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authorGravatar mtklein <mtklein@chromium.org>2014-10-30 07:19:11 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-30 07:19:11 -0700
commit7f36ae1314451bf72d0d1fd6ea9d0ba68564fddf (patch)
tree42aab7da1ad699d9383db472bcd48adc6626689b /src/core/SkMultiPictureDraw.cpp
parentf49bba8104a8790a628eabba33c8ee8e5e6e2e5a (diff)
Disable SkTaskGroup in SkMultiPictureDraw temporarily.
Think this should be enough to get rolling again. NOTREECHECKS=true Review URL: https://codereview.chromium.org/687273006
Diffstat (limited to 'src/core/SkMultiPictureDraw.cpp')
-rw-r--r--src/core/SkMultiPictureDraw.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/SkMultiPictureDraw.cpp b/src/core/SkMultiPictureDraw.cpp
index fec272c7f6..38d5074963 100644
--- a/src/core/SkMultiPictureDraw.cpp
+++ b/src/core/SkMultiPictureDraw.cpp
@@ -86,10 +86,16 @@ void SkMultiPictureDraw::draw() {
// we place the taskgroup after the MPDReset, to ensure that we don't delete the DrawData
// objects until after we're finished the tasks (which have pointers to the data).
+#if 0
SkTaskGroup group;
group.batch(DrawData::Draw, fThreadSafeDrawData.begin(), fThreadSafeDrawData.count());
// we deliberately don't call wait() here, since the destructor will do that, this allows us
// to continue processing gpu-data without having to wait on the cpu tasks.
+#else
+ for (int i = 0; i < fThreadSafeDrawData.count(); i++) {
+ DrawData::Draw(&fThreadSafeDrawData[i]);
+ }
+#endif
const int count = fGPUDrawData.count();
if (0 == count) {