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authorGravatar Mike Klein <mtklein@chromium.org>2018-06-05 15:11:11 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-06 20:35:24 +0000
commit6f02af9b54c28294363b5bde1f9c103fe0f054bc (patch)
treeea39c89e812c6ab9d4ad05cb2bdc86e298209bee /src/core/SkRasterPipeline.h
parentece4306025dd0fc1754a58157dca7fef335a7ca0 (diff)
remove linear-blended sRGB dst support in software
This is the mechanism we'd want to add back if we add an sRGBA SkColorType. This will break the DM "srgb" config hard. Landing this first should help flush out GMs that are incidentally using sRGB offscreens. Updated tests/AnimatedImageTest.cpp to avoid linear sRGB 8888 surfaces. CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel Change-Id: Idb5035cf4d60fcd1dc24c303d43a406fc4a603fa Reviewed-on: https://skia-review.googlesource.com/132261 Commit-Queue: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/core/SkRasterPipeline.h')
-rw-r--r--src/core/SkRasterPipeline.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/SkRasterPipeline.h b/src/core/SkRasterPipeline.h
index 40921f1be7..1dd346f22d 100644
--- a/src/core/SkRasterPipeline.h
+++ b/src/core/SkRasterPipeline.h
@@ -41,7 +41,7 @@
M(unpremul) M(premul) M(premul_dst) \
M(force_opaque) M(force_opaque_dst) \
M(set_rgb) M(swap_rb) \
- M(from_srgb) M(from_srgb_dst) M(to_srgb) \
+ M(from_srgb) M(to_srgb) \
M(black_color) M(white_color) M(uniform_color) \
M(seed_shader) M(dither) \
M(load_a8) M(load_a8_dst) M(store_a8) M(gather_a8) \