diff options
author | 2017-02-13 11:36:14 -0500 | |
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committer | 2017-02-13 17:37:17 +0000 | |
commit | ff590a12441002d281254ec6a86070ac0a19263f (patch) | |
tree | 29bff6f7da116c8691448bca204593e1a25c3ba3 /src/core/SkShader.cpp | |
parent | fbd6cfbf8401ad645d66842a947e6f1e4edd790f (diff) |
Always make SkImageShaders in heap.
I made a couple of measurments, and it looks like any differences is
well below the noise threshold.
Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
I was using top25 .skps as workload.
TBR=mtklein@google.com
Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
Reviewed-on: https://skia-review.googlesource.com/8341
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/core/SkShader.cpp')
-rw-r--r-- | src/core/SkShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp index 81aae116d5..cfdd8b946e 100644 --- a/src/core/SkShader.cpp +++ b/src/core/SkShader.cpp @@ -232,7 +232,7 @@ sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, Ti if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } - return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode, nullptr); + return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode); } sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy, |