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author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-04-23 16:16:55 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-04-23 16:16:55 +0000 |
commit | 6e5671d8c9b2d9885e351b631b1dfbb4ed403789 (patch) | |
tree | bb57851cce11e3881a9051265a7fbdd6c97cc37b /src/core/SkBitmapProcState.cpp | |
parent | 0ad7936b7bf9f4caefd5ff1bd40dc1b50adb76ab (diff) |
Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)
Reason for revert:
This is blocking the DEPS roll into Chromium. Failures can be seen here:
http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333
Original issue's description:
> Extract most of the mutable state of SkShader into a separate Context object.
>
> SkShader currently stores some state during draw calls via setContext(...).
> Move that mutable state into a separate SkShader::Context class that is
> constructed on demand for the duration of the draw.
>
> Calls to setContext() are replaced with createContext() which returns a context
> corresponding to the shader object or NULL if the parameters to createContext
> are invalid.
>
> TEST=out/Debug/dm
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14216
>
> Committed: http://code.google.com/p/skia/source/detail?r=14323
R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org
TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/249643002
git-svn-id: http://skia.googlecode.com/svn/trunk@14326 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkBitmapProcState.cpp')
-rw-r--r-- | src/core/SkBitmapProcState.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp index eecfbbcc48..be87d832fd 100644 --- a/src/core/SkBitmapProcState.cpp +++ b/src/core/SkBitmapProcState.cpp @@ -360,6 +360,17 @@ bool SkBitmapProcState::lockBaseBitmap() { return true; } +void SkBitmapProcState::endContext() { + SkDELETE(fBitmapFilter); + fBitmapFilter = NULL; + fScaledBitmap.reset(); + + if (fScaledCacheID) { + SkScaledImageCache::Unlock(fScaledCacheID); + fScaledCacheID = NULL; + } +} + SkBitmapProcState::~SkBitmapProcState() { if (fScaledCacheID) { SkScaledImageCache::Unlock(fScaledCacheID); @@ -388,7 +399,6 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { } // The above logic should have always assigned fBitmap, but in case it // didn't, we check for that now... - // TODO(dominikg): Ask humper@ if we can just use an SkASSERT(fBitmap)? if (NULL == fBitmap) { return false; } @@ -477,7 +487,6 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { // shader will perform. fMatrixProc = this->chooseMatrixProc(trivialMatrix); - // TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never returns NULL. if (NULL == fMatrixProc) { return false; } @@ -519,7 +528,6 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { fPaintPMColor = SkPreMultiplyColor(paint.getColor()); break; default: - // TODO(dominikg): Should we ever get here? SkASSERT(false) instead? return false; } |