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author | 2009-09-23 15:06:10 +0000 | |
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committer | 2009-09-23 15:06:10 +0000 | |
commit | c4cae85752e3e486cf4eac8cd8128f57b6f40563 (patch) | |
tree | 88e32782e35ec5cfb18dafe5f84e76752b54d6b6 /src/core/SkComposeShader.cpp | |
parent | 9186103dfdb7dfe32803ffad7c3caf1d739a226d (diff) |
add BlitRow procs for 32->32, to allow for neon and other optimizations.
call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
tiny bit. The new code is more accurate, and exactly inline with all of the
other like-minded blits, so I think the change is good going forward.
git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkComposeShader.cpp')
-rw-r--r-- | src/core/SkComposeShader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp index 1e5e202b8e..7e566a3d2e 100644 --- a/src/core/SkComposeShader.cpp +++ b/src/core/SkComposeShader.cpp @@ -124,6 +124,8 @@ void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) if (NULL == mode) // implied SRC_OVER { + // TODO: when we have a good test-case, should use SkBlitRow::Proc32 + // for these loops do { int n = count; if (n > TMP_COLOR_COUNT) |