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authorGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2008-12-17 15:59:43 +0000
committerGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2008-12-17 15:59:43 +0000
commit8a1c16ff38322f0210116fa7293eb8817c7e477e (patch)
treefe40e07f6c8983318a2f79032b9a706ede1090c1 /src/core/SkBlitter.cpp
parent2559c629078f738ac37095d896d580b681ac6a30 (diff)
grab from latest android
git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkBlitter.cpp')
-rw-r--r--src/core/SkBlitter.cpp923
1 files changed, 923 insertions, 0 deletions
diff --git a/src/core/SkBlitter.cpp b/src/core/SkBlitter.cpp
new file mode 100644
index 0000000000..920842937c
--- /dev/null
+++ b/src/core/SkBlitter.cpp
@@ -0,0 +1,923 @@
+/* libs/graphics/sgl/SkBlitter.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include "SkBlitter.h"
+#include "SkAntiRun.h"
+#include "SkColor.h"
+#include "SkColorFilter.h"
+#include "SkMask.h"
+#include "SkMaskFilter.h"
+#include "SkTemplatesPriv.h"
+#include "SkUtils.h"
+#include "SkXfermode.h"
+
+SkBlitter::~SkBlitter()
+{
+}
+
+const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value)
+{
+ return NULL;
+}
+
+void SkBlitter::blitH(int x, int y, int width)
+{
+ SkASSERT(!"unimplemented");
+}
+
+void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
+{
+ SkASSERT(!"unimplemented");
+}
+
+void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha)
+{
+ if (alpha == 255)
+ this->blitRect(x, y, 1, height);
+ else
+ {
+ int16_t runs[2];
+ runs[0] = 1;
+ runs[1] = 0;
+
+ while (--height >= 0)
+ this->blitAntiH(x, y++, &alpha, runs);
+ }
+}
+
+void SkBlitter::blitRect(int x, int y, int width, int height)
+{
+ while (--height >= 0)
+ this->blitH(x, y++, width);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+static inline void bits_to_runs(SkBlitter* blitter, int x, int y, const uint8_t bits[],
+ U8CPU left_mask, int rowBytes, U8CPU right_mask)
+{
+ int inFill = 0;
+ int pos = 0;
+
+ while (--rowBytes >= 0)
+ {
+ unsigned b = *bits++ & left_mask;
+ if (rowBytes == 0)
+ b &= right_mask;
+
+ for (unsigned test = 0x80; test != 0; test >>= 1)
+ {
+ if (b & test)
+ {
+ if (!inFill)
+ {
+ pos = x;
+ inFill = true;
+ }
+ }
+ else
+ {
+ if (inFill)
+ {
+ blitter->blitH(pos, y, x - pos);
+ inFill = false;
+ }
+ }
+ x += 1;
+ }
+ left_mask = 0xFF;
+ }
+
+ // final cleanup
+ if (inFill)
+ blitter->blitH(pos, y, x - pos);
+}
+
+void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip)
+{
+ SkASSERT(mask.fBounds.contains(clip));
+
+ if (mask.fFormat == SkMask::kBW_Format)
+ {
+ int cx = clip.fLeft;
+ int cy = clip.fTop;
+ int maskLeft = mask.fBounds.fLeft;
+ int mask_rowBytes = mask.fRowBytes;
+ int height = clip.height();
+
+ const uint8_t* bits = mask.getAddr1(cx, cy);
+
+ if (cx == maskLeft && clip.fRight == mask.fBounds.fRight)
+ {
+ while (--height >= 0)
+ {
+ bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF);
+ bits += mask_rowBytes;
+ cy += 1;
+ }
+ }
+ else
+ {
+ int left_edge = cx - maskLeft;
+ SkASSERT(left_edge >= 0);
+ int rite_edge = clip.fRight - maskLeft;
+ SkASSERT(rite_edge > left_edge);
+
+ int left_mask = 0xFF >> (left_edge & 7);
+ int rite_mask = 0xFF << (8 - (rite_edge & 7));
+ int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
+
+ // check for empty right mask, so we don't read off the end (or go slower than we need to)
+ if (rite_mask == 0)
+ {
+ SkASSERT(full_runs >= 0);
+ full_runs -= 1;
+ rite_mask = 0xFF;
+ }
+ if (left_mask == 0xFF)
+ full_runs -= 1;
+
+ // back up manually so we can keep in sync with our byte-aligned src
+ // have cx reflect our actual starting x-coord
+ cx -= left_edge & 7;
+
+ if (full_runs < 0)
+ {
+ SkASSERT((left_mask & rite_mask) != 0);
+ while (--height >= 0)
+ {
+ bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
+ bits += mask_rowBytes;
+ cy += 1;
+ }
+ }
+ else
+ {
+ while (--height >= 0)
+ {
+ bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask);
+ bits += mask_rowBytes;
+ cy += 1;
+ }
+ }
+ }
+ }
+ else
+ {
+ int width = clip.width();
+ SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
+ int16_t* runs = runStorage.get();
+ const uint8_t* aa = mask.getAddr(clip.fLeft, clip.fTop);
+
+ sk_memset16((uint16_t*)runs, 1, width);
+ runs[width] = 0;
+
+ int height = clip.height();
+ int y = clip.fTop;
+ while (--height >= 0)
+ {
+ this->blitAntiH(clip.fLeft, y, aa, runs);
+ aa += mask.fRowBytes;
+ y += 1;
+ }
+ }
+}
+
+/////////////////////// these guys are not virtual, just a helpers
+
+void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
+ if (clip.quickReject(mask.fBounds)) {
+ return;
+ }
+
+ SkRegion::Cliperator clipper(clip, mask.fBounds);
+
+ while (!clipper.done()) {
+ const SkIRect& cr = clipper.rect();
+ this->blitMask(mask, cr);
+ clipper.next();
+ }
+}
+
+void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
+ SkRegion::Cliperator clipper(clip, rect);
+
+ while (!clipper.done()) {
+ const SkIRect& cr = clipper.rect();
+ this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
+ clipper.next();
+ }
+}
+
+void SkBlitter::blitRegion(const SkRegion& clip) {
+ SkRegion::Iterator iter(clip);
+
+ while (!iter.done()) {
+ const SkIRect& cr = iter.rect();
+ this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
+ iter.next();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////
+
+void SkNullBlitter::blitH(int x, int y, int width)
+{
+}
+
+void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
+{
+}
+
+void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha)
+{
+}
+
+void SkNullBlitter::blitRect(int x, int y, int width, int height)
+{
+}
+
+void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip)
+{
+}
+
+const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value)
+{
+ return NULL;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////
+
+static int compute_anti_width(const int16_t runs[])
+{
+ int width = 0;
+
+ for (;;)
+ {
+ int count = runs[0];
+
+ SkASSERT(count >= 0);
+ if (count == 0)
+ break;
+ width += count;
+ runs += count;
+
+ SkASSERT(width < 20000);
+ }
+ return width;
+}
+
+static inline bool y_in_rect(int y, const SkIRect& rect)
+{
+ return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
+}
+
+static inline bool x_in_rect(int x, const SkIRect& rect)
+{
+ return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
+}
+
+void SkRectClipBlitter::blitH(int left, int y, int width)
+{
+ SkASSERT(width > 0);
+
+ if (!y_in_rect(y, fClipRect))
+ return;
+
+ int right = left + width;
+
+ if (left < fClipRect.fLeft)
+ left = fClipRect.fLeft;
+ if (right > fClipRect.fRight)
+ right = fClipRect.fRight;
+
+ width = right - left;
+ if (width > 0)
+ fBlitter->blitH(left, y, width);
+}
+
+void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[], const int16_t runs[])
+{
+ if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight)
+ return;
+
+ int x0 = left;
+ int x1 = left + compute_anti_width(runs);
+
+ if (x1 <= fClipRect.fLeft)
+ return;
+
+ SkASSERT(x0 < x1);
+ if (x0 < fClipRect.fLeft)
+ {
+ int dx = fClipRect.fLeft - x0;
+ SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
+ runs += dx;
+ aa += dx;
+ x0 = fClipRect.fLeft;
+ }
+
+ SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
+ if (x1 > fClipRect.fRight)
+ {
+ x1 = fClipRect.fRight;
+ SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
+ ((int16_t*)runs)[x1 - x0] = 0;
+ }
+
+ SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
+ SkASSERT(compute_anti_width(runs) == x1 - x0);
+
+ fBlitter->blitAntiH(x0, y, aa, runs);
+}
+
+void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
+{
+ SkASSERT(height > 0);
+
+ if (!x_in_rect(x, fClipRect))
+ return;
+
+ int y0 = y;
+ int y1 = y + height;
+
+ if (y0 < fClipRect.fTop)
+ y0 = fClipRect.fTop;
+ if (y1 > fClipRect.fBottom)
+ y1 = fClipRect.fBottom;
+
+ if (y0 < y1)
+ fBlitter->blitV(x, y0, y1 - y0, alpha);
+}
+
+void SkRectClipBlitter::blitRect(int left, int y, int width, int height)
+{
+ SkIRect r;
+
+ r.set(left, y, left + width, y + height);
+ if (r.intersect(fClipRect))
+ fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
+}
+
+void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip)
+{
+ SkASSERT(mask.fBounds.contains(clip));
+
+ SkIRect r = clip;
+
+ if (r.intersect(fClipRect))
+ fBlitter->blitMask(mask, r);
+}
+
+const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value)
+{
+ return fBlitter->justAnOpaqueColor(value);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////
+
+void SkRgnClipBlitter::blitH(int x, int y, int width)
+{
+ SkRegion::Spanerator span(*fRgn, y, x, x + width);
+ int left, right;
+
+ while (span.next(&left, &right))
+ {
+ SkASSERT(left < right);
+ fBlitter->blitH(left, y, right - left);
+ }
+}
+
+void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[])
+{
+ int width = compute_anti_width(runs);
+ SkRegion::Spanerator span(*fRgn, y, x, x + width);
+ int left, right;
+ SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
+
+ int prevRite = x;
+ while (span.next(&left, &right))
+ {
+ SkASSERT(x <= left);
+ SkASSERT(left < right);
+ SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
+
+ SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
+
+ // now zero before left
+ if (left > prevRite)
+ {
+ int index = prevRite - x;
+ ((uint8_t*)aa)[index] = 0; // skip runs after right
+ ((int16_t*)runs)[index] = SkToS16(left - prevRite);
+ }
+
+ prevRite = right;
+ }
+
+ if (prevRite > x)
+ {
+ ((int16_t*)runs)[prevRite - x] = 0;
+
+ if (x < 0) {
+ int skip = runs[0];
+ SkASSERT(skip >= -x);
+ aa += skip;
+ runs += skip;
+ x += skip;
+ }
+ fBlitter->blitAntiH(x, y, aa, runs);
+ }
+}
+
+void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
+{
+ SkIRect bounds;
+ bounds.set(x, y, x + 1, y + height);
+
+ SkRegion::Cliperator iter(*fRgn, bounds);
+
+ while (!iter.done())
+ {
+ const SkIRect& r = iter.rect();
+ SkASSERT(bounds.contains(r));
+
+ fBlitter->blitV(x, r.fTop, r.height(), alpha);
+ iter.next();
+ }
+}
+
+void SkRgnClipBlitter::blitRect(int x, int y, int width, int height)
+{
+ SkIRect bounds;
+ bounds.set(x, y, x + width, y + height);
+
+ SkRegion::Cliperator iter(*fRgn, bounds);
+
+ while (!iter.done())
+ {
+ const SkIRect& r = iter.rect();
+ SkASSERT(bounds.contains(r));
+
+ fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
+ iter.next();
+ }
+}
+
+void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip)
+{
+ SkASSERT(mask.fBounds.contains(clip));
+
+ SkRegion::Cliperator iter(*fRgn, clip);
+ const SkIRect& r = iter.rect();
+ SkBlitter* blitter = fBlitter;
+
+ while (!iter.done())
+ {
+ blitter->blitMask(mask, r);
+ iter.next();
+ }
+}
+
+const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value)
+{
+ return fBlitter->justAnOpaqueColor(value);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////
+
+SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, const SkIRect* ir)
+{
+ if (clip)
+ {
+ const SkIRect& clipR = clip->getBounds();
+
+ if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir)))
+ blitter = &fNullBlitter;
+ else if (clip->isRect())
+ {
+ if (ir == NULL || !clipR.contains(*ir))
+ {
+ fRectBlitter.init(blitter, clipR);
+ blitter = &fRectBlitter;
+ }
+ }
+ else
+ {
+ fRgnBlitter.init(blitter, clip);
+ blitter = &fRgnBlitter;
+ }
+ }
+ return blitter;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////
+
+#include "SkColorShader.h"
+#include "SkColorPriv.h"
+
+class Sk3DShader : public SkShader {
+public:
+ Sk3DShader(SkShader* proxy) : fProxy(proxy)
+ {
+ proxy->safeRef();
+ fMask = NULL;
+ }
+ virtual ~Sk3DShader()
+ {
+ fProxy->safeUnref();
+ }
+ void setMask(const SkMask* mask) { fMask = mask; }
+
+ virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
+ {
+ if (fProxy)
+ return fProxy->setContext(device, paint, matrix);
+ else
+ {
+ fPMColor = SkPreMultiplyColor(paint.getColor());
+ return this->INHERITED::setContext(device, paint, matrix);
+ }
+ }
+ virtual void shadeSpan(int x, int y, SkPMColor span[], int count)
+ {
+ if (fProxy)
+ fProxy->shadeSpan(x, y, span, count);
+
+ if (fMask == NULL)
+ {
+ if (fProxy == NULL)
+ sk_memset32(span, fPMColor, count);
+ return;
+ }
+
+ SkASSERT(fMask->fBounds.contains(x, y));
+ SkASSERT(fMask->fBounds.contains(x + count - 1, y));
+
+ size_t size = fMask->computeImageSize();
+ const uint8_t* alpha = fMask->getAddr(x, y);
+ const uint8_t* mulp = alpha + size;
+ const uint8_t* addp = mulp + size;
+
+ if (fProxy)
+ {
+ for (int i = 0; i < count; i++)
+ {
+ if (alpha[i])
+ {
+ SkPMColor c = span[i];
+ if (c)
+ {
+ unsigned a = SkGetPackedA32(c);
+ unsigned r = SkGetPackedR32(c);
+ unsigned g = SkGetPackedG32(c);
+ unsigned b = SkGetPackedB32(c);
+
+ unsigned mul = SkAlpha255To256(mulp[i]);
+ unsigned add = addp[i];
+
+ r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
+ g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
+ b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
+
+ span[i] = SkPackARGB32(a, r, g, b);
+ }
+ }
+ else
+ span[i] = 0;
+ }
+ }
+ else // color
+ {
+ unsigned a = SkGetPackedA32(fPMColor);
+ unsigned r = SkGetPackedR32(fPMColor);
+ unsigned g = SkGetPackedG32(fPMColor);
+ unsigned b = SkGetPackedB32(fPMColor);
+ for (int i = 0; i < count; i++)
+ {
+ if (alpha[i])
+ {
+ unsigned mul = SkAlpha255To256(mulp[i]);
+ unsigned add = addp[i];
+
+ span[i] = SkPackARGB32( a,
+ SkFastMin32(SkAlphaMul(r, mul) + add, a),
+ SkFastMin32(SkAlphaMul(g, mul) + add, a),
+ SkFastMin32(SkAlphaMul(b, mul) + add, a));
+ }
+ else
+ span[i] = 0;
+ }
+ }
+ }
+
+ virtual void beginSession()
+ {
+ this->INHERITED::beginSession();
+ if (fProxy)
+ fProxy->beginSession();
+ }
+
+ virtual void endSession()
+ {
+ if (fProxy)
+ fProxy->endSession();
+ this->INHERITED::endSession();
+ }
+
+protected:
+ Sk3DShader(SkFlattenableReadBuffer& buffer) :
+ INHERITED(buffer)
+ {
+ fProxy = static_cast<SkShader*>(buffer.readFlattenable());
+ fPMColor = buffer.readU32();
+ fMask = NULL;
+ }
+
+ virtual void flatten(SkFlattenableWriteBuffer& buffer)
+ {
+ this->INHERITED::flatten(buffer);
+ buffer.writeFlattenable(fProxy);
+ buffer.write32(fPMColor);
+ }
+
+ virtual Factory getFactory()
+ {
+ return CreateProc;
+ }
+
+private:
+ static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer)
+ {
+ return SkNEW_ARGS(Sk3DShader, (buffer));
+ }
+
+ SkShader* fProxy;
+ SkPMColor fPMColor;
+ const SkMask* fMask;
+
+ typedef SkShader INHERITED;
+};
+
+class Sk3DBlitter : public SkBlitter {
+public:
+ Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*))
+ : fProxy(proxy), f3DShader(shader), fKillProc(killProc)
+ {
+ shader->ref();
+ }
+ virtual ~Sk3DBlitter()
+ {
+ f3DShader->unref();
+ fKillProc(fProxy);
+ }
+
+ virtual void blitH(int x, int y, int width)
+ {
+ fProxy->blitH(x, y, width);
+ }
+ virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
+ {
+ fProxy->blitAntiH(x, y, antialias, runs);
+ }
+ virtual void blitV(int x, int y, int height, SkAlpha alpha)
+ {
+ fProxy->blitV(x, y, height, alpha);
+ }
+ virtual void blitRect(int x, int y, int width, int height)
+ {
+ fProxy->blitRect(x, y, width, height);
+ }
+ virtual void blitMask(const SkMask& mask, const SkIRect& clip)
+ {
+ if (mask.fFormat == SkMask::k3D_Format)
+ {
+ f3DShader->setMask(&mask);
+
+ ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
+ fProxy->blitMask(mask, clip);
+ ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
+
+ f3DShader->setMask(NULL);
+ }
+ else
+ fProxy->blitMask(mask, clip);
+ }
+private:
+ SkBlitter* fProxy;
+ Sk3DShader* f3DShader;
+ void (*fKillProc)(void*);
+};
+
+///////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////
+
+#include "SkCoreBlitters.h"
+
+class SkAutoRestoreShader {
+public:
+ SkAutoRestoreShader(const SkPaint& p) : fPaint((SkPaint*)&p)
+ {
+ fShader = fPaint->getShader();
+ fShader->safeRef();
+ }
+ ~SkAutoRestoreShader()
+ {
+ fPaint->setShader(fShader);
+ fShader->safeUnref();
+ }
+private:
+ SkPaint* fPaint;
+ SkShader* fShader;
+};
+
+class SkAutoCallProc {
+public:
+ typedef void (*Proc)(void*);
+ SkAutoCallProc(void* obj, Proc proc)
+ : fObj(obj), fProc(proc)
+ {
+ }
+ ~SkAutoCallProc()
+ {
+ if (fObj && fProc)
+ fProc(fObj);
+ }
+ void* get() const { return fObj; }
+ void* detach()
+ {
+ void* obj = fObj;
+ fObj = NULL;
+ return obj;
+ }
+private:
+ void* fObj;
+ Proc fProc;
+};
+
+static void destroy_blitter(void* blitter)
+{
+ ((SkBlitter*)blitter)->~SkBlitter();
+}
+
+static void delete_blitter(void* blitter)
+{
+ SkDELETE((SkBlitter*)blitter);
+}
+
+SkBlitter* SkBlitter::Choose(const SkBitmap& device,
+ const SkMatrix& matrix,
+ const SkPaint& paint,
+ void* storage, size_t storageSize)
+{
+ SkASSERT(storageSize == 0 || storage != NULL);
+
+ SkBlitter* blitter = NULL;
+
+ // which check, in case we're being called by a client with a dummy device
+ // (e.g. they have a bounder that always aborts the draw)
+ if (SkBitmap::kNo_Config == device.getConfig())
+ {
+ SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
+ return blitter;
+ }
+
+ SkAutoRestoreShader restore(paint);
+ SkShader* shader = paint.getShader();
+
+ Sk3DShader* shader3D = NULL;
+ if (paint.getMaskFilter() != NULL && paint.getMaskFilter()->getFormat() == SkMask::k3D_Format)
+ {
+ shader3D = SkNEW_ARGS(Sk3DShader, (shader));
+ ((SkPaint*)&paint)->setShader(shader3D)->unref();
+ shader = shader3D;
+ }
+
+ SkXfermode* mode = paint.getXfermode();
+ if (NULL == shader && (NULL != mode || paint.getColorFilter() != NULL))
+ {
+ // xfermodes require shaders for our current set of blitters
+ shader = SkNEW(SkColorShader);
+ ((SkPaint*)&paint)->setShader(shader)->unref();
+ }
+
+ if (paint.getColorFilter() != NULL)
+ {
+ SkASSERT(shader);
+ shader = SkNEW_ARGS(SkFilterShader, (shader, paint.getColorFilter()));
+ ((SkPaint*)&paint)->setShader(shader)->unref();
+ }
+
+ bool doDither = paint.isDither();
+
+ if (shader)
+ {
+ if (!shader->setContext(device, paint, matrix))
+ return SkNEW(SkNullBlitter);
+
+ // disable dither if our shader is natively 16bit (no need to upsample)
+ if (shader->getFlags() & SkShader::kIntrinsicly16_Flag)
+ doDither = false;
+ }
+
+ switch (device.getConfig()) {
+ case SkBitmap::kA1_Config:
+ SK_PLACEMENT_NEW_ARGS(blitter, SkA1_Blitter, storage, storageSize, (device, paint));
+ break;
+
+ case SkBitmap::kA8_Config:
+ if (shader)
+ SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Shader_Blitter, storage, storageSize, (device, paint));
+ else
+ SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Blitter, storage, storageSize, (device, paint));
+ break;
+
+ case SkBitmap::kARGB_4444_Config:
+ blitter = SkBlitter_ChooseD4444(device, paint, storage, storageSize);
+ break;
+
+ case SkBitmap::kRGB_565_Config:
+ if (shader)
+ {
+ if (mode)
+ SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Shader_Xfermode_Blitter, storage, storageSize, (device, paint));
+ else if (SkShader::CanCallShadeSpan16(shader->getFlags()) && !doDither)
+ SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Shader16_Blitter, storage, storageSize, (device, paint));
+ else
+ SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Shader_Blitter, storage, storageSize, (device, paint));
+ }
+ else if (paint.getColor() == SK_ColorBLACK)
+ SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Black_Blitter, storage, storageSize, (device, paint));
+ else
+ SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Blitter, storage, storageSize, (device, paint));
+ break;
+
+ case SkBitmap::kARGB_8888_Config:
+ if (shader)
+ SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Shader_Blitter, storage, storageSize, (device, paint));
+ else if (paint.getColor() == SK_ColorBLACK)
+ SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Black_Blitter, storage, storageSize, (device, paint));
+ else if (paint.getAlpha() == 0xFF)
+ SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Opaque_Blitter, storage, storageSize, (device, paint));
+ else
+ SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Blitter, storage, storageSize, (device, paint));
+ break;
+
+ default:
+ SkASSERT(!"unsupported device config");
+ SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
+ }
+
+ if (shader3D)
+ {
+ void (*proc)(void*) = ((void*)storage == (void*)blitter) ? destroy_blitter : delete_blitter;
+ SkAutoCallProc tmp(blitter, proc);
+
+ blitter = SkNEW_ARGS(Sk3DBlitter, (blitter, shader3D, proc));
+ (void)tmp.detach();
+ }
+ return blitter;
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////
+
+const uint16_t gMask_0F0F = 0xF0F;
+const uint32_t gMask_00FF00FF = 0xFF00FF;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////
+
+SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint)
+ : INHERITED(device)
+{
+ fShader = paint.getShader();
+ SkASSERT(fShader);
+
+ fShader->ref();
+ fShader->beginSession();
+}
+
+SkShaderBlitter::~SkShaderBlitter()
+{
+ fShader->endSession();
+ fShader->unref();
+}
+