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authorGravatar mtklein <mtklein@chromium.org>2015-11-19 08:53:27 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-19 08:53:27 -0800
commit24e7db8b2ea663f8fe4d7bbfa1d686fd643990bb (patch)
tree9cbb16e3fc5e4ed8df7301f92bf1bafcee07dedd /src/core/SkRecordPattern.h
parent4222e19aeaf72ccfb61f83f4fe41010750161c74 (diff)
Modernize SkRecordPattern.h
- Fold Or, Or3, Or4 into one flexible Or. - Fold Pattern1...Pattern7 into one flexible Pattern. - Rename Star Greedy Still fighting with a flexible get<N>() method instead of first, second, third, etc. BUG=skia: Review URL: https://codereview.chromium.org/1465443002
Diffstat (limited to 'src/core/SkRecordPattern.h')
-rw-r--r--src/core/SkRecordPattern.h109
1 files changed, 39 insertions, 70 deletions
diff --git a/src/core/SkRecordPattern.h b/src/core/SkRecordPattern.h
index d9568b360a..9493bbfaf7 100644
--- a/src/core/SkRecordPattern.h
+++ b/src/core/SkRecordPattern.h
@@ -80,44 +80,48 @@ struct Not {
bool operator()(T* ptr) { return !Matcher()(ptr); }
};
-// Matches if either of A or B does. Stores nothing.
-template <typename A, typename B>
+// Matches if any of First or Rest... does. Stores nothing.
+template <typename First, typename... Rest>
struct Or {
template <typename T>
- bool operator()(T* ptr) { return A()(ptr) || B()(ptr); }
+ bool operator()(T* ptr) { return First()(ptr) || Or<Rest...>()(ptr); }
+};
+template <typename First>
+struct Or<First> {
+ template <typename T>
+ bool operator()(T* ptr) { return First()(ptr); }
};
-// Matches if any of A, B or C does. Stores nothing.
-template <typename A, typename B, typename C>
-struct Or3 : Or<A, Or<B, C> > {};
-
-// Matches if any of A, B, C or D does. Stores nothing.
-template <typename A, typename B, typename C, typename D>
-struct Or4 : Or<A, Or<B, Or<C, D> > > {};
-// Star is a special matcher that greedily matches Matcher 0 or more times. Stores nothing.
+// Greedy is a special matcher that greedily matches Matcher 0 or more times. Stores nothing.
template <typename Matcher>
-struct Star {
+struct Greedy {
template <typename T>
bool operator()(T* ptr) { return Matcher()(ptr); }
};
-// Cons builds a list of Matchers.
-// It first matches Matcher (something from above), then Pattern (another Cons or Nil).
+// Pattern matches each of its matchers in order.
//
// This is the main entry point to pattern matching, and so provides a couple of extra API bits:
// - search scans through the record to look for matches;
-// - first, second, and third return the data stored by their respective matchers in the pattern.
-//
-// These Cons build lists analogously to Lisp's "cons". See Pattern# for the "list" equivalent.
-template <typename Matcher, typename Pattern>
-class Cons {
+// - first, second, third, ... return the data stored by their respective matchers in the pattern.
+
+template <typename... Matchers> class Pattern;
+
+template <> class Pattern<> {
public:
- // If this pattern matches the SkRecord starting at i,
+ // Bottoms out recursion. Just return whatever i the front decided on.
+ int match(SkRecord*, int i) { return i; }
+};
+
+template <typename First, typename... Rest>
+class Pattern<First, Rest...> {
+public:
+ // If this pattern matches the SkRecord starting from i,
// return the index just past the end of the pattern, otherwise return 0.
SK_ALWAYS_INLINE int match(SkRecord* record, int i) {
- i = this->matchHead(&fHead, record, i);
- return i == 0 ? 0 : fTail.match(record, i);
+ i = this->matchFirst(&fFirst, record, i);
+ return i > 0 ? fRest.match(record, i) : 0;
}
// Starting from *end, walk through the SkRecord to find the first span matching this pattern.
@@ -132,31 +136,29 @@ public:
return false;
}
- // Once either match or search has succeeded, access the stored data of the first, second,
- // or third matcher in this pattern. Add as needed for longer patterns.
- // T is checked statically at compile time; no casting is involved. It's just an API wart.
- template <typename T> T* first() { return fHead.get(); }
- template <typename T> T* second() { return fTail.fHead.get(); }
- template <typename T> T* third() { return fTail.fTail.fHead.get(); }
- template <typename T> T* fourth() { return fTail.fTail.fTail.fHead.get(); }
+ // TODO: some sort of smart get<i>()
+ template <typename T> T* first() { return fFirst.get(); }
+ template <typename T> T* second() { return fRest.template first<T>(); }
+ template <typename T> T* third() { return fRest.template second<T>(); }
+ template <typename T> T* fourth() { return fRest.template third<T>(); }
private:
- // If head isn't a Star, try to match at i once.
+ // If first isn't a Greedy, try to match at i once.
template <typename T>
- int matchHead(T*, SkRecord* record, int i) {
+ int matchFirst(T* first, SkRecord* record, int i) {
if (i < record->count()) {
- if (record->mutate<bool>(i, fHead)) {
+ if (record->mutate<bool>(i, *first)) {
return i+1;
}
}
return 0;
}
- // If head is a Star, walk i until it doesn't match.
+ // If first is a Greedy, walk i until it doesn't match.
template <typename T>
- int matchHead(Star<T>*, SkRecord* record, int i) {
+ int matchFirst(Greedy<T>* first, SkRecord* record, int i) {
while (i < record->count()) {
- if (!record->mutate<bool>(i, fHead)) {
+ if (!record->mutate<bool>(i, *first)) {
return i;
}
i++;
@@ -164,43 +166,10 @@ private:
return 0;
}
- Matcher fHead;
- Pattern fTail;
-
- // All Cons are friends with each other. This lets first, second, and third work.
- template <typename, typename> friend class Cons;
+ First fFirst;
+ Pattern<Rest...> fRest;
};
-// Nil is the end of every pattern Cons chain.
-struct Nil {
- // Bottoms out recursion down the fTail chain. Just return whatever i the front decided on.
- int match(SkRecord*, int i) { return i; }
-};
-
-// These Pattern# types are syntax sugar over Cons and Nil, just to help eliminate some of the
-// template noise. Use these if you can. Feel free to add more for longer patterns.
-// All types A, B, C, ... are Matchers.
-template <typename A>
-struct Pattern1 : Cons<A, Nil> {};
-
-template <typename A, typename B>
-struct Pattern2 : Cons<A, Pattern1<B> > {};
-
-template <typename A, typename B, typename C>
-struct Pattern3 : Cons<A, Pattern2<B, C> > {};
-
-template <typename A, typename B, typename C, typename D>
-struct Pattern4 : Cons<A, Pattern3<B, C, D> > {};
-
-template <typename A, typename B, typename C, typename D, typename E>
-struct Pattern5 : Cons<A, Pattern4<B, C, D, E> > {};
-
-template <typename A, typename B, typename C, typename D, typename E, typename F>
-struct Pattern6 : Cons<A, Pattern5<B, C, D, E, F> > {};
-
-template <typename A, typename B, typename C, typename D, typename E, typename F, typename G>
-struct Pattern7 : Cons<A, Pattern6<B, C, D, E, F, G> > {};
-
} // namespace SkRecords
#endif//SkRecordPattern_DEFINED