aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkShader.cpp
diff options
context:
space:
mode:
authorGravatar Herb Derby <herb@google.com>2017-02-13 11:36:14 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-13 17:37:17 +0000
commitff590a12441002d281254ec6a86070ac0a19263f (patch)
tree29bff6f7da116c8691448bca204593e1a25c3ba3 /src/core/SkShader.cpp
parentfbd6cfbf8401ad645d66842a947e6f1e4edd790f (diff)
Always make SkImageShaders in heap.
I made a couple of measurments, and it looks like any differences is well below the noise threshold. Just for the record run1: .9991 of baseline and run2 .9988 of baseline. I was using top25 .skps as workload. TBR=mtklein@google.com Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897 Reviewed-on: https://skia-review.googlesource.com/8341 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/core/SkShader.cpp')
-rw-r--r--src/core/SkShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 81aae116d5..cfdd8b946e 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -232,7 +232,7 @@ sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, Ti
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
- return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode, nullptr);
+ return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode);
}
sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,