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authorGravatar mtklein <mtklein@chromium.org>2015-01-09 10:06:39 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-09 10:06:40 -0800
commit72c9faab45124e08c85f70ca38536914862d947c (patch)
tree611893b84bb33b1592d058ee0f2382f7f86601b8 /src/core/SkBlitter_RGB16.cpp
parent4490da227f1475fb66af20532c14d6d9febd18b6 (diff)
Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
Diffstat (limited to 'src/core/SkBlitter_RGB16.cpp')
-rw-r--r--src/core/SkBlitter_RGB16.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/core/SkBlitter_RGB16.cpp b/src/core/SkBlitter_RGB16.cpp
index f8d663ff2f..7c30fb1ee0 100644
--- a/src/core/SkBlitter_RGB16.cpp
+++ b/src/core/SkBlitter_RGB16.cpp
@@ -59,14 +59,14 @@ void sk_dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
class SkRGB16_Blitter : public SkRasterBlitter {
public:
SkRGB16_Blitter(const SkBitmap& device, const SkPaint& paint);
- virtual void blitH(int x, int y, int width) SK_OVERRIDE;
+ void blitH(int x, int y, int width) SK_OVERRIDE;
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
const int16_t* runs) SK_OVERRIDE;
- virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
- virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
+ void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
+ void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
virtual void blitMask(const SkMask&,
const SkIRect&) SK_OVERRIDE;
- virtual const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE;
+ const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE;
protected:
SkPMColor fSrcColor32;
@@ -86,11 +86,11 @@ protected:
class SkRGB16_Opaque_Blitter : public SkRGB16_Blitter {
public:
SkRGB16_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint);
- virtual void blitH(int x, int y, int width) SK_OVERRIDE;
+ void blitH(int x, int y, int width) SK_OVERRIDE;
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
const int16_t* runs) SK_OVERRIDE;
- virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
- virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
+ void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
+ void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
virtual void blitMask(const SkMask&,
const SkIRect&) SK_OVERRIDE;
@@ -102,7 +102,7 @@ private:
class SkRGB16_Black_Blitter : public SkRGB16_Opaque_Blitter {
public:
SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint);
- virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
+ void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
const int16_t* runs) SK_OVERRIDE;
@@ -116,10 +116,10 @@ public:
SkRGB16_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
SkShader::Context* shaderContext);
virtual ~SkRGB16_Shader_Blitter();
- virtual void blitH(int x, int y, int width) SK_OVERRIDE;
+ void blitH(int x, int y, int width) SK_OVERRIDE;
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
const int16_t* runs) SK_OVERRIDE;
- virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
+ void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
protected:
SkPMColor* fBuffer;
@@ -138,10 +138,10 @@ class SkRGB16_Shader16_Blitter : public SkRGB16_Shader_Blitter {
public:
SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint,
SkShader::Context* shaderContext);
- virtual void blitH(int x, int y, int width) SK_OVERRIDE;
+ void blitH(int x, int y, int width) SK_OVERRIDE;
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
const int16_t* runs) SK_OVERRIDE;
- virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
+ void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
private:
typedef SkRGB16_Shader_Blitter INHERITED;
@@ -152,7 +152,7 @@ public:
SkRGB16_Shader_Xfermode_Blitter(const SkBitmap& device, const SkPaint& paint,
SkShader::Context* shaderContext);
virtual ~SkRGB16_Shader_Xfermode_Blitter();
- virtual void blitH(int x, int y, int width) SK_OVERRIDE;
+ void blitH(int x, int y, int width) SK_OVERRIDE;
virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
const int16_t* runs) SK_OVERRIDE;