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authorGravatar mtklein <mtklein@google.com>2015-04-27 14:17:37 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-27 14:17:37 -0700
commit498856ebc6f22d7018071bd6696756d7cd077ab8 (patch)
tree31a434cf24d4f10506aae7e303f6dd0958d1103b /src/core/SkBlitRow_D32.cpp
parent376e9bc206b69d9190f38dfebb132a8769bbd72b (diff)
Revert of De-proc Color32 (patchset #4 id:60001 of https://codereview.chromium.org/1104183004/)
Reason for revert: MIPS Original issue's description: > De-proc Color32 > > Also strips SK_SUPPORT_LEGACY_COLOR32_MATH, > which is no longer needed. > > Seems handy to have SkTypes include the relevant intrinsics when > we know we've got them, but I'm not married to it. > > Locally this looks like a pointlessly small perf win, but I'm mostly > keen to get all the code together. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/376e9bc206b69d9190f38dfebb132a8769bbd72b TBR=reed@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1108163002
Diffstat (limited to 'src/core/SkBlitRow_D32.cpp')
-rw-r--r--src/core/SkBlitRow_D32.cpp105
1 files changed, 21 insertions, 84 deletions
diff --git a/src/core/SkBlitRow_D32.cpp b/src/core/SkBlitRow_D32.cpp
index 0b9e916e6e..ac01e427bf 100644
--- a/src/core/SkBlitRow_D32.cpp
+++ b/src/core/SkBlitRow_D32.cpp
@@ -131,99 +131,37 @@ SkBlitRow::Proc32 SkBlitRow::Factory32(unsigned flags) {
return proc;
}
-// Color32 uses the blend_256_round_alt algorithm from tests/BlendTest.cpp.
-// It's not quite perfect, but it's never wrong in the interesting edge cases,
-// and it's quite a bit faster than blend_perfect.
+SkBlitRow::Proc32 SkBlitRow::ColorProcFactory() {
+ SkBlitRow::ColorProc proc = PlatformColorProc();
+ if (NULL == proc) {
+ proc = Color32;
+ }
+ SkASSERT(proc);
+ return proc;
+}
+
+#define SK_SUPPORT_LEGACY_COLOR32_MATHx
+
+// Color32 and its SIMD specializations use the blend_256_round_alt algorithm
+// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the
+// interesting edge cases, and it's quite a bit faster than blend_perfect.
//
// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
-void SkBlitRow::Color32(SkPMColor dst[], const SkPMColor src[], int count, SkPMColor color) {
+void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst,
+ const SkPMColor* SK_RESTRICT src,
+ int count, SkPMColor color) {
switch (SkGetPackedA32(color)) {
case 0: memmove(dst, src, count * sizeof(SkPMColor)); return;
case 255: sk_memset32(dst, color, count); return;
}
unsigned invA = 255 - SkGetPackedA32(color);
+#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
+ unsigned round = 0;
+#else // blend_256_round_alt, good
invA += invA >> 7;
- SkASSERT(invA < 256); // We've already handled alpha == 0 above.
-
-#if defined(SK_ARM_HAS_NEON)
- uint16x8_t colorHigh = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8);
- uint16x8_t colorAndRound = vaddq_u16(colorHigh, vdupq_n_u16(128));
- uint8x8_t invA8 = vdup_n_u8(invA);
-
- // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels.
- auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t {
- uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA8),
- hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA8);
- return (uint32x4_t)
- vcombine_u8(vaddhn_u16(colorAndRound, lo), vaddhn_u16(colorAndRound, hi));
- };
-
- while (count >= 8) {
- uint32x4_t dst0 = kernel(vld1q_u32(src+0)),
- dst4 = kernel(vld1q_u32(src+4));
- vst1q_u32(dst+0, dst0);
- vst1q_u32(dst+4, dst4);
- src += 8;
- dst += 8;
- count -= 8;
- }
- if (count >= 4) {
- vst1q_u32(dst, kernel(vld1q_u32(src)));
- src += 4;
- dst += 4;
- count -= 4;
- }
- if (count >= 2) {
- uint32x2_t src2 = vld1_u32(src);
- vst1_u32(dst, vget_low_u32(kernel(vcombine_u32(src2, src2))));
- src += 2;
- dst += 2;
- count -= 2;
- }
- if (count >= 1) {
- vst1q_lane_u32(dst, kernel(vdupq_n_u32(*src)), 0);
- }
-
-#elif SK_CPU_SSE_LEVEL >= SK_CPU_LEVEL_SSE2
- __m128i colorHigh = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_set1_epi32(color));
- __m128i colorAndRound = _mm_add_epi16(colorHigh, _mm_set1_epi16(128));
- __m128i invA16 = _mm_set1_epi16(invA);
-
- // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels.
- auto kernel = [&](const __m128i& src4) -> __m128i {
- __m128i lo = _mm_mullo_epi16(invA16, _mm_unpacklo_epi8(src4, _mm_setzero_si128())),
- hi = _mm_mullo_epi16(invA16, _mm_unpackhi_epi8(src4, _mm_setzero_si128()));
- return _mm_packus_epi16(_mm_srli_epi16(_mm_add_epi16(colorAndRound, lo), 8),
- _mm_srli_epi16(_mm_add_epi16(colorAndRound, hi), 8));
- };
-
- while (count >= 8) {
- __m128i dst0 = kernel(_mm_loadu_si128((const __m128i*)(src+0))),
- dst4 = kernel(_mm_loadu_si128((const __m128i*)(src+4)));
- _mm_storeu_si128((__m128i*)(dst+0), dst0);
- _mm_storeu_si128((__m128i*)(dst+4), dst4);
- src += 8;
- dst += 8;
- count -= 8;
- }
- if (count >= 4) {
- _mm_storeu_si128((__m128i*)dst, kernel(_mm_loadu_si128((const __m128i*)src)));
- src += 4;
- dst += 4;
- count -= 4;
- }
- if (count >= 2) {
- _mm_storel_epi64((__m128i*)dst, kernel(_mm_loadl_epi64((const __m128i*)src)));
- src += 2;
- dst += 2;
- count -= 2;
- }
- if (count >= 1) {
- *dst = _mm_cvtsi128_si32(kernel(_mm_cvtsi32_si128(*src)));
- }
-#else // Neither NEON nor SSE2.
unsigned round = (128 << 16) + (128 << 0);
+#endif
while (count --> 0) {
// Our math is 16-bit, so we can do a little bit of SIMD in 32-bit registers.
@@ -234,6 +172,5 @@ void SkBlitRow::Color32(SkPMColor dst[], const SkPMColor src[], int count, SkPMC
src++;
dst++;
}
-#endif
}