diff options
author | Brian Salomon <bsalomon@google.com> | 2018-02-20 14:05:36 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-02-20 19:30:13 +0000 |
commit | c320b1576850745a1011ada0bcef3de5f9b9f649 (patch) | |
tree | 125778e9a92ac1deed777367921475fafa45ada2 /src/atlastext | |
parent | adb4fcbbfdbf8ab6a76c1115073f3ddec5a8f3ca (diff) |
Introduce GrColorType
This begins the journey towards using different types to refer to CPU data and GPU texture formats. This is one part of removing GrPixelConfig and more directly using GL/VK texture formats
GrColorType represents a particular layout of color/gray/alpha channels in CPU memory. It does not refer to texture formats or sRGB-encoding. It is basically SkColorType specialized to the GPU backend with some formats added and some removed.
Read/WritePixel interfaces use GrColorType to describe the CPU side of the transaction.
There's still a lot of punting to GrPixelConfig in API-specific code. There's a lot more to be done.
Bug: 6718
Bug: 7580
Change-Id: I8d813ae9a4416a06596f22a4b87da02091989718
Reviewed-on: https://skia-review.googlesource.com/107264
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/atlastext')
-rw-r--r-- | src/atlastext/SkInternalAtlasTextContext.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/atlastext/SkInternalAtlasTextContext.cpp b/src/atlastext/SkInternalAtlasTextContext.cpp index 58b8788943..a2855314e6 100644 --- a/src/atlastext/SkInternalAtlasTextContext.cpp +++ b/src/atlastext/SkInternalAtlasTextContext.cpp @@ -95,8 +95,8 @@ void SkInternalAtlasTextContext::flush() { } GrDeferredTextureUploadWritePixelsFn writePixelsFn = [this](GrTextureProxy* proxy, int left, int top, int width, int height, - GrPixelConfig config, const void* data, size_t rowBytes) -> bool { - SkASSERT(kAlpha_8_GrPixelConfig == config); + GrColorType colorType, const void* data, size_t rowBytes) -> bool { + SkASSERT(GrColorType::kAlpha_8 == colorType); SkASSERT(proxy == this->fDistanceFieldAtlas.fProxy); void* handle = fDistanceFieldAtlas.fTextureHandle; this->fRenderer->setTextureData(handle, data, left, top, width, height, rowBytes); |