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authorGravatar Florin Malita <fmalita@chromium.org>2017-05-24 21:15:46 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-24 21:15:57 +0000
commitd93e11ceb427ff433d219081b74d10b8757d0b03 (patch)
treea893280c0cef7dacada35555281ce8951cad4552 /src/core/SkBlitter_PM4f.cpp
parentffce079f4e0ca4ccb7f24aa647eee1de5feb6e02 (diff)
Revert "SkShaderBase"
This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603. Reason for revert: g3, Android borkage. Original change's description: > SkShaderBase > > Introduce a private base class (SkShaderBase), to hide > implementation details from the public interface (SkShader). > > Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176 > Reviewed-on: https://skia-review.googlesource.com/17241 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Mike Reed <reed@google.com> > TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I32b012ee466dd006c074593f211f43ed602f1078 Reviewed-on: https://skia-review.googlesource.com/17845 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/core/SkBlitter_PM4f.cpp')
-rw-r--r--src/core/SkBlitter_PM4f.cpp42
1 files changed, 20 insertions, 22 deletions
diff --git a/src/core/SkBlitter_PM4f.cpp b/src/core/SkBlitter_PM4f.cpp
index f83e0c214e..61105ce2db 100644
--- a/src/core/SkBlitter_PM4f.cpp
+++ b/src/core/SkBlitter_PM4f.cpp
@@ -139,7 +139,7 @@ public:
template <typename State> class SkState_Shader_Blitter : public SkShaderBlitter {
public:
SkState_Shader_Blitter(const SkPixmap& device, const SkPaint& paint,
- const SkShaderBase::Context::BlitState& bstate)
+ const SkShader::Context::BlitState& bstate)
: INHERITED(device, paint, bstate.fCtx)
, fState(device.info(), paint, bstate.fCtx)
, fBState(bstate)
@@ -309,10 +309,10 @@ public:
}
protected:
- State fState;
- SkShaderBase::Context::BlitState fBState;
- SkShaderBase::Context::BlitBW fBlitBW;
- SkShaderBase::Context::BlitAA fBlitAA;
+ State fState;
+ SkShader::Context::BlitState fBState;
+ SkShader::Context::BlitBW fBlitBW;
+ SkShader::Context::BlitAA fBlitAA;
typedef SkShaderBlitter INHERITED;
};
@@ -320,14 +320,13 @@ protected:
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
-static bool is_opaque(const SkPaint& paint, const SkShaderBase::Context* shaderContext) {
- return shaderContext ? SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag)
+static bool is_opaque(const SkPaint& paint, const SkShader::Context* shaderContext) {
+ return shaderContext ? SkToBool(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)
: 0xFF == paint.getAlpha();
}
struct State4f {
- State4f(const SkImageInfo& info, const SkPaint& paint,
- const SkShaderBase::Context* shaderContext) {
+ State4f(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext) {
fMode = paint.getBlendMode();
if (shaderContext) {
fBuffer.reset(info.width());
@@ -337,11 +336,12 @@ struct State4f {
fFlags = 0;
}
- SkPM4f fPM4f;
- SkAutoTMalloc<SkPM4f> fBuffer;
- uint32_t fFlags;
- SkBlendMode fMode;
- SkShaderBase::Context::BlitState fBState;
+ SkPM4f fPM4f;
+ SkAutoTMalloc<SkPM4f> fBuffer;
+ uint32_t fFlags;
+ SkBlendMode fMode;
+
+ SkShader::Context::BlitState fBState;
};
struct State32 : State4f {
@@ -350,8 +350,7 @@ struct State32 : State4f {
SkXfermode::D32Proc fProc1;
SkXfermode::D32Proc fProcN;
- State32(const SkImageInfo& info, const SkPaint& paint,
- const SkShaderBase::Context* shaderContext)
+ State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext)
: State4f(info, paint, shaderContext)
{
if (is_opaque(paint, shaderContext)) {
@@ -383,8 +382,7 @@ struct StateF16 : State4f {
SkXfermode::F16Proc fProc1;
SkXfermode::F16Proc fProcN;
- StateF16(const SkImageInfo& info, const SkPaint& paint,
- const SkShaderBase::Context* shaderContext)
+ StateF16(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext)
: State4f(info, paint, shaderContext)
{
if (is_opaque(paint, shaderContext)) {
@@ -406,12 +404,12 @@ struct StateF16 : State4f {
};
template <typename State> SkBlitter* create(const SkPixmap& device, const SkPaint& paint,
- SkShaderBase::Context* shaderContext,
+ SkShader::Context* shaderContext,
SkArenaAlloc* alloc) {
SkASSERT(alloc != nullptr);
if (shaderContext) {
- SkShaderBase::Context::BlitState bstate;
+ SkShader::Context::BlitState bstate;
sk_bzero(&bstate, sizeof(bstate));
bstate.fCtx = shaderContext;
bstate.fMode = paint.getBlendMode();
@@ -428,13 +426,13 @@ template <typename State> SkBlitter* create(const SkPixmap& device, const SkPain
}
SkBlitter* SkBlitter_ARGB32_Create(const SkPixmap& device, const SkPaint& paint,
- SkShaderBase::Context* shaderContext,
+ SkShader::Context* shaderContext,
SkArenaAlloc* alloc) {
return create<State32>(device, paint, shaderContext, alloc);
}
SkBlitter* SkBlitter_F16_Create(const SkPixmap& device, const SkPaint& paint,
- SkShaderBase::Context* shaderContext,
+ SkShader::Context* shaderContext,
SkArenaAlloc* alloc) {
return create<StateF16>(device, paint, shaderContext, alloc);
}