
+
+ return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(dstBounds.width(),
+ dstBounds.height()),
+ dst, &source->props());
+}
+
+
+SkRect SkBlurImageFilterImpl::computeFastBounds(const SkRect& src) const {
+ SkRect bounds = this->getInput(0) ? this->getInput(0)->computeFastBounds(src) : src;
+ bounds.outset(SkScalarMul(fSigma.width(), SkIntToScalar(3)),
+ SkScalarMul(fSigma.height(), SkIntToScalar(3)));
+ return bounds;
+}
+
+SkIRect SkBlurImageFilterImpl::onFilterNodeBounds(const SkIRect& src, const SkMatrix& ctm,
+ MapDirection) const {
+ SkVector sigma = map_sigma(fSigma, ctm);
+ return src.makeOutset(SkScalarCeilToInt(SkScalarMul(sigma.x(), SkIntToScalar(3))),
+ SkScalarCeilToInt(SkScalarMul(sigma.y(), SkIntToScalar(3))));
+}
+
+#ifndef SK_IGNORE_TO_STRING
+void SkBlurImageFilterImpl::toString(SkString* str) const {
+ str->appendf("SkBlurImageFilterImpl: (");
+ str->appendf("sigma: (%f, %f) input (", fSigma.fWidth, fSigma.fHeight);
+
+ if (this->getInput(0)) {
+ this->getInput(0)->toString(str);
+ }
+
+ str->append("))");
+}
+#endif
diff --git a/src/core/SkGpuBlurUtils.cpp b/src/core/SkGpuBlurUtils.cpp
new file mode 100644
index 0000000000..ca762e88e3
--- /dev/null
+++ b/src/core/SkGpuBlurUtils.cpp
@@ -0,0 +1,382 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkGpuBlurUtils.h"
+
+#include "SkRect.h"
+
+#if SK_SUPPORT_GPU
+#include "effects/GrConvolutionEffect.h"
+#include "effects/GrMatrixConvolutionEffect.h"
+#include "GrContext.h"
+#include "GrCaps.h"
+#include "GrDrawContext.h"
+#include "GrFixedClip.h"
+
+#define MAX_BLUR_SIGMA 4.0f
+
+static void scale_irect_roundout(SkIRect* rect, float xScale, float yScale) {
+ rect->fLeft = SkScalarFloorToInt(SkScalarMul(rect->fLeft, xScale));
+ rect->fTop = SkScalarFloorToInt(SkScalarMul(rect->fTop, yScale));
+ rect->fRight = SkScalarCeilToInt(SkScalarMul(rect->fRight, xScale));
+ rect->fBottom = SkScalarCeilToInt(SkScalarMul(rect->fBottom, yScale));
+}
+
+static void scale_irect(SkIRect* rect, int xScale, int yScale) {
+ rect->fLeft *= xScale;
+ rect->fTop *= yScale;
+ rect->fRight *= xScale;
+ rect->fBottom *= yScale;
+}
+
+#ifdef SK_DEBUG
+static inline int is_even(int x) { return !(x & 1); }
+#endif
+
+static void shrink_irect_by_2(SkIRect* rect, bool xAxis, bool yAxis) {
+ if (xAxis) {
+ SkASSERT(is_even(rect->fLeft) && is_even(rect->fRight));
+ rect->fLeft /= 2;
+ rect->fRight /= 2;
+ }
+ if (yAxis) {
+ SkASSERT(is_even(rect->fTop) && is_even(rect->fBottom));
+ rect->fTop /= 2;
+ rect->fBottom /= 2;
+ }
+}
+
+static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) {
+ *scaleFactor = 1;
+ while (sigma > MAX_BLUR_SIGMA) {
+ *scaleFactor *= 2;
+ sigma *= 0.5f;
+ if (*scaleFactor > maxTextureSize) {
+ *scaleFactor = maxTextureSize;
+ sigma = MAX_BLUR_SIGMA;
+ }
+ }
+ *radius = static_cast<int>(ceilf(sigma * 3.0f));
+ SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius);
+ return sigma;
+}
+
+static void convolve_gaussian_1d(GrDrawContext* drawContext,
+ const GrClip& clip,
+ const SkIRect& dstRect,
+ const SkIPoint& srcOffset,
+ GrTexture* texture,
+ Gr1DKernelEffect::Direction direction,
+ int radius,
+ float sigma,
+ bool useBounds,
+ float bounds[2]) {
+ GrPaint paint;
+ paint.setGammaCorrect(drawContext->isGammaCorrect());
+ sk_sp<GrFragmentProcessor> conv(GrConvolutionEffect::MakeGaussian(
+ texture, direction, radius, sigma, useBounds, bounds));
+ paint.addColorFragmentProcessor(std::move(conv));
+ paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
+ SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
+ -SkIntToScalar(srcOffset.y()));
+ drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
+ SkRect::Make(dstRect), localMatrix);
+}
+
+static void convolve_gaussian_2d(GrDrawContext* drawContext,
+ const GrClip& clip,
+ const SkIRect& dstRect,
+ const SkIPoint& srcOffset,
+ GrTexture* texture,
+ int radiusX,
+ int radiusY,
+ SkScalar sigmaX,
+ SkScalar sigmaY,
+ const SkIRect* srcBounds) {
+ SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
+ -SkIntToScalar(srcOffset.y()));
+ SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
+ SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
+ GrPaint paint;
+ paint.setGammaCorrect(drawContext->isGammaCorrect());
+ SkIRect bounds = srcBounds ? *srcBounds : SkIRect::EmptyIRect();
+
+ sk_sp<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::MakeGaussian(
+ texture, bounds, size, 1.0, 0.0, kernelOffset,
+ srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode,
+ true, sigmaX, sigmaY));
+ paint.addColorFragmentProcessor(std::move(conv));
+ paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
+ drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
+ SkRect::Make(dstRect), localMatrix);
+}
+
+static void convolve_gaussian(GrDrawContext* drawContext,
+ const GrClip& clip,
+ const SkIRect& srcRect,
+ GrTexture* texture,
+ Gr1DKernelEffect::Direction direction,
+ int radius,
+ float sigma,
+ const SkIRect* srcBounds,
+ const SkIPoint& srcOffset) {
+ float bounds[2] = { 0.0f, 1.0f };
+ SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height());
+ if (!srcBounds) {
+ convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
+ direction, radius, sigma, false, bounds);
+ return;
+ }
+ SkIRect midRect = *srcBounds, leftRect, rightRect;
+ midRect.offset(srcOffset);
+ SkIRect topRect, bottomRect;
+ if (direction == Gr1DKernelEffect::kX_Direction) {
+ bounds[0] = SkIntToFloat(srcBounds->left()) / texture->width();
+ bounds[1] = SkIntToFloat(srcBounds->right()) / texture->width();
+ topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top());
+ bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom());
+ midRect.inset(radius, 0);
+ leftRect = SkIRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
+ rightRect =
+ SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
+ dstRect.fTop = midRect.top();
+ dstRect.fBottom = midRect.bottom();
+ } else {
+ bounds[0] = SkIntToFloat(srcBounds->top()) / texture->height();
+ bounds[1] = SkIntToFloat(srcBounds->bottom()) / texture->height();
+ topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom());
+ bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom());
+ midRect.inset(0, radius);
+ leftRect = SkIRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
+ rightRect =
+ SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
+ dstRect.fLeft = midRect.left();
+ dstRect.fRight = midRect.right();
+ }
+ if (!topRect.isEmpty()) {
+ drawContext->clear(&topRect, 0, false);
+ }
+
+ if (!bottomRect.isEmpty()) {
+ drawContext->clear(&bottomRect, 0, false);
+ }
+ if (midRect.isEmpty()) {
+ // Blur radius covers srcBounds; use bounds over entire draw
+ convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
+ direction, radius, sigma, true, bounds);
+ } else {
+ // Draw right and left margins with bounds; middle without.
+ convolve_gaussian_1d(drawContext, clip, leftRect, srcOffset, texture,
+ direction, radius, sigma, true, bounds);
+ convolve_gaussian_1d(drawContext, clip, rightRect, srcOffset, texture,
+ direction, radius, sigma, true, bounds);
+ convolve_gaussian_1d(drawContext, clip, midRect, srcOffset, texture,
+ direction, radius, sigma, false, bounds);
+ }
+}
+
+namespace SkGpuBlurUtils {
+
+sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
+ GrTexture* origSrc,
+ sk_sp<SkColorSpace> colorSpace,
+ const SkIRect& dstBounds,
+ const SkIRect* srcBounds,
+ float sigmaX,
+ float sigmaY,
+ SkBackingFit fit) {
+ SkASSERT(context);
+ SkIRect clearRect;
+ int scaleFactorX, radiusX;
+ int scaleFactorY, radiusY;
+ int maxTextureSize = context->caps()->maxTextureSize();
+ sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
+ sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
+ SkASSERT(sigmaX || sigmaY);
+
+ SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y());
+ SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height());
+ SkIRect localSrcBounds;
+ SkIRect srcRect;
+ if (srcBounds) {
+ srcRect = localSrcBounds = *srcBounds;
+ srcRect.offset(srcOffset);
+ srcBounds = &localSrcBounds;
+ } else {
+ srcRect = localDstBounds;
+ }
+
+ scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
+ scale_irect(&srcRect, scaleFactorX, scaleFactorY);
+
+ // setup new clip
+ GrFixedClip clip(localDstBounds);
+
+ sk_sp<GrTexture> srcTexture(sk_ref_sp(origSrc));
+
+ SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
+ kRGBA_8888_GrPixelConfig == srcTexture->config() ||
+ kSRGBA_8888_GrPixelConfig == srcTexture->config() ||
+ kSBGRA_8888_GrPixelConfig == srcTexture->config() ||
+ kAlpha_8_GrPixelConfig == srcTexture->config());
+
+ const int width = dstBounds.width();
+ const int height = dstBounds.height();
+ const GrPixelConfig config = srcTexture->config();
+
+ sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(fit,
+ width, height, config, colorSpace,
+ 0, kDefault_GrSurfaceOrigin));
+ if (!dstDrawContext) {
+ return nullptr;
+ }
+
+ // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
+ // launch a single non separable kernel vs two launches
+ if (sigmaX > 0.0f && sigmaY > 0.0f &&
+ (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
+ // We shouldn't be scaling because this is a small size blur
+ SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));
+
+ convolve_gaussian_2d(dstDrawContext.get(), clip, localDstBounds, srcOffset,
+ srcTexture.get(), radiusX, radiusY, sigmaX, sigmaY, srcBounds);
+
+ return dstDrawContext;
+ }
+
+ sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(fit,
+ width, height, config, colorSpace,
+ 0, kDefault_GrSurfaceOrigin));
+ if (!tmpDrawContext) {
+ return nullptr;
+ }
+
+ sk_sp<GrDrawContext> srcDrawContext;
+
+ SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY));
+
+ for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
+ GrPaint paint;
+ paint.setGammaCorrect(dstDrawContext->isGammaCorrect());
+ SkMatrix matrix;
+ matrix.setIDiv(srcTexture->width(), srcTexture->height());
+ SkIRect dstRect(srcRect);
+ if (srcBounds && i == 1) {
+ SkRect domain;
+ matrix.mapRect(&domain, SkRect::Make(*srcBounds));
+ domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
+ (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
+ sk_sp<GrFragmentProcessor> fp(GrTextureDomainEffect::Make(
+ srcTexture.get(),
+ nullptr,
+ matrix,
+ domain,
+ GrTextureDomain::kDecal_Mode,
+ GrTextureParams::kBilerp_FilterMode));
+ paint.addColorFragmentProcessor(std::move(fp));
+ srcRect.offset(-srcOffset);
+ srcOffset.set(0, 0);
+ } else {
+ GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
+ paint.addColorTextureProcessor(srcTexture.get(), nullptr, matrix, params);
+ }
+ paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
+ shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);
+
+ dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
+ SkRect::Make(dstRect), SkRect::Make(srcRect));
+
+ srcDrawContext = dstDrawContext;
+ srcRect = dstRect;
+ srcTexture = srcDrawContext->asTexture();
+ dstDrawContext.swap(tmpDrawContext);
+ localSrcBounds = srcRect;
+ }
+
+ srcRect = localDstBounds;
+ scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
+ if (sigmaX > 0.0f) {
+ if (scaleFactorX > 1) {
+ SkASSERT(srcDrawContext);
+
+ // Clear out a radius to the right of the srcRect to prevent the
+ // X convolution from reading garbage.
+ clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop,
+ radiusX, srcRect.height());
+ srcDrawContext->clear(&clearRect, 0x0, false);
+ }
+
+ convolve_gaussian(dstDrawContext.get(), clip, srcRect,
+ srcTexture.get(), Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
+ srcBounds, srcOffset);
+ srcDrawContext = dstDrawContext;
+ srcTexture = srcDrawContext->asTexture();
+ srcRect.offsetTo(0, 0);
+ dstDrawContext.swap(tmpDrawContext);
+ localSrcBounds = srcRect;
+ srcOffset.set(0, 0);
+ }
+
+ if (sigmaY > 0.0f) {
+ if (scaleFactorY > 1 || sigmaX > 0.0f) {
+ SkASSERT(srcDrawContext);
+
+ // Clear out a radius below the srcRect to prevent the Y
+ // convolution from reading garbage.
+ clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom,
+ srcRect.width(), radiusY);
+ srcDrawContext->clear(&clearRect, 0x0, false);
+ }
+
+ convolve_gaussian(dstDrawContext.get(), clip, srcRect,
+ srcTexture.get(), Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
+ srcBounds, srcOffset);
+
+ srcDrawContext = dstDrawContext;
+ srcRect.offsetTo(0, 0);
+ dstDrawContext.swap(tmpDrawContext);
+ }
+
+ SkASSERT(srcDrawContext);
+ srcTexture = nullptr; // we don't use this from here on out
+
+ if (scaleFactorX > 1 || scaleFactorY > 1) {
+ // Clear one pixel to the right and below, to accommodate bilinear upsampling.
+ clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
+ srcDrawContext->clear(&clearRect, 0x0, false);
+ clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height());
+ srcDrawContext->clear(&clearRect, 0x0, false);
+
+ SkMatrix matrix;
+ matrix.setIDiv(srcDrawContext->width(), srcDrawContext->height());
+
+ GrPaint paint;
+ paint.setGammaCorrect(dstDrawContext->isGammaCorrect());
+ // FIXME: this should be mitchell, not bilinear.
+ GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
+ sk_sp<GrTexture> tex(srcDrawContext->asTexture());
+ paint.addColorTextureProcessor(tex.get(), nullptr, matrix, params);
+ paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
+
+ SkIRect dstRect(srcRect);
+ scale_irect(&dstRect, scaleFactorX, scaleFactorY);
+
+ dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(),
+ SkRect::Make(dstRect), SkRect::Make(srcRect));
+
+ srcDrawContext = dstDrawContext;
+ srcRect = dstRect;
+ dstDrawContext.swap(tmpDrawContext);
+ }
+
+ return srcDrawContext;
+}
+
+}
+
+#endif
+
diff --git a/src/core/SkGpuBlurUtils.h b/src/core/SkGpuBlurUtils.h
new file mode 100644
index 0000000000..a12a08873c
--- /dev/null
+++ b/src/core/SkGpuBlurUtils.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkGpuBlurUtils_DEFINED
+#define SkGpuBlurUtils_DEFINED
+
+#if SK_SUPPORT_GPU
+#include "GrDrawContext.h"
+
+class GrContext;
+class GrTexture;
+
+struct SkRect;
+
+namespace SkGpuBlurUtils {
+ /**
+ * Applies a 2D Gaussian blur to a given texture. The blurred result is returned
+ * as a drawContext in case the caller wishes to future draw into the result.
+ * Note: one of sigmaX and sigmaY should be non-zero!
+ * @param context The GPU context
+ * @param srcTexture The source texture to be blurred.
+ * @param colorSpace Color space of the source (used for the drawContext result, too).
+ * @param dstBounds The destination bounds, relative to the source texture.
+ * @param srcBounds The source bounds, relative to the source texture. If non-null,
+ * no pixels will be sampled outside of this rectangle.
+ * @param sigmaX The blur's standard deviation in X.
+ * @param sigmaY The blur's standard deviation in Y.
+ * @param fit backing fit for the returned draw context
+ * @return The drawContext containing the blurred result.
+ */
+ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
+ GrTexture* srcTexture,
+ sk_sp<SkColorSpace> colorSpace,
+ const SkIRect& dstBounds,
+ const SkIRect* srcBounds,
+ float sigmaX,
+ float sigmaY,
+ SkBackingFit fit = SkBackingFit::kApprox);
+};
+
+#endif
+#endif