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authorGravatar Stan Iliev <stani@google.com>2017-05-25 22:07:16 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-25 22:30:19 +0000
commitd8872be505c5c9c48072fe62c244e53e9b7334f1 (patch)
treeef6ae54d394f1bf0794393c42129811b93d0f6be /src/core/SkEmptyShader.h
parent5b474d36238e38642add8d4b54cb9ac80935262b (diff)
Revert "Relocate shaders to own dir"
This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e. Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found" Original change's description: > Relocate shaders to own dir > > Consolidate all shader impls under src/shaders/. > > Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 > Reviewed-on: https://skia-review.googlesource.com/17927 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb Reviewed-on: https://skia-review.googlesource.com/18020 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
Diffstat (limited to 'src/core/SkEmptyShader.h')
-rw-r--r--src/core/SkEmptyShader.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/core/SkEmptyShader.h b/src/core/SkEmptyShader.h
new file mode 100644
index 0000000000..c1bcfe0957
--- /dev/null
+++ b/src/core/SkEmptyShader.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkEmptyShader_DEFINED
+#define SkEmptyShader_DEFINED
+
+#include "SkShaderBase.h"
+
+// TODO: move this to private, as there is a public factory on SkShader
+
+/**
+ * \class SkEmptyShader
+ * A Shader that always draws nothing. Its createContext always returns nullptr.
+ */
+class SK_API SkEmptyShader : public SkShaderBase {
+public:
+ SkEmptyShader() {}
+
+ SK_TO_STRING_OVERRIDE()
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader)
+
+protected:
+ Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override {
+ return nullptr;
+ }
+
+ void flatten(SkWriteBuffer& buffer) const override {
+ // Do nothing.
+ // We just don't want to fall through to SkShader::flatten(),
+ // which will write data we don't care to serialize or decode.
+ }
+
+private:
+ typedef SkShaderBase INHERITED;
+};
+
+#endif