aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkBitmapProcState.cpp
diff options
context:
space:
mode:
authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-23 16:16:55 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-23 16:16:55 +0000
commit6e5671d8c9b2d9885e351b631b1dfbb4ed403789 (patch)
treebb57851cce11e3881a9051265a7fbdd6c97cc37b /src/core/SkBitmapProcState.cpp
parent0ad7936b7bf9f4caefd5ff1bd40dc1b50adb76ab (diff)
Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)
Reason for revert: This is blocking the DEPS roll into Chromium. Failures can be seen here: http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333 Original issue's description: > Extract most of the mutable state of SkShader into a separate Context object. > > SkShader currently stores some state during draw calls via setContext(...). > Move that mutable state into a separate SkShader::Context class that is > constructed on demand for the duration of the draw. > > Calls to setContext() are replaced with createContext() which returns a context > corresponding to the shader object or NULL if the parameters to createContext > are invalid. > > TEST=out/Debug/dm > BUG=skia:1976 > > Committed: http://code.google.com/p/skia/source/detail?r=14216 > > Committed: http://code.google.com/p/skia/source/detail?r=14323 R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia:1976 Author: bsalomon@google.com Review URL: https://codereview.chromium.org/249643002 git-svn-id: http://skia.googlecode.com/svn/trunk@14326 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkBitmapProcState.cpp')
-rw-r--r--src/core/SkBitmapProcState.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
index eecfbbcc48..be87d832fd 100644
--- a/src/core/SkBitmapProcState.cpp
+++ b/src/core/SkBitmapProcState.cpp
@@ -360,6 +360,17 @@ bool SkBitmapProcState::lockBaseBitmap() {
return true;
}
+void SkBitmapProcState::endContext() {
+ SkDELETE(fBitmapFilter);
+ fBitmapFilter = NULL;
+ fScaledBitmap.reset();
+
+ if (fScaledCacheID) {
+ SkScaledImageCache::Unlock(fScaledCacheID);
+ fScaledCacheID = NULL;
+ }
+}
+
SkBitmapProcState::~SkBitmapProcState() {
if (fScaledCacheID) {
SkScaledImageCache::Unlock(fScaledCacheID);
@@ -388,7 +399,6 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
}
// The above logic should have always assigned fBitmap, but in case it
// didn't, we check for that now...
- // TODO(dominikg): Ask humper@ if we can just use an SkASSERT(fBitmap)?
if (NULL == fBitmap) {
return false;
}
@@ -477,7 +487,6 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
// shader will perform.
fMatrixProc = this->chooseMatrixProc(trivialMatrix);
- // TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never returns NULL.
if (NULL == fMatrixProc) {
return false;
}
@@ -519,7 +528,6 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
fPaintPMColor = SkPreMultiplyColor(paint.getColor());
break;
default:
- // TODO(dominikg): Should we ever get here? SkASSERT(false) instead?
return false;
}