aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core
diff options
context:
space:
mode:
authorGravatar mtklein <mtklein@chromium.org>2014-10-27 10:27:10 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-27 10:27:10 -0700
commit4477c3c0e6eb064772aefe8737425cd1c2ce557f (patch)
treee841aeb0174e7ddc621f0b5dca88592e8c37d975 /src/core
parent5e44b00392e791088b693a0b462b107b0b5a91ba (diff)
Cut down SkBBH API more.
- The expected case is now a single bulk-load insert() call instead of N; - reserve() and flushDeferredInserts() can fold into insert() now; - SkBBH subclasses may take ownership of the bounds This appears to be a performance no-op on both my Mac and N5. I guess even the simplest indirect branch predictor ("same as last time") can predict the repeated virtual calls to SkBBH::insert() perfectly. BUG=skia: Review URL: https://codereview.chromium.org/670213002
Diffstat (limited to 'src/core')
-rw-r--r--src/core/SkBBoxHierarchy.h35
-rw-r--r--src/core/SkRTree.cpp77
-rw-r--r--src/core/SkRTree.h20
-rw-r--r--src/core/SkRecordDraw.cpp8
-rw-r--r--src/core/SkTileGrid.cpp49
-rw-r--r--src/core/SkTileGrid.h20
6 files changed, 66 insertions, 143 deletions
diff --git a/src/core/SkBBoxHierarchy.h b/src/core/SkBBoxHierarchy.h
index 7246787de8..de8ea0b98a 100644
--- a/src/core/SkBBoxHierarchy.h
+++ b/src/core/SkBBoxHierarchy.h
@@ -1,4 +1,3 @@
-
/*
* Copyright 2012 Google Inc.
*
@@ -10,45 +9,31 @@
#define SkBBoxHierarchy_DEFINED
#include "SkRect.h"
-#include "SkTDArray.h"
#include "SkRefCnt.h"
+#include "SkTDArray.h"
+#include "SkTemplates.h"
/**
- * Interface for a spatial data structure that associates user data with axis-aligned
- * bounding boxes, and allows efficient retrieval of intersections with query rectangles.
+ * Interface for a spatial data structure that stores axis-aligned bounding
+ * boxes and allows efficient retrieval of intersections with query rectangles.
*/
class SkBBoxHierarchy : public SkRefCnt {
public:
- SK_DECLARE_INST_COUNT(SkBBoxHierarchy)
-
SkBBoxHierarchy() {}
+ virtual ~SkBBoxHierarchy() {}
/**
- * Hint that <= opCount calls to insert() will be made.
- */
- virtual void reserve(unsigned opCount) {}
-
- /**
- * Insert opIndex and corresponding bounding box.
- * @param opIndex Any value, will be returned in order.
- * @param bounds The bounding box, should not be empty.
- * @param defer Whether or not it is acceptable to delay insertion of this element (building up
- * an entire spatial data structure at once is often faster and produces better
- * structures than repeated inserts) until flushDeferredInserts is called or the first
- * search.
- */
- virtual void insert(unsigned opIndex, const SkRect& bounds, bool defer = false) = 0;
-
- /**
- * If any insertions have been deferred, force them to be inserted.
+ * Insert N bounding boxes into the hierarchy.
+ * The SkBBoxHierarchy may take ownership of boundsArray by calling detach().
*/
- virtual void flushDeferredInserts() {}
+ virtual void insert(SkAutoTMalloc<SkRect>* boundsArray, int N) = 0;
/**
- * Populate results with sorted opIndex corresponding to bounding boxes that intersect query.
+ * Populate results with the indices of bounding boxes interesecting that query.
*/
virtual void search(const SkRect& query, SkTDArray<unsigned>* results) const = 0;
+ SK_DECLARE_INST_COUNT(SkBBoxHierarchy)
private:
typedef SkRefCnt INHERITED;
};
diff --git a/src/core/SkRTree.cpp b/src/core/SkRTree.cpp
index 4a081db26d..93f914276f 100644
--- a/src/core/SkRTree.cpp
+++ b/src/core/SkRTree.cpp
@@ -44,68 +44,39 @@ SkRTree::~SkRTree() {
this->clear();
}
-void SkRTree::insert(unsigned opIndex, const SkRect& fbounds, bool defer) {
- SkIRect bounds;
- if (fbounds.isLargest()) {
- bounds.setLargest();
- } else {
- fbounds.roundOut(&bounds);
- }
-
+void SkRTree::insert(SkAutoTMalloc<SkRect>* boundsArray, int N) {
+ SkASSERT(this->isEmpty());
this->validate();
- if (bounds.isEmpty()) {
- SkASSERT(false);
- return;
- }
- Branch newBranch;
- newBranch.fBounds = bounds;
- newBranch.fChild.opIndex = opIndex;
- if (this->isEmpty()) {
- // since a bulk-load into an existing tree is as of yet unimplemented (and arguably not
- // of vital importance right now), we only batch up inserts if the tree is empty.
- if (defer) {
- fDeferredInserts.push(newBranch);
- return;
- } else {
- fRoot.fChild.subtree = allocateNode(0);
- fRoot.fChild.subtree->fNumChildren = 0;
+
+ SkTDArray<Branch> deferred;
+ deferred.setReserve(N);
+
+ for (int i = 0; i < N; i++) {
+ SkIRect bounds;
+ (*boundsArray)[i].roundOut(&bounds);
+ if (bounds.isEmpty()) {
+ continue;
}
- }
- Branch* newSibling = insert(fRoot.fChild.subtree, &newBranch);
- fRoot.fBounds = this->computeBounds(fRoot.fChild.subtree);
-
- if (newSibling) {
- Node* oldRoot = fRoot.fChild.subtree;
- Node* newRoot = this->allocateNode(oldRoot->fLevel + 1);
- newRoot->fNumChildren = 2;
- *newRoot->child(0) = fRoot;
- *newRoot->child(1) = *newSibling;
- fRoot.fChild.subtree = newRoot;
- fRoot.fBounds = this->computeBounds(fRoot.fChild.subtree);
- }
+ Branch newBranch;
+ newBranch.fBounds = bounds;
+ newBranch.fChild.opIndex = i;
- ++fCount;
- this->validate();
-}
+ deferred.push(newBranch);
+ }
-void SkRTree::flushDeferredInserts() {
- this->validate();
- if (this->isEmpty() && fDeferredInserts.count() > 0) {
- fCount = fDeferredInserts.count();
+ fCount = deferred.count();
+ if (fCount) {
if (1 == fCount) {
- fRoot.fChild.subtree = allocateNode(0);
+ fRoot.fChild.subtree = this->allocateNode(0);
fRoot.fChild.subtree->fNumChildren = 0;
- this->insert(fRoot.fChild.subtree, &fDeferredInserts[0]);
- fRoot.fBounds = fDeferredInserts[0].fBounds;
+ this->insert(fRoot.fChild.subtree, &deferred[0]);
+ fRoot.fBounds = deferred[0].fBounds;
} else {
- fRoot = this->bulkLoad(&fDeferredInserts);
+ fRoot = this->bulkLoad(&deferred);
}
- } else {
- // TODO: some algorithm for bulk loading into an already populated tree
- SkASSERT(0 == fDeferredInserts.count());
}
- fDeferredInserts.rewind();
+
this->validate();
}
@@ -113,7 +84,6 @@ void SkRTree::search(const SkRect& fquery, SkTDArray<unsigned>* results) const {
SkIRect query;
fquery.roundOut(&query);
this->validate();
- SkASSERT(0 == fDeferredInserts.count()); // If this fails, you should have flushed.
if (!this->isEmpty() && SkIRect::IntersectsNoEmptyCheck(fRoot.fBounds, query)) {
this->search(fRoot.fChild.subtree, query, results);
}
@@ -123,7 +93,6 @@ void SkRTree::search(const SkRect& fquery, SkTDArray<unsigned>* results) const {
void SkRTree::clear() {
this->validate();
fNodes.reset();
- fDeferredInserts.rewind();
fCount = 0;
this->validate();
}
diff --git a/src/core/SkRTree.h b/src/core/SkRTree.h
index 0d88804c30..00c6c8941d 100644
--- a/src/core/SkRTree.h
+++ b/src/core/SkRTree.h
@@ -59,24 +59,7 @@ public:
bool orderWhenBulkLoading = true);
virtual ~SkRTree();
- /**
- * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately
- * need to use the tree; we may allow the insert to be deferred (this can allow us to bulk-load
- * a large batch of nodes at once, which tends to be faster and produce a better tree).
- * @param opIndex The data value
- * @param bounds The corresponding bounding box
- * @param defer Can this insert be deferred? (this may be ignored)
- */
- virtual void insert(unsigned opIndex, const SkRect& bounds, bool defer = false) SK_OVERRIDE;
-
- /**
- * If any inserts have been deferred, this will add them into the tree
- */
- virtual void flushDeferredInserts() SK_OVERRIDE;
-
- /**
- * Given a query rectangle, populates the passed-in array with the elements it intersects
- */
+ virtual void insert(SkAutoTMalloc<SkRect>* boundsArray, int N) SK_OVERRIDE;
virtual void search(const SkRect& query, SkTDArray<unsigned>* results) const SK_OVERRIDE;
void clear();
@@ -179,7 +162,6 @@ private:
Branch fRoot;
SkChunkAlloc fNodes;
- SkTDArray<Branch> fDeferredInserts;
SkScalar fAspectRatio;
bool fSortWhenBulkLoading;
diff --git a/src/core/SkRecordDraw.cpp b/src/core/SkRecordDraw.cpp
index 12579e9b65..5981245c01 100644
--- a/src/core/SkRecordDraw.cpp
+++ b/src/core/SkRecordDraw.cpp
@@ -164,13 +164,7 @@ public:
// Finally feed all stored bounds into the BBH. They'll be returned in this order.
SkASSERT(bbh);
- bbh->reserve(record.count());
- for (unsigned i = 0; i < record.count(); i++) {
- if (!fBounds[i].isEmpty()) {
- bbh->insert(i, fBounds[i], true/*ok to defer*/);
- }
- }
- bbh->flushDeferredInserts();
+ bbh->insert(&fBounds, record.count());
}
template <typename T> void operator()(const T& op) {
diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp
index 10782c4d6d..e285cccd0b 100644
--- a/src/core/SkTileGrid.cpp
+++ b/src/core/SkTileGrid.cpp
@@ -23,7 +23,7 @@ SkTileGrid::~SkTileGrid() {
SkDELETE_ARRAY(fTiles);
}
-void SkTileGrid::reserve(unsigned opCount) {
+void SkTileGrid::reserve(int opCount) {
if (fXTiles * fYTiles == 0) {
return; // A tileless tile grid is nonsensical, but happens in at least cc_unittests.
}
@@ -44,7 +44,7 @@ void SkTileGrid::reserve(unsigned opCount) {
// than if we made no setReserve() calls, but time spent in insert() drops by about 50%.
}
-void SkTileGrid::flushDeferredInserts() {
+void SkTileGrid::shrinkToFit() {
for (SkTDArray<unsigned>* tile = fTiles; tile != fTiles + (fXTiles * fYTiles); tile++) {
tile->shrinkToFit();
}
@@ -70,30 +70,35 @@ void SkTileGrid::userToGrid(const SkRect& user, SkIRect* grid) const {
grid->fBottom = SkPin32(user.bottom() * fInvHeight, 0, fYTiles - 1);
}
-void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
- SkRect bounds = originalBounds;
- bounds.outset(fMarginWidth, fMarginHeight);
- this->commonAdjust(&bounds);
+void SkTileGrid::insert(SkAutoTMalloc<SkRect>* boundsArray, int N) {
+ this->reserve(N);
- // TODO(mtklein): can we assert this instead to save an intersection in Release mode,
- // or just allow out-of-bound insertions to insert anyway (clamped to nearest tile)?
- if (!SkRect::Intersects(bounds, fGridBounds)) {
- return;
- }
+ for (int i = 0; i < N; i++) {
+ SkRect bounds = (*boundsArray)[i];
+ bounds.outset(fMarginWidth, fMarginHeight);
+ this->commonAdjust(&bounds);
- SkIRect grid;
- this->userToGrid(bounds, &grid);
-
- // This is just a loop over y then x. This compiles to a slightly faster and
- // more compact loop than if we just did fTiles[y * fXTiles + x].push(opIndex).
- SkTDArray<unsigned>* row = &fTiles[grid.fTop * fXTiles + grid.fLeft];
- for (int y = 0; y <= grid.fBottom - grid.fTop; y++) {
- SkTDArray<unsigned>* tile = row;
- for (int x = 0; x <= grid.fRight - grid.fLeft; x++) {
- (tile++)->push(opIndex);
+ // TODO(mtklein): can we assert this instead to save an intersection in Release mode,
+ // or just allow out-of-bound insertions to insert anyway (clamped to nearest tile)?
+ if (!SkRect::Intersects(bounds, fGridBounds)) {
+ continue;
+ }
+
+ SkIRect grid;
+ this->userToGrid(bounds, &grid);
+
+ // This is just a loop over y then x. This compiles to a slightly faster and
+ // more compact loop than if we just did fTiles[y * fXTiles + x].push(i).
+ SkTDArray<unsigned>* row = &fTiles[grid.fTop * fXTiles + grid.fLeft];
+ for (int y = 0; y <= grid.fBottom - grid.fTop; y++) {
+ SkTDArray<unsigned>* tile = row;
+ for (int x = 0; x <= grid.fRight - grid.fLeft; x++) {
+ (tile++)->push(i);
+ }
+ row += fXTiles;
}
- row += fXTiles;
}
+ this->shrinkToFit();
}
// Number of tiles for which data is allocated on the stack in
diff --git a/src/core/SkTileGrid.h b/src/core/SkTileGrid.h
index fd7584fd9c..99218c77be 100644
--- a/src/core/SkTileGrid.h
+++ b/src/core/SkTileGrid.h
@@ -19,30 +19,18 @@
class SkTileGrid : public SkBBoxHierarchy {
public:
SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info);
-
virtual ~SkTileGrid();
- /**
- * Insert a opIndex value and corresponding bounding box
- * @param opIndex
- * @param bounds The bounding box, should not be empty.
- * @param defer Ignored; SkTileGrid does not defer insertions.
- */
- virtual void insert(unsigned opIndex, const SkRect& bounds, bool) SK_OVERRIDE;
-
- /**
- * Populate 'results' with opIndexes corresponding to bounding boxes that intersect 'query'.
- * This will be fastest if the query is an exact match to a single grid tile.
- */
+ virtual void insert(SkAutoTMalloc<SkRect>* boundsArray, int N) SK_OVERRIDE;
virtual void search(const SkRect& query, SkTDArray<unsigned>* results) const SK_OVERRIDE;
// For testing.
int tileCount(int x, int y) { return fTiles[y * fXTiles + x].count(); }
- virtual void reserve(unsigned opCount) SK_OVERRIDE;
- virtual void flushDeferredInserts() SK_OVERRIDE;
-
private:
+ void reserve(int);
+ void shrinkToFit();
+
void commonAdjust(SkRect*) const;
void userToGrid(const SkRect&, SkIRect* grid) const;