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authorGravatar egdaniel <egdaniel@google.com>2014-06-12 10:24:21 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-06-12 10:24:21 -0700
commite61c411c1258a323a010558c08de3d9f8d170dca (patch)
tree295c5f7a9ec0001daf7b87e2573e9f74ffbe3d3b /src/core/SkStrokeRec.cpp
parentb205d09b296e01f1c4debdf7f60d2f3e4cd2ea43 (diff)
Use vertex attributes for dash effect in gpu
This will allow us to batch dashed lines together when drawing. Also, this removes the need for a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform everytime we do a simple transform to the dashed line we are drawing. BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/326103002
Diffstat (limited to 'src/core/SkStrokeRec.cpp')
-rw-r--r--src/core/SkStrokeRec.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/core/SkStrokeRec.cpp b/src/core/SkStrokeRec.cpp
index ce744e501b..a4c73af2c5 100644
--- a/src/core/SkStrokeRec.cpp
+++ b/src/core/SkStrokeRec.cpp
@@ -24,7 +24,15 @@ SkStrokeRec::SkStrokeRec(const SkStrokeRec& src) {
}
SkStrokeRec::SkStrokeRec(const SkPaint& paint) {
- switch (paint.getStyle()) {
+ this->init(paint, paint.getStyle());
+}
+
+SkStrokeRec::SkStrokeRec(const SkPaint& paint, SkPaint::Style styleOverride) {
+ this->init(paint, styleOverride);
+}
+
+void SkStrokeRec::init(const SkPaint& paint, SkPaint::Style style) {
+ switch (style) {
case SkPaint::kFill_Style:
fWidth = kStrokeRec_FillStyleWidth;
fStrokeAndFill = false;