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authorGravatar Leon Scroggins III <scroggo@google.com>2017-06-07 12:31:51 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-07 20:15:17 +0000
commit33deb7ed4d583c88187ba240efb749e9a1fd6843 (patch)
treecf70e6f7dbd360853b84e16d586f5b8811b68c8f /src/codec/SkCodecAnimationPriv.h
parent9982c4eb76af58e18df2cd3dd81913439f1b6157 (diff)
Make SkCodec more flexible about its required frame
SkCodec sets fRequiredFrame to be the earliest possible frame that a given frame can depend on. e.g. - Frame A fills the screen, Keep - Frame B does not cover A, Keep - Frame C covers B but not A, and is opaque Frame C can depend on either A or B. SkCodec already reports that C depends on A. This CL allows a client of SkCodec to use either A or B to create C. Also expose the DisposalMethod. Since any frame between A and C can be used to create C except for DisposePrevious frames, the client needs to be able to know the disposal method so they do not try to use such a frame to create C. Further, the disposal method can be used to give the client a better idea whether they will continue to need a frame. (e.g. if frame i is DisposePrevious and depends on i-1, the client may not want to steal i-1 to create i, since i+1 may also depend on i-1.) TODO: Share code for decoding prior frames between GIF and WEBP Change-Id: I91a5ae22ba3d8dfbe0bde833fa67ae3da0d81ed6 Reviewed-on: https://skia-review.googlesource.com/13722 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Chris Blume <cblume@chromium.org> Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
Diffstat (limited to 'src/codec/SkCodecAnimationPriv.h')
-rw-r--r--src/codec/SkCodecAnimationPriv.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/codec/SkCodecAnimationPriv.h b/src/codec/SkCodecAnimationPriv.h
new file mode 100644
index 0000000000..233a79b211
--- /dev/null
+++ b/src/codec/SkCodecAnimationPriv.h
@@ -0,0 +1,32 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkCodecAnimationPriv_DEFINED
+#define SkCodecAnimationPriv_DEFINED
+
+namespace SkCodecAnimation {
+ /**
+ * How to blend the current frame.
+ */
+ enum class Blend {
+ /**
+ * Blend with the prior frame. This is the typical case, supported
+ * by all animated image types.
+ */
+ kPriorFrame,
+
+ /**
+ * Do not blend.
+ *
+ * This frames pixels overwrite previous pixels "blending" with
+ * the background color of transparent.
+ */
+ kBG,
+ };
+
+}
+#endif // SkCodecAnimationPriv_DEFINED