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author | scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-08-14 15:20:01 +0000 |
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committer | scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-08-14 15:20:01 +0000 |
commit | 3e26bd0c357d849ff40b092decd7a5c46ec2ada4 (patch) | |
tree | d8ba75d3d1c99f4af9eb15b314023e1b6728fd11 /src/core/ARGB32_Clamp_Bilinear_BitmapShader.h | |
parent | 6d552ee5f56e76da6ba244df0f0df2234f2d8977 (diff) |
Check in r5063 again, along with fix for tests.
Thank you to Android build, for catching the problem, which would
show up elsewhere. Now we access entry->fStorageSlot before
deleting entry.
(Original message:)
Use the SkBitmapHeap to handle SkBitmaps in SkGPipe cross process.
Required moving the LRU handles from SkBitmapHeapEntry to LookupEntry.
Allows simplification of drawBitmap* calls in SkGPipeCanvas.
Review URL: https://codereview.appspot.com/6453113
git-svn-id: http://skia.googlecode.com/svn/trunk@5081 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/ARGB32_Clamp_Bilinear_BitmapShader.h')
0 files changed, 0 insertions, 0 deletions