diff options
author | reed <reed@google.com> | 2015-05-12 10:37:34 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-05-12 10:37:34 -0700 |
commit | 80ea19ca4bdd68c1493666a5fe7e4ce9d43ded8b (patch) | |
tree | 1ad73d17a3314363d114ddc95932e271ae1e828a /src/core/SkPictureShader.cpp | |
parent | 1ebf0d2edc48f886521e6f03af78ef5da24c7982 (diff) |
Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of https://codereview.chromium.org/1138263002/)
Reason for revert:
android patched, blink has rolled
Original issue's description:
> Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)
>
> Reason for revert:
> need to wait for Blink roll (and patch android)
>
> Original issue's description:
> > stop calling SkScalarDiv
> >
> > BUG=skia:
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a
>
> TBR=
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/2629697933b5cc975e45d2a45c48f803fc6cbcec
TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1135693003
Diffstat (limited to 'src/core/SkPictureShader.cpp')
-rw-r--r-- | src/core/SkPictureShader.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp index 2c835ed93e..c1c4755058 100644 --- a/src/core/SkPictureShader.cpp +++ b/src/core/SkPictureShader.cpp @@ -168,7 +168,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri static const SkScalar kMaxTileArea = 2048 * 2048; SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height()); if (tileArea > kMaxTileArea) { - SkScalar clampScale = SkScalarSqrt(SkScalarDiv(kMaxTileArea, tileArea)); + SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); scaledSize.set(SkScalarMul(scaledSize.width(), clampScale), SkScalarMul(scaledSize.height(), clampScale)); } @@ -176,8 +176,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture if (maxTextureSize) { if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) { - SkScalar downScale = SkScalarDiv(maxTextureSize, - SkMax32(scaledSize.width(), scaledSize.height())); + SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), scaledSize.height()); scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)), SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale))); } |