aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkComposeShader.cpp
diff options
context:
space:
mode:
authorGravatar reed <reed@google.com>2014-08-21 07:59:51 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-08-21 07:59:51 -0700
commit9fa60daad4d5f54c0dbe3dbcc7608a8f6d721187 (patch)
tree59cc3af7f1a48aec372c05ca29a2fbef703bceb8 /src/core/SkComposeShader.cpp
parent5d74806b478a884bd763aee7e3e33cff1c506e50 (diff)
Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
Refactoring pattern: 1. guard the existing constructor(readbuffer) with the legacy build-flag 2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL). If you're a shader subclass 1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it. R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/395603002
Diffstat (limited to 'src/core/SkComposeShader.cpp')
-rw-r--r--src/core/SkComposeShader.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp
index f7de73b205..3c5b55aae6 100644
--- a/src/core/SkComposeShader.cpp
+++ b/src/core/SkComposeShader.cpp
@@ -26,8 +26,8 @@ SkComposeShader::SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode) {
SkSafeRef(mode);
}
-SkComposeShader::SkComposeShader(SkReadBuffer& buffer) :
- INHERITED(buffer) {
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+SkComposeShader::SkComposeShader(SkReadBuffer& buffer) : INHERITED(buffer) {
fShaderA = buffer.readShader();
if (NULL == fShaderA) {
fShaderA = SkNEW_ARGS(SkColorShader, ((SkColor)0));
@@ -38,6 +38,7 @@ SkComposeShader::SkComposeShader(SkReadBuffer& buffer) :
}
fMode = buffer.readXfermode();
}
+#endif
SkComposeShader::~SkComposeShader() {
SkSafeUnref(fMode);
@@ -66,8 +67,17 @@ private:
};
#define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore)
+SkFlattenable* SkComposeShader::CreateProc(SkReadBuffer& buffer) {
+ SkAutoTUnref<SkShader> shaderA(buffer.readShader());
+ SkAutoTUnref<SkShader> shaderB(buffer.readShader());
+ SkAutoTUnref<SkXfermode> mode(buffer.readXfermode());
+ if (!shaderA.get() || !shaderB.get()) {
+ return NULL;
+ }
+ return SkNEW_ARGS(SkComposeShader, (shaderA, shaderB, mode));
+}
+
void SkComposeShader::flatten(SkWriteBuffer& buffer) const {
- this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fShaderA);
buffer.writeFlattenable(fShaderB);
buffer.writeFlattenable(fMode);