diff options
author | herb <herb@google.com> | 2016-11-15 06:26:56 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-11-15 06:26:56 -0800 |
commit | bf6d80a7a496f96589f1592ee5f644002fbb9f6d (patch) | |
tree | 86014d0b226a519bcd3929c331f903d36cdce066 /src/core/SkDrawLooper.cpp | |
parent | f89aa0d254333ebf9daf95af55f11cfe5683961d (diff) |
Make SkSmallAllocator obey the RAII invariants and move to heap structures when needed.
The biggest change is to the API which allowed code to bypass the
destruction invariants. This destruction bypass feature was needed in
only one use, and is totally encapsulated using createWithIniterT.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2488523003
Committed: https://skia.googlesource.com/skia/+/d5dc657b8c3ac916f98005dafdedafe02f023449
Committed: https://skia.googlesource.com/skia/+/c18b5f8f57a4efc5d5d1e399ed8bd3bd02c592ab
Review-Url: https://codereview.chromium.org/2488523003
Diffstat (limited to 'src/core/SkDrawLooper.cpp')
-rw-r--r-- | src/core/SkDrawLooper.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/core/SkDrawLooper.cpp b/src/core/SkDrawLooper.cpp index aa53f2e3a1..e372e8f157 100644 --- a/src/core/SkDrawLooper.cpp +++ b/src/core/SkDrawLooper.cpp @@ -15,9 +15,12 @@ bool SkDrawLooper::canComputeFastBounds(const SkPaint& paint) const { SkCanvas canvas; SkSmallAllocator<1, 32> allocator; - void* buffer = allocator.reserveT<SkDrawLooper::Context>(this->contextSize()); - SkDrawLooper::Context* context = this->createContext(&canvas, buffer); + SkDrawLooper::Context* context = allocator.createWithIniter( + this->contextSize(), + [&](void* buffer) { + return this->createContext(&canvas, buffer); + }); for (;;) { SkPaint p(paint); if (context->next(&canvas, &p)) { @@ -39,10 +42,13 @@ void SkDrawLooper::computeFastBounds(const SkPaint& paint, const SkRect& s, SkCanvas canvas; SkSmallAllocator<1, 32> allocator; - void* buffer = allocator.reserveT<SkDrawLooper::Context>(this->contextSize()); *dst = src; // catch case where there are no loops - SkDrawLooper::Context* context = this->createContext(&canvas, buffer); + SkDrawLooper::Context* context = allocator.createWithIniter( + this->contextSize(), + [&](void* buffer) { + return this->createContext(&canvas, buffer); + }); for (bool firstTime = true;; firstTime = false) { SkPaint p(paint); if (context->next(&canvas, &p)) { |