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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-07-03 15:34:35 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-07-03 15:34:35 +0000
commit491493119c11206c5823b76eb6420a705be243a1 (patch)
tree4fe04b434de7061a325a42fcb190691443bc559f /src/core
parent6c035f6c873d02d3cf46ecf67b6d9c2af3c374d8 (diff)
Add canFilterMaskGPU & filterMaskGPU to SkMaskFilter
Diffstat (limited to 'src/core')
-rw-r--r--src/core/SkMaskFilter.cpp69
1 files changed, 67 insertions, 2 deletions
diff --git a/src/core/SkMaskFilter.cpp b/src/core/SkMaskFilter.cpp
index 0346ce0e9c..fbee4dc09b 100644
--- a/src/core/SkMaskFilter.cpp
+++ b/src/core/SkMaskFilter.cpp
@@ -11,7 +11,11 @@
#include "SkBlitter.h"
#include "SkBounder.h"
#include "SkDraw.h"
+#include "SkGr.h"
+#include "SkGrPixelRef.h"
#include "SkRasterClip.h"
+#include "SkTypes.h"
+#include "GrTexture.h"
SK_DEFINE_INST_COUNT(SkMaskFilter)
@@ -266,8 +270,69 @@ SkMaskFilter::filterRectsToNine(const SkRect[], int count, const SkMatrix&,
return kUnimplemented_FilterReturn;
}
-SkMaskFilter::BlurType SkMaskFilter::asABlur(BlurInfo*) const {
- return kNone_BlurType;
+bool SkMaskFilter::asNewEffect(GrEffectRef** effect, GrTexture*) const {
+ return false;
+}
+
+bool SkMaskFilter::canFilterMaskGPU(const SkRect& devBounds,
+ const SkIRect& clipBounds,
+ const SkMatrix& ctm,
+ SkRect* maskRect) const {
+ return false;
+}
+
+bool SkMaskFilter::filterMaskGPU(GrContext* context,
+ const SkBitmap& srcBM,
+ const SkRect& maskRect,
+ SkBitmap* resultBM) const {
+ SkAutoTUnref<GrTexture> src;
+ bool canOverwriteSrc = false;
+ if (NULL == srcBM.getTexture()) {
+ GrTextureDesc desc;
+ // Needs to be a render target to be overwritten in filterMaskGPU
+ desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
+ desc.fConfig = SkBitmapConfig2GrPixelConfig(srcBM.config());
+ desc.fWidth = srcBM.width();
+ desc.fHeight = srcBM.height();
+
+ // TODO: right now this is exact to guard against out of bounds reads
+ // by the filter code. More thought needs to be devoted to the
+ // "filterMaskGPU" contract and then enforced (i.e., clamp the code
+ // in "filterMaskGPU" so it never samples beyond maskRect)
+ GrAutoScratchTexture ast(context, desc, GrContext::kExact_ScratchTexMatch);
+ if (NULL == ast.texture()) {
+ return false;
+ }
+
+ SkAutoLockPixels alp(srcBM);
+ ast.texture()->writePixels(0, 0, srcBM.width(), srcBM.height(),
+ desc.fConfig,
+ srcBM.getPixels(), srcBM.rowBytes());
+
+ src.reset(ast.detach());
+ canOverwriteSrc = true;
+ } else {
+ src.reset((GrTexture*) srcBM.getTexture());
+ src.get()->ref();
+ }
+ GrTexture* dst;
+
+ bool result = this->filterMaskGPU(src, maskRect, &dst, canOverwriteSrc);
+ if (!result) {
+ return false;
+ }
+
+ resultBM->setConfig(srcBM.config(), dst->width(), dst->height());
+ resultBM->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (dst)))->unref();
+ dst->unref();
+ return true;
+}
+
+bool SkMaskFilter::filterMaskGPU(GrTexture* src,
+ const SkRect& maskRect,
+ GrTexture** result,
+ bool canOverwriteSrc) const {
+ return false;
}
void SkMaskFilter::computeFastBounds(const SkRect& src, SkRect* dst) const {