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authorGravatar Herb Derby <herb@google.com>2017-02-13 11:36:14 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-13 17:37:17 +0000
commitff590a12441002d281254ec6a86070ac0a19263f (patch)
tree29bff6f7da116c8691448bca204593e1a25c3ba3 /src/core/SkImagePriv.h
parentfbd6cfbf8401ad645d66842a947e6f1e4edd790f (diff)
Always make SkImageShaders in heap.
I made a couple of measurments, and it looks like any differences is well below the noise threshold. Just for the record run1: .9991 of baseline and run2 .9988 of baseline. I was using top25 .skps as workload. TBR=mtklein@google.com Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897 Reviewed-on: https://skia-review.googlesource.com/8341 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/core/SkImagePriv.h')
-rw-r--r--src/core/SkImagePriv.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/core/SkImagePriv.h b/src/core/SkImagePriv.h
index 601108665d..d6e58d3c11 100644
--- a/src/core/SkImagePriv.h
+++ b/src/core/SkImagePriv.h
@@ -30,8 +30,7 @@ typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator;
// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
// the SkShader.
sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
- const SkMatrix* localMatrix, SkCopyPixelsMode,
- SkTBlitterAllocator* alloc);
+ const SkMatrix* localMatrix, SkCopyPixelsMode);
/**
* Examines the bitmap to decide if it can share the existing pixelRef, or
@@ -51,8 +50,7 @@ sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
* SkImageInfo, or the bitmap's pixels cannot be accessed, this will return
* nullptr.
*/
-extern sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode,
- SkTBlitterAllocator* = nullptr);
+extern sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode);
// Given an image created from SkNewImageFromBitmap, return its pixelref. This
// may be called to see if the surface and the image share the same pixelref,