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authorGravatar herb <herb@google.com>2016-11-13 09:34:18 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-11-13 09:34:18 -0800
commitc18b5f8f57a4efc5d5d1e399ed8bd3bd02c592ab (patch)
treeb0704372b1dcd75846135f363564c129733a5c24 /src/core/SkDrawLooper.cpp
parent14b748ddd2a8f0eba9a1b3061980d1174dfc279d (diff)
Make SkSmallAllocator obey the RAII invariants and move to heap structures when needed.
The biggest change is to the API which allowed code to bypass the destruction invariants. This destruction bypass feature was needed in only one use, and is totally encapsulated using createWithIniterT. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2488523003 Committed: https://skia.googlesource.com/skia/+/d5dc657b8c3ac916f98005dafdedafe02f023449 Review-Url: https://codereview.chromium.org/2488523003
Diffstat (limited to 'src/core/SkDrawLooper.cpp')
-rw-r--r--src/core/SkDrawLooper.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/core/SkDrawLooper.cpp b/src/core/SkDrawLooper.cpp
index aa53f2e3a1..e372e8f157 100644
--- a/src/core/SkDrawLooper.cpp
+++ b/src/core/SkDrawLooper.cpp
@@ -15,9 +15,12 @@
bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) const {
SkCanvas canvas;
SkSmallAllocator<1, 32> allocator;
- void* buffer = allocator.reserveT<SkDrawLooper::Context>(this->contextSize());
- SkDrawLooper::Context* context = this->createContext(&canvas, buffer);
+ SkDrawLooper::Context* context = allocator.createWithIniter(
+ this->contextSize(),
+ [&](void* buffer) {
+ return this->createContext(&canvas, buffer);
+ });
for (;;) {
SkPaint p(paint);
if (context->next(&canvas, &p)) {
@@ -39,10 +42,13 @@ void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& s,
SkCanvas canvas;
SkSmallAllocator<1, 32> allocator;
- void* buffer = allocator.reserveT<SkDrawLooper::Context>(this->contextSize());
*dst = src; // catch case where there are no loops
- SkDrawLooper::Context* context = this->createContext(&canvas, buffer);
+ SkDrawLooper::Context* context = allocator.createWithIniter(
+ this->contextSize(),
+ [&](void* buffer) {
+ return this->createContext(&canvas, buffer);
+ });
for (bool firstTime = true;; firstTime = false) {
SkPaint p(paint);
if (context->next(&canvas, &p)) {