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authorGravatar Mike Reed <reed@google.com>2018-03-09 16:18:56 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-12 13:26:48 +0000
commit8e03f6930f8e033f3cabfda1a7fba9a6013e3d19 (patch)
treedafeb4bd8b680f06d4c099dfe6a2d5d44beef4b8 /src/core/SkBlurMask.cpp
parent3be061cd8bc5405e03938eb03a7b3125fd9c81fe (diff)
remove unused ConvertRadiusToSigma from SkBlurMaskFilter
Bug: skia: Change-Id: I1726f22fc40ad61b1b0485bcda6d383614da1fdb Reviewed-on: https://skia-review.googlesource.com/113463 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
Diffstat (limited to 'src/core/SkBlurMask.cpp')
-rw-r--r--src/core/SkBlurMask.cpp537
1 files changed, 537 insertions, 0 deletions
diff --git a/src/core/SkBlurMask.cpp b/src/core/SkBlurMask.cpp
new file mode 100644
index 0000000000..086977528b
--- /dev/null
+++ b/src/core/SkBlurMask.cpp
@@ -0,0 +1,537 @@
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include "SkBlurMask.h"
+#include "SkColorPriv.h"
+#include "SkMaskBlurFilter.h"
+#include "SkMath.h"
+#include "SkTemplates.h"
+#include "SkEndian.h"
+
+
+// This constant approximates the scaling done in the software path's
+// "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
+// IMHO, it actually should be 1: we blur "less" than we should do
+// according to the CSS and canvas specs, simply because Safari does the same.
+// Firefox used to do the same too, until 4.0 where they fixed it. So at some
+// point we should probably get rid of these scaling constants and rebaseline
+// all the blur tests.
+static const SkScalar kBLUR_SIGMA_SCALE = 0.57735f;
+
+SkScalar SkBlurMask::ConvertRadiusToSigma(SkScalar radius) {
+ return radius > 0 ? kBLUR_SIGMA_SCALE * radius + 0.5f : 0.0f;
+}
+
+SkScalar SkBlurMask::ConvertSigmaToRadius(SkScalar sigma) {
+ return sigma > 0.5f ? (sigma - 0.5f) / kBLUR_SIGMA_SCALE : 0.0f;
+}
+
+
+static void merge_src_with_blur(uint8_t dst[], int dstRB,
+ const uint8_t src[], int srcRB,
+ const uint8_t blur[], int blurRB,
+ int sw, int sh) {
+ dstRB -= sw;
+ srcRB -= sw;
+ blurRB -= sw;
+ while (--sh >= 0) {
+ for (int x = sw - 1; x >= 0; --x) {
+ *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src)));
+ dst += 1;
+ src += 1;
+ blur += 1;
+ }
+ dst += dstRB;
+ src += srcRB;
+ blur += blurRB;
+ }
+}
+
+static void clamp_with_orig(uint8_t dst[], int dstRowBytes,
+ const uint8_t src[], int srcRowBytes,
+ int sw, int sh,
+ SkBlurStyle style) {
+ int x;
+ while (--sh >= 0) {
+ switch (style) {
+ case kSolid_SkBlurStyle:
+ for (x = sw - 1; x >= 0; --x) {
+ int s = *src;
+ int d = *dst;
+ *dst = SkToU8(s + d - SkMulDiv255Round(s, d));
+ dst += 1;
+ src += 1;
+ }
+ break;
+ case kOuter_SkBlurStyle:
+ for (x = sw - 1; x >= 0; --x) {
+ if (*src) {
+ *dst = SkToU8(SkAlphaMul(*dst, SkAlpha255To256(255 - *src)));
+ }
+ dst += 1;
+ src += 1;
+ }
+ break;
+ default:
+ SkDEBUGFAIL("Unexpected blur style here");
+ break;
+ }
+ dst += dstRowBytes - sw;
+ src += srcRowBytes - sw;
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+// we use a local function to wrap the class static method to work around
+// a bug in gcc98
+void SkMask_FreeImage(uint8_t* image);
+void SkMask_FreeImage(uint8_t* image) {
+ SkMask::FreeImage(image);
+}
+
+bool SkBlurMask::BoxBlur(SkMask* dst, const SkMask& src,
+ SkScalar sigma, SkBlurStyle style, SkBlurQuality quality,
+ SkIPoint* margin, bool force_quality) {
+
+ if (src.fFormat != SkMask::kA8_Format) {
+ return false;
+ }
+
+ SkIPoint border;
+
+ SkMaskBlurFilter blurFilter{sigma, sigma};
+ if (blurFilter.hasNoBlur()) {
+ return false;
+ }
+ border = blurFilter.blur(src, dst);
+ // If src.fImage is null, then this call is only to calculate the border.
+ if (src.fImage != nullptr && dst->fImage == nullptr) {
+ return false;
+ }
+
+ if (src.fImage != nullptr) {
+ // if need be, alloc the "real" dst (same size as src) and copy/merge
+ // the blur into it (applying the src)
+ if (style == kInner_SkBlurStyle) {
+ // now we allocate the "real" dst, mirror the size of src
+ size_t srcSize = src.computeImageSize();
+ if (0 == srcSize) {
+ return false; // too big to allocate, abort
+ }
+ auto blur = dst->fImage;
+ dst->fImage = SkMask::AllocImage(srcSize);
+ auto blurStart = &blur[border.x() + border.y() * dst->fRowBytes];
+ merge_src_with_blur(dst->fImage, src.fRowBytes,
+ src.fImage, src.fRowBytes,
+ blurStart,
+ dst->fRowBytes,
+ src.fBounds.width(), src.fBounds.height());
+ SkMask::FreeImage(blur);
+ } else if (style != kNormal_SkBlurStyle) {
+ auto dstStart = &dst->fImage[border.x() + border.y() * dst->fRowBytes];
+ clamp_with_orig(dstStart,
+ dst->fRowBytes, src.fImage, src.fRowBytes,
+ src.fBounds.width(), src.fBounds.height(), style);
+ }
+ }
+
+ if (style == kInner_SkBlurStyle) {
+ dst->fBounds = src.fBounds; // restore trimmed bounds
+ dst->fRowBytes = src.fRowBytes;
+ }
+
+ if (margin != nullptr) {
+ *margin = border;
+ }
+
+ return true;
+}
+
+/* Convolving a box with itself three times results in a piecewise
+ quadratic function:
+
+ 0 x <= -1.5
+ 9/8 + 3/2 x + 1/2 x^2 -1.5 < x <= -.5
+ 3/4 - x^2 -.5 < x <= .5
+ 9/8 - 3/2 x + 1/2 x^2 0.5 < x <= 1.5
+ 0 1.5 < x
+
+ Mathematica:
+
+ g[x_] := Piecewise [ {
+ {9/8 + 3/2 x + 1/2 x^2 , -1.5 < x <= -.5},
+ {3/4 - x^2 , -.5 < x <= .5},
+ {9/8 - 3/2 x + 1/2 x^2 , 0.5 < x <= 1.5}
+ }, 0]
+
+ To get the profile curve of the blurred step function at the rectangle
+ edge, we evaluate the indefinite integral, which is piecewise cubic:
+
+ 0 x <= -1.5
+ 9/16 + 9/8 x + 3/4 x^2 + 1/6 x^3 -1.5 < x <= -0.5
+ 1/2 + 3/4 x - 1/3 x^3 -.5 < x <= .5
+ 7/16 + 9/8 x - 3/4 x^2 + 1/6 x^3 .5 < x <= 1.5
+ 1 1.5 < x
+
+ in Mathematica code:
+
+ gi[x_] := Piecewise[ {
+ { 0 , x <= -1.5 },
+ { 9/16 + 9/8 x + 3/4 x^2 + 1/6 x^3, -1.5 < x <= -0.5 },
+ { 1/2 + 3/4 x - 1/3 x^3 , -.5 < x <= .5},
+ { 7/16 + 9/8 x - 3/4 x^2 + 1/6 x^3, .5 < x <= 1.5}
+ },1]
+*/
+
+static float gaussianIntegral(float x) {
+ if (x > 1.5f) {
+ return 0.0f;
+ }
+ if (x < -1.5f) {
+ return 1.0f;
+ }
+
+ float x2 = x*x;
+ float x3 = x2*x;
+
+ if ( x > 0.5f ) {
+ return 0.5625f - (x3 / 6.0f - 3.0f * x2 * 0.25f + 1.125f * x);
+ }
+ if ( x > -0.5f ) {
+ return 0.5f - (0.75f * x - x3 / 3.0f);
+ }
+ return 0.4375f + (-x3 / 6.0f - 3.0f * x2 * 0.25f - 1.125f * x);
+}
+
+/* ComputeBlurProfile fills in an array of floating
+ point values between 0 and 255 for the profile signature of
+ a blurred half-plane with the given blur radius. Since we're
+ going to be doing screened multiplications (i.e., 1 - (1-x)(1-y))
+ all the time, we actually fill in the profile pre-inverted
+ (already done 255-x).
+*/
+
+void SkBlurMask::ComputeBlurProfile(uint8_t* profile, int size, SkScalar sigma) {
+ SkASSERT(SkScalarCeilToInt(6*sigma) == size);
+
+ int center = size >> 1;
+
+ float invr = 1.f/(2*sigma);
+
+ profile[0] = 255;
+ for (int x = 1 ; x < size ; ++x) {
+ float scaled_x = (center - x - .5f) * invr;
+ float gi = gaussianIntegral(scaled_x);
+ profile[x] = 255 - (uint8_t) (255.f * gi);
+ }
+}
+
+// TODO MAYBE: Maintain a profile cache to avoid recomputing this for
+// commonly used radii. Consider baking some of the most common blur radii
+// directly in as static data?
+
+// Implementation adapted from Michael Herf's approach:
+// http://stereopsis.com/shadowrect/
+
+uint8_t SkBlurMask::ProfileLookup(const uint8_t *profile, int loc,
+ int blurredWidth, int sharpWidth) {
+ // how far are we from the original edge?
+ int dx = SkAbs32(((loc << 1) + 1) - blurredWidth) - sharpWidth;
+ int ox = dx >> 1;
+ if (ox < 0) {
+ ox = 0;
+ }
+
+ return profile[ox];
+}
+
+void SkBlurMask::ComputeBlurredScanline(uint8_t *pixels, const uint8_t *profile,
+ unsigned int width, SkScalar sigma) {
+
+ unsigned int profile_size = SkScalarCeilToInt(6*sigma);
+ SkAutoTMalloc<uint8_t> horizontalScanline(width);
+
+ unsigned int sw = width - profile_size;
+ // nearest odd number less than the profile size represents the center
+ // of the (2x scaled) profile
+ int center = ( profile_size & ~1 ) - 1;
+
+ int w = sw - center;
+
+ for (unsigned int x = 0 ; x < width ; ++x) {
+ if (profile_size <= sw) {
+ pixels[x] = ProfileLookup(profile, x, width, w);
+ } else {
+ float span = float(sw)/(2*sigma);
+ float giX = 1.5f - (x+.5f)/(2*sigma);
+ pixels[x] = (uint8_t) (255 * (gaussianIntegral(giX) - gaussianIntegral(giX + span)));
+ }
+ }
+}
+
+bool SkBlurMask::BlurRect(SkScalar sigma, SkMask *dst,
+ const SkRect &src, SkBlurStyle style,
+ SkIPoint *margin, SkMask::CreateMode createMode) {
+ int profileSize = SkScalarCeilToInt(6*sigma);
+ if (profileSize <= 0) {
+ return false; // no blur to compute
+ }
+
+ int pad = profileSize/2;
+ if (margin) {
+ margin->set( pad, pad );
+ }
+
+ dst->fBounds.set(SkScalarRoundToInt(src.fLeft - pad),
+ SkScalarRoundToInt(src.fTop - pad),
+ SkScalarRoundToInt(src.fRight + pad),
+ SkScalarRoundToInt(src.fBottom + pad));
+
+ dst->fRowBytes = dst->fBounds.width();
+ dst->fFormat = SkMask::kA8_Format;
+ dst->fImage = nullptr;
+
+ int sw = SkScalarFloorToInt(src.width());
+ int sh = SkScalarFloorToInt(src.height());
+
+ if (createMode == SkMask::kJustComputeBounds_CreateMode) {
+ if (style == kInner_SkBlurStyle) {
+ dst->fBounds.set(SkScalarRoundToInt(src.fLeft),
+ SkScalarRoundToInt(src.fTop),
+ SkScalarRoundToInt(src.fRight),
+ SkScalarRoundToInt(src.fBottom)); // restore trimmed bounds
+ dst->fRowBytes = sw;
+ }
+ return true;
+ }
+
+ SkAutoTMalloc<uint8_t> profile(profileSize);
+
+ ComputeBlurProfile(profile, profileSize, sigma);
+
+ size_t dstSize = dst->computeImageSize();
+ if (0 == dstSize) {
+ return false; // too big to allocate, abort
+ }
+
+ uint8_t* dp = SkMask::AllocImage(dstSize);
+
+ dst->fImage = dp;
+
+ int dstHeight = dst->fBounds.height();
+ int dstWidth = dst->fBounds.width();
+
+ uint8_t *outptr = dp;
+
+ SkAutoTMalloc<uint8_t> horizontalScanline(dstWidth);
+ SkAutoTMalloc<uint8_t> verticalScanline(dstHeight);
+
+ ComputeBlurredScanline(horizontalScanline, profile, dstWidth, sigma);
+ ComputeBlurredScanline(verticalScanline, profile, dstHeight, sigma);
+
+ for (int y = 0 ; y < dstHeight ; ++y) {
+ for (int x = 0 ; x < dstWidth ; x++) {
+ unsigned int maskval = SkMulDiv255Round(horizontalScanline[x], verticalScanline[y]);
+ *(outptr++) = maskval;
+ }
+ }
+
+ if (style == kInner_SkBlurStyle) {
+ // now we allocate the "real" dst, mirror the size of src
+ size_t srcSize = (size_t)(src.width() * src.height());
+ if (0 == srcSize) {
+ return false; // too big to allocate, abort
+ }
+ dst->fImage = SkMask::AllocImage(srcSize);
+ for (int y = 0 ; y < sh ; y++) {
+ uint8_t *blur_scanline = dp + (y+pad)*dstWidth + pad;
+ uint8_t *inner_scanline = dst->fImage + y*sw;
+ memcpy(inner_scanline, blur_scanline, sw);
+ }
+ SkMask::FreeImage(dp);
+
+ dst->fBounds.set(SkScalarRoundToInt(src.fLeft),
+ SkScalarRoundToInt(src.fTop),
+ SkScalarRoundToInt(src.fRight),
+ SkScalarRoundToInt(src.fBottom)); // restore trimmed bounds
+ dst->fRowBytes = sw;
+
+ } else if (style == kOuter_SkBlurStyle) {
+ for (int y = pad ; y < dstHeight-pad ; y++) {
+ uint8_t *dst_scanline = dp + y*dstWidth + pad;
+ memset(dst_scanline, 0, sw);
+ }
+ } else if (style == kSolid_SkBlurStyle) {
+ for (int y = pad ; y < dstHeight-pad ; y++) {
+ uint8_t *dst_scanline = dp + y*dstWidth + pad;
+ memset(dst_scanline, 0xff, sw);
+ }
+ }
+ // normal and solid styles are the same for analytic rect blurs, so don't
+ // need to handle solid specially.
+
+ return true;
+}
+
+bool SkBlurMask::BlurRRect(SkScalar sigma, SkMask *dst,
+ const SkRRect &src, SkBlurStyle style,
+ SkIPoint *margin, SkMask::CreateMode createMode) {
+ // Temporary for now -- always fail, should cause caller to fall back
+ // to old path. Plumbing just to land API and parallelize effort.
+
+ return false;
+}
+
+// The "simple" blur is a direct implementation of separable convolution with a discrete
+// gaussian kernel. It's "ground truth" in a sense; too slow to be used, but very
+// useful for correctness comparisons.
+
+bool SkBlurMask::BlurGroundTruth(SkScalar sigma, SkMask* dst, const SkMask& src,
+ SkBlurStyle style, SkIPoint* margin) {
+
+ if (src.fFormat != SkMask::kA8_Format) {
+ return false;
+ }
+
+ float variance = sigma * sigma;
+
+ int windowSize = SkScalarCeilToInt(sigma*6);
+ // round window size up to nearest odd number
+ windowSize |= 1;
+
+ SkAutoTMalloc<float> gaussWindow(windowSize);
+
+ int halfWindow = windowSize >> 1;
+
+ gaussWindow[halfWindow] = 1;
+
+ float windowSum = 1;
+ for (int x = 1 ; x <= halfWindow ; ++x) {
+ float gaussian = expf(-x*x / (2*variance));
+ gaussWindow[halfWindow + x] = gaussWindow[halfWindow-x] = gaussian;
+ windowSum += 2*gaussian;
+ }
+
+ // leave the filter un-normalized for now; we will divide by the normalization
+ // sum later;
+
+ int pad = halfWindow;
+ if (margin) {
+ margin->set( pad, pad );
+ }
+
+ dst->fBounds = src.fBounds;
+ dst->fBounds.outset(pad, pad);
+
+ dst->fRowBytes = dst->fBounds.width();
+ dst->fFormat = SkMask::kA8_Format;
+ dst->fImage = nullptr;
+
+ if (src.fImage) {
+
+ size_t dstSize = dst->computeImageSize();
+ if (0 == dstSize) {
+ return false; // too big to allocate, abort
+ }
+
+ int srcWidth = src.fBounds.width();
+ int srcHeight = src.fBounds.height();
+ int dstWidth = dst->fBounds.width();
+
+ const uint8_t* srcPixels = src.fImage;
+ uint8_t* dstPixels = SkMask::AllocImage(dstSize);
+ SkAutoTCallVProc<uint8_t, SkMask_FreeImage> autoCall(dstPixels);
+
+ // do the actual blur. First, make a padded copy of the source.
+ // use double pad so we never have to check if we're outside anything
+
+ int padWidth = srcWidth + 4*pad;
+ int padHeight = srcHeight;
+ int padSize = padWidth * padHeight;
+
+ SkAutoTMalloc<uint8_t> padPixels(padSize);
+ memset(padPixels, 0, padSize);
+
+ for (int y = 0 ; y < srcHeight; ++y) {
+ uint8_t* padptr = padPixels + y * padWidth + 2*pad;
+ const uint8_t* srcptr = srcPixels + y * srcWidth;
+ memcpy(padptr, srcptr, srcWidth);
+ }
+
+ // blur in X, transposing the result into a temporary floating point buffer.
+ // also double-pad the intermediate result so that the second blur doesn't
+ // have to do extra conditionals.
+
+ int tmpWidth = padHeight + 4*pad;
+ int tmpHeight = padWidth - 2*pad;
+ int tmpSize = tmpWidth * tmpHeight;
+
+ SkAutoTMalloc<float> tmpImage(tmpSize);
+ memset(tmpImage, 0, tmpSize*sizeof(tmpImage[0]));
+
+ for (int y = 0 ; y < padHeight ; ++y) {
+ uint8_t *srcScanline = padPixels + y*padWidth;
+ for (int x = pad ; x < padWidth - pad ; ++x) {
+ float *outPixel = tmpImage + (x-pad)*tmpWidth + y + 2*pad; // transposed output
+ uint8_t *windowCenter = srcScanline + x;
+ for (int i = -pad ; i <= pad ; ++i) {
+ *outPixel += gaussWindow[pad+i]*windowCenter[i];
+ }
+ *outPixel /= windowSum;
+ }
+ }
+
+ // blur in Y; now filling in the actual desired destination. We have to do
+ // the transpose again; these transposes guarantee that we read memory in
+ // linear order.
+
+ for (int y = 0 ; y < tmpHeight ; ++y) {
+ float *srcScanline = tmpImage + y*tmpWidth;
+ for (int x = pad ; x < tmpWidth - pad ; ++x) {
+ float *windowCenter = srcScanline + x;
+ float finalValue = 0;
+ for (int i = -pad ; i <= pad ; ++i) {
+ finalValue += gaussWindow[pad+i]*windowCenter[i];
+ }
+ finalValue /= windowSum;
+ uint8_t *outPixel = dstPixels + (x-pad)*dstWidth + y; // transposed output
+ int integerPixel = int(finalValue + 0.5f);
+ *outPixel = SkClampMax( SkClampPos(integerPixel), 255 );
+ }
+ }
+
+ dst->fImage = dstPixels;
+ // if need be, alloc the "real" dst (same size as src) and copy/merge
+ // the blur into it (applying the src)
+ if (style == kInner_SkBlurStyle) {
+ // now we allocate the "real" dst, mirror the size of src
+ size_t srcSize = src.computeImageSize();
+ if (0 == srcSize) {
+ return false; // too big to allocate, abort
+ }
+ dst->fImage = SkMask::AllocImage(srcSize);
+ merge_src_with_blur(dst->fImage, src.fRowBytes,
+ srcPixels, src.fRowBytes,
+ dstPixels + pad*dst->fRowBytes + pad,
+ dst->fRowBytes, srcWidth, srcHeight);
+ SkMask::FreeImage(dstPixels);
+ } else if (style != kNormal_SkBlurStyle) {
+ clamp_with_orig(dstPixels + pad*dst->fRowBytes + pad,
+ dst->fRowBytes, srcPixels, src.fRowBytes, srcWidth, srcHeight, style);
+ }
+ (void)autoCall.release();
+ }
+
+ if (style == kInner_SkBlurStyle) {
+ dst->fBounds = src.fBounds; // restore trimmed bounds
+ dst->fRowBytes = src.fRowBytes;
+ }
+
+ return true;
+}