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authorGravatar reed <reed@google.com>2016-01-22 01:04:29 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-22 01:04:29 -0800
commit6d3cef930ad19b0f55543ca40f7a07030f4fe508 (patch)
treeb9fca9f635a8a01c4e998e1da44caad648ce672d /src/core/SkShader.cpp
parent2a2bdc698460c38ac9e24ba4abdeefec67bcba37 (diff)
Revert[2] of float color components
This reverts commit 2a2bdc698460c38ac9e24ba4abdeefec67bcba37. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1622483002 TBR= NOTRY=True Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Release-Trybot seems wicked slow Review URL: https://codereview.chromium.org/1622483002
Diffstat (limited to 'src/core/SkShader.cpp')
-rw-r--r--src/core/SkShader.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index bd3876a69b..856b659213 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -117,6 +117,10 @@ SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) {
return nullptr;
}
+void SkShader::Context::shadeSpan4f(int x, int y, SkPM4f[], int count) {
+ SkASSERT(false && "shadeSpan4f called but not implemented");
+}
+
#include "SkColorPriv.h"
#define kTempColorQuadCount 6 // balance between speed (larger) and saving stack-space
@@ -279,7 +283,11 @@ SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
}
fPMColor = SkPackARGB32(a, r, g, b);
- fFlags = kConstInY32_Flag;
+ SkColor4f c4 = SkColor4f::FromColor(shader.fColor);
+ c4.fA *= rec.fPaint->getAlpha() / 255.0f;
+ fPM4f = c4.premul();
+
+ fFlags = kConstInY32_Flag | kSupports4f_Flag;
if (255 == a) {
fFlags |= kOpaqueAlpha_Flag;
}
@@ -293,6 +301,12 @@ void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
memset(alpha, SkGetPackedA32(fPMColor), count);
}
+void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[], int count) {
+ for (int i = 0; i < count; ++i) {
+ span[i] = fPM4f;
+ }
+}
+
SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
if (info) {
if (info->fColors && info->fColorCount >= 1) {