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author | Herb Derby <herb@google.com> | 2017-02-14 11:13:26 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-02-14 17:02:33 +0000 |
commit | 4bf560a056d7ba5b3051ebc87e687d4997928ff6 (patch) | |
tree | 711c29457e828f9072af7a25991e004acc0d14f9 /src/core/SkRasterPipeline.h | |
parent | c6b7146eef808dc7b60a1d5f49eb98f947c0bfe3 (diff) |
Simplify code for making paints with shaders.
Since SkAutoBitmapShaderInstall was simplified to create shaders on the
heap, it is no longer needed. Simplify to a single routine.
TBR=mtklein@google.com
Change-Id: Ib18be559b03e234a05105d0892c1457cafce28b7
Reviewed-on: https://skia-review.googlesource.com/8391
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/core/SkRasterPipeline.h')
0 files changed, 0 insertions, 0 deletions