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authorGravatar reed <reed@google.com>2015-05-12 10:37:34 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-05-12 10:37:34 -0700
commit80ea19ca4bdd68c1493666a5fe7e4ce9d43ded8b (patch)
tree1ad73d17a3314363d114ddc95932e271ae1e828a /src/core/SkPictureShader.cpp
parent1ebf0d2edc48f886521e6f03af78ef5da24c7982 (diff)
Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of https://codereview.chromium.org/1138263002/)
Reason for revert: android patched, blink has rolled Original issue's description: > Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/) > > Reason for revert: > need to wait for Blink roll (and patch android) > > Original issue's description: > > stop calling SkScalarDiv > > > > BUG=skia: > > TBR= > > > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a > > TBR= > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/2629697933b5cc975e45d2a45c48f803fc6cbcec TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1135693003
Diffstat (limited to 'src/core/SkPictureShader.cpp')
-rw-r--r--src/core/SkPictureShader.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
index 2c835ed93e..c1c4755058 100644
--- a/src/core/SkPictureShader.cpp
+++ b/src/core/SkPictureShader.cpp
@@ -168,7 +168,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
static const SkScalar kMaxTileArea = 2048 * 2048;
SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
if (tileArea > kMaxTileArea) {
- SkScalar clampScale = SkScalarSqrt(SkScalarDiv(kMaxTileArea, tileArea));
+ SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
SkScalarMul(scaledSize.height(), clampScale));
}
@@ -176,8 +176,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
// Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
if (maxTextureSize) {
if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
- SkScalar downScale = SkScalarDiv(maxTextureSize,
- SkMax32(scaledSize.width(), scaledSize.height()));
+ SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), scaledSize.height());
scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)),
SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale)));
}