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authorGravatar Brian Salomon <bsalomon@google.com>2017-08-17 11:07:59 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-17 15:08:17 +0000
commit1d816b92bb7cf2258007f3f74ffd143b89f25d01 (patch)
tree07fb1e8e2631208eb007a4abdfe130db91e6cfc2 /src/core/SkColorMatrixFilterRowMajor255.cpp
parent23f92277b916a4bdf11c320799ac9248af60a62e (diff)
Revert "Switched highp float to highfloat and mediump float to half."
This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0. Reason for revert: Believed to be causing unit test failures in Chrome roll: https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433 https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0 Original change's description: > Switched highp float to highfloat and mediump float to half. > > The ultimate goal is to end up with "float" and "half", but this > intermediate step uses "highfloat" so that it is clear if I missed a > "float" somewhere. Once this lands, a subsequent CL will switch all > "highfloats" back to "floats". > > Bug: skia: > Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca > Reviewed-on: https://skia-review.googlesource.com/31000 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/35705 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/core/SkColorMatrixFilterRowMajor255.cpp')
-rw-r--r--src/core/SkColorMatrixFilterRowMajor255.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/core/SkColorMatrixFilterRowMajor255.cpp b/src/core/SkColorMatrixFilterRowMajor255.cpp
index 1ac67014bc..e2d6c37118 100644
--- a/src/core/SkColorMatrixFilterRowMajor255.cpp
+++ b/src/core/SkColorMatrixFilterRowMajor255.cpp
@@ -201,21 +201,23 @@ private:
void emitCode(EmitArgs& args) override {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType,
+ fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kMat44f_GrSLType, kDefault_GrSLPrecision,
"ColorMatrix");
- fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
+ fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
"ColorMatrixVector");
if (nullptr == args.fInputColor) {
// could optimize this case, but we aren't for now.
- args.fInputColor = "half4(1)";
+ args.fInputColor = "float4(1)";
}
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
// The max() is to guard against 0 / 0 during unpremul when the incoming color is
// transparent black.
- fragBuilder->codeAppendf("\thalf nonZeroAlpha = max(%s.a, 0.00001);\n",
+ fragBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n",
args.fInputColor);
- fragBuilder->codeAppendf("\t%s = %s * half4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + "
+ fragBuilder->codeAppendf("\t%s = %s * float4(%s.rgb / nonZeroAlpha, nonZeroAlpha) + "
"%s;\n",
args.fOutputColor,
uniformHandler->getUniformCStr(fMatrixHandle),