aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/Sk4pxXfermode.h
diff options
context:
space:
mode:
authorGravatar mtklein <mtklein@chromium.org>2015-06-29 12:16:26 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-29 12:16:26 -0700
commit823b2a76e24bcac23e984dff025a7d53fc4aa584 (patch)
tree2f56a73373409dca67535e710ac0eba8d7f7a5d8 /src/core/Sk4pxXfermode.h
parentb743c6679abeeeab998a1147fd6aefd3b4d1fcd9 (diff)
SoftLight with SkPMFloat
SSE speeds up about 4.5x over existing integer SSE, NEON speeds up about 3x over serial integer code. We expect 1-2 bit component diffs in the usual GMs. Still guarded by SK_SUPPORT_LEGACY_XFERMODES, which I'll now try to lift in Chrome. BUG=skia: Committed: https://skia.googlesource.com/skia/+/3e47d49b46b3ab62071218ef3dd44642c9713e04 CQ_EXTRA_TRYBOTS=client.skia:Test-ChromeOS-GCC-Daisy-CPU-NEON-Arm7-Debug-Trybot Review URL: https://codereview.chromium.org/1221493002
Diffstat (limited to 'src/core/Sk4pxXfermode.h')
-rw-r--r--src/core/Sk4pxXfermode.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/core/Sk4pxXfermode.h b/src/core/Sk4pxXfermode.h
index e40d2ebb30..98b0bd901f 100644
--- a/src/core/Sk4pxXfermode.h
+++ b/src/core/Sk4pxXfermode.h
@@ -141,6 +141,31 @@ XFERMODE(ColorBurn) {
otherwise));
return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
}
+XFERMODE(SoftLight) {
+ auto sa = s.alphas(),
+ da = d.alphas(),
+ isa = Sk4f(1)-sa,
+ ida = Sk4f(1)-da;
+
+ // Some common terms.
+ auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)),
+ s2 = Sk4f(2)*s,
+ m4 = Sk4f(4)*m;
+
+ // The logic forks three ways:
+ // 1. dark src?
+ // 2. light src, dark dst?
+ // 3. light src, light dst?
+ auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1.
+ darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2.
+ liteDst = m.sqrt() - m, // Used in case 3.
+ liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst); // Case 2 or 3?
+
+ auto alpha = s + d*isa;
+ auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); // Case 1 or 2/3?
+
+ return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1);
+}
#undef XFERMODE
// A reasonable fallback mode for doing AA is to simply apply the transfermode first,
@@ -244,6 +269,7 @@ static SkProcCoeffXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfermode
case SkXfermode::kColorDodge_Mode: return SkTPMFloatXfermode<ColorDodge>::Create(rec);
case SkXfermode::kColorBurn_Mode: return SkTPMFloatXfermode<ColorBurn>::Create(rec);
+ case SkXfermode::kSoftLight_Mode: return SkTPMFloatXfermode<SoftLight>::Create(rec);
#endif
default: break;
}