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authorGravatar dandov <dandov@google.com>2014-06-10 14:38:28 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-06-10 14:38:28 -0700
commit9de5b514d38c5b36066bcdc14fba2f7e5196d372 (patch)
tree8dfe270706133558dab7f076a27a0298ec38cc64 /src/core/SkPictureShader.cpp
parentce06c485a2d897eeb3e997ed6a546e77e99e47be (diff)
SkShader::asNewEffect Refactoring
The new signature is: bool asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, GrEffectRef** grEffect, const SkMatrix* localMatrixOrNull) const; It will fix the hack for skcolorshader by modifying the GrColor parameter in SkGr::SkPaint2GrPaintShader. BUG=skia:2646 R=jvanverth@google.com, bsalomon@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/318923005
Diffstat (limited to 'src/core/SkPictureShader.cpp')
-rw-r--r--src/core/SkPictureShader.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
index 81e13752f6..2de8d4d4cb 100644
--- a/src/core/SkPictureShader.cpp
+++ b/src/core/SkPictureShader.cpp
@@ -188,12 +188,20 @@ void SkPictureShader::toString(SkString* str) const {
#endif
#if SK_SUPPORT_GPU
-GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
- const SkMatrix* localMatrix) const {
+bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
+ const SkMatrix* localMatrix, GrColor* grColor,
+ GrEffectRef** grEffect) const {
SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix(), localMatrix));
if (!bitmapShader) {
- return NULL;
+ return false;
}
- return bitmapShader->asNewEffect(context, paint, NULL);
+ return bitmapShader->asNewEffect(context, paint, NULL, grColor, grEffect);
+}
+#else
+bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint,
+ const SkMatrix* localMatrix, GrColor* grColor,
+ GrEffectRef** grEffect) const {
+ SkDEBUGFAIL("Should not call in GPU-less build");
+ return false;
}
#endif