diff options
author | 2014-10-09 15:04:05 -0700 | |
---|---|---|
committer | 2014-10-09 15:04:05 -0700 | |
commit | 1598899975ecc85b003a59740b588d1ddbcedb09 (patch) | |
tree | deb4ce50dc0068efb0e6225055d21fe8ec0998e9 /src/core/SkXfermode.cpp | |
parent | 1119c870651ccd34c0acb8fb2cdfad2c07d3116c (diff) |
FPs now use the correct builder types(just a rename)
BUG=skia:
Review URL: https://codereview.chromium.org/648463003
Diffstat (limited to 'src/core/SkXfermode.cpp')
-rw-r--r-- | src/core/SkXfermode.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/core/SkXfermode.cpp b/src/core/SkXfermode.cpp index 1d151e4dba..5d4b260daa 100644 --- a/src/core/SkXfermode.cpp +++ b/src/core/SkXfermode.cpp @@ -813,7 +813,7 @@ public: GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&) : INHERITED(factory) { } - virtual void emitCode(GrGLProgramBuilder* builder, + virtual void emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& fp, const GrProcessorKey& key, const char* outputColor, @@ -823,7 +823,7 @@ public: SkXfermode::Mode mode = fp.cast<XferEffect>().mode(); const GrTexture* backgroundTex = fp.cast<XferEffect>().backgroundAccess().getTexture(); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); const char* dstColor; if (backgroundTex) { dstColor = "bgColor"; @@ -973,7 +973,7 @@ public: } private: - static void HardLight(GrGLFragmentShaderBuilder* fsBuilder, + static void HardLight(GrGLFPFragmentBuilder* fsBuilder, const char* final, const char* src, const char* dst) { @@ -992,7 +992,7 @@ public: } // Does one component of color-dodge - static void ColorDodgeComponent(GrGLFragmentShaderBuilder* fsBuilder, + static void ColorDodgeComponent(GrGLFPFragmentBuilder* fsBuilder, const char* final, const char* src, const char* dst, @@ -1016,7 +1016,7 @@ public: } // Does one component of color-burn - static void ColorBurnComponent(GrGLFragmentShaderBuilder* fsBuilder, + static void ColorBurnComponent(GrGLFPFragmentBuilder* fsBuilder, const char* final, const char* src, const char* dst, @@ -1037,7 +1037,7 @@ public: } // Does one component of soft-light. Caller should have already checked that dst alpha > 0. - static void SoftLightComponentPosDstAlpha(GrGLFragmentShaderBuilder* fsBuilder, + static void SoftLightComponentPosDstAlpha(GrGLFPFragmentBuilder* fsBuilder, const char* final, const char* src, const char* dst, @@ -1075,7 +1075,7 @@ public: // hue and saturation of the first color, the luminosity of the second color, and the input // alpha. It has this signature: // vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor). - static void AddLumFunction(GrGLFragmentShaderBuilder* fsBuilder, SkString* setLumFunction) { + static void AddLumFunction(GrGLFPFragmentBuilder* fsBuilder, SkString* setLumFunction) { // Emit a helper that gets the luminance of a color. SkString getFunction; GrGLShaderVar getLumArgs[] = { @@ -1117,7 +1117,7 @@ public: // Adds a function that creates a color with the hue and luminosity of one input color and // the saturation of another color. It will have this signature: // float set_saturation(vec3 hueLumColor, vec3 satColor) - static void AddSatFunction(GrGLFragmentShaderBuilder* fsBuilder, SkString* setSatFunction) { + static void AddSatFunction(GrGLFPFragmentBuilder* fsBuilder, SkString* setSatFunction) { // Emit a helper that gets the saturation of a color SkString getFunction; GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) }; |