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author | jvanverth <jvanverth@google.com> | 2015-10-15 10:31:51 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-10-15 10:31:51 -0700 |
commit | 9617431dfe856ff50a4e4954262c8f526e128bb7 (patch) | |
tree | 8617b5b594eeb88f4db2cf26796be88dc9c7c045 /site | |
parent | c9dd93cd5bf72a236a14693b04f5e5c983e32ba4 (diff) |
Update iOS docs
BUG=skia:
NOTRY=true
DOCS_PREVIEW= https://skia.org/?cl=1399533005
Review URL: https://codereview.chromium.org/1399533005
Diffstat (limited to 'site')
-rw-r--r-- | site/user/quick/ios.md | 206 |
1 files changed, 119 insertions, 87 deletions
diff --git a/site/user/quick/ios.md b/site/user/quick/ios.md index e060a28725..a8c7fd8be2 100644 --- a/site/user/quick/ios.md +++ b/site/user/quick/ios.md @@ -1,104 +1,136 @@ iOS === +The following has been tested on MacOS Yosemite with Xcode version 6.3. + +Quickstart +---------- + +1. Install [XCode](http://developer.apple.com/xcode/). + +2. Install depot tools. + + <!--?prettify lang=sh?--> + + git clone 'https://chromium.googlesource.com/chromium/tools/depot_tools.git' + export PATH="${PWD}/depot_tools:${PATH}" + +3. Get Skia. + + <!--?prettify lang=sh?--> + + git clone 'https://skia.googlesource.com/skia' + cd skia + +4. Create the project files. + + <!--?prettify lang=sh?--> + + GYP_DEFINES="skia_os='ios' skia_arch_type='arm' armv7=1 arm_neon=0" ./gyp_skia + +5. Build and run SampleApp. + + <!--?prettify lang=sh?--> + + xed out/gyp/SampleApp.xcodeproj # opens the SampleApp project in Xcode + Prerequisites ------------- -_These steps should closely follow building on Mac OS X. Those steps seem slightly out of date._ +Make sure the following have been installed: -Build and run SampleApp in the XCode IDE ----------------------------------------- + * XCode (Apple's development environment): required + * publicly available at http://developer.apple.com/xcode/ + * add the optional Unix Tools to the install so you get the make command line tool. + * Chromium depot_tools: required to download the source and dependencies + * http://www.chromium.org/developers/how-tos/depottools + * You will need an Apple developer account if you wish to run on an iOS device. + * A tool such as [ios-deploy](https://github.com/phonegap/ios-deploy) is also useful for pulling output from an iOS device. + +Check out the source code +------------------------- + +See the instructions [here](../download). + +Generate XCode projects +----------------------- + +We use the open-source gyp tool to generate XCode projects (and analogous +build scripts on other platforms) from our multiplatform "gyp" files. -### XCode 4.5 +Before building, make sure that gyp knows to create an XCode project or ninja +build files. If you leave GYP_GENERATORS undefined it will assume the +following default: + GYP_GENERATORS="ninja,xcode" -To build SampleApp on XCode 4.5 using the IDE these steps should work: +Or you can set it to `xcode` alone, if you like. + +You can then generate the Xcode projects by running: GYP_DEFINES="skia_os='ios' skia_arch_type='arm' armv7=1 arm_neon=0" ./gyp_skia - xed out/gyp/SampleApp.xcodeproj # opens the SampleApp project in the IDE -Note that if you run make at the command line the gyp\_skia script will rerun -and you'll lose the effect of the GYP\_DEFINES. To avoid this do: +Alternatively, you can do: export GYP_DEFINES="skia_os='ios' skia_arch_type='arm' armv7=1 arm_neon=0" + ./gyp_skia + +Build and run tests +------------------- + +The 'dm' test program is wrapped in an app called iOSShell. The project for iOSShell is at out/gyp/iOSShell.xcodeproj. +Running this app with the flag '--dm' will run unit tests and golden master images. Other arguments to the standard 'dm' +test program can also be passed in. + +To launch the iOS app on a device from the command line you can use a tool such as [ios-deploy](https://github.com/phonegap/ios-deploy): + + xcodebuild -project out/gyp/iOSShell.xcodeproj -configuration Debug + ios-deploy --bundle xcodebuild/Debug-iphoneos/iOSShell.app -I -d --args "--dm <dm_args>" + +The usual mode you want for testing is Debug mode (SK_DEBUG is defined, and +debug symbols are included in the binary). If you would like to build the +Release version instead: + + xcodebuild -project out/gyp/iOSShell.xcodeproj -configuration Release + ios-deploy --bundle xcodebuild/Release-iphoneos/iOSShell.app -I -d --args "--dm <dm_args>" + +Build and run nanobench (performance tests) +------------------------------------------- + +The 'nanobench' test program is also wrapped in iOSShell.app. Passing in the flag '--nanobench' will run these tests. + +Here's an example of running nanobench from the command line. We will build with the "Release" configuration, since we are running performance tests. + + xcodebuild --project out/gyp/iOSShell.xcodeproj -configuration Release + ios-deploy --bundle xcodebuild/Release-iphoneos/iOSShell.app -I -d --args "--nanobench <nanobench_args>" + +Build and run SampleApp in the XCode IDE +---------------------------------------- + + * Run gyp_skia as described above. + * In the Finder, navigate to $SKIA_INSTALLDIR/trunk/out/gyp + * Double-click SampleApp.xcodeproj ; this will launch XCode and open the SampleApp project + * Make sure the SampleApp target is selected, and choose an iOS device to run on + * Click the “Build and Run” button in the top toolbar + * Once the build is complete, launching the app will display a window with lots of shaded text examples. On the upper left there is a drop down +menu that allows you to cycle through different test pages. On the upper right there is a dialog with a set of options, including different +rendering methods for each test page. + +Provisioning +------------ + +To run the Skia apps on an iOS device rather than using the simulator, you will need a developer account and a provisioning profile. See +[Launching Your App on Devices](https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/LaunchingYourApponDevices/LaunchingYourApponDevices.html) for more information. + +Managing App Data +----------------- +By default, the iOS apps will look for resource files in the Documents/resources folder of the app and write any output files to Documents/. To upload resources +so that the app can read them you can use a tool such as [ios-deploy](https://github.com/phonegap/ios-deploy). For example: + + ios-deploy --bundle_id 'com.google.SkiaSampleApp' --upload resources/baby_tux.png --to Documents/resources/baby_tux.png + +You can use the same tool to download log files and golden master (GM) images: -### XCode 3 - -Use GYP\_DEFINES to tell gyp\_skia how to build for iOS. Here's a bash shell -snippet that sets the world up to build SampleApp with XCode 3: - - function buildSampleApp() - { - sdkVersion="4.3" - if [[ "$1" == "sim" ]] ; then - export GYP_DEFINES="skia_os='ios' skia_arch_type='x86' \ - ios_sdk_dir='/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator' \ - ios_sdk_version='$sdkVersion'" - elif [[ "$1" == "iphone" ]] ; then - export GYP_DEFINES="skia_os='ios' skia_arch_type='arm' armv7='1' arm_neon='0' \ - ios_sdk_dir='/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS' \ - ios_sdk_version='$sdkVersion'" - elif [[ "$1" == "mac" ]] ; then - export GYP_DEFINES="" - else - echo "buildSampleApp expects 'sim', 'iphone', or 'mac'" - fi - if [[ "$1" == "sim" ]] || [[ "$1" == "iphone" ]] || [[ "$1" == "mac" ]] ; then - save=`pwd` - cd /chrome/nih/skia/trunk - echo "$GYP_DEFINES ./gyp_skia gyp/SampleApp.gyp" - ./gyp_skia gyp/SampleApp.gyp - cd $save - fi - if [[ "$1" == "sim" ]] ; then - setiossdk iphonesimulator$sdkVersion - elif [[ "$1" == "iphone" ]] ; then - setiossdk iphoneos$sdkVersion - fi - } - -The script function setiossdk called by buildSampleApp is a -not-completely-working hackery. When gyp builds an iOS-targeted project, it is -hard-coded for the iOS simulator. To point the project at either the iOS -simulator, or an iOS device, the project file must be opened to create a -custom pbxuser file. - -This is accomplished by: - - function setiossdk() - { - osascript -e 'tell app "Xcode" to quit' - osascript -e 'repeat until appIsRunning("Xcode") is false' -e \ - 'do shell script "sleep 1"' -e 'end repeat' - save=`pwd` - skia - cd out/gyp - for project in *.xcodeproj; do - open $project - done - osascript -e 'tell app "Xcode" to quit' - osascript -e 'repeat until appIsRunning("Xcode") is false' -e \ - 'do shell script "sleep 1"' -e 'end repeat' - for project in *.xcodeproj; do - lsave=`pwd` - cd $project - filename=`eval whoami`.pbxuser - while [[ ! -s $filename ]] ; do - sleep 1 - echo -n "." - done - sed -e '/activeSDKPreference/ d' <$filename | sed -e '/activeTarget/ i\ - \ activeSDKPreference = '$1';' >x$filename - if [[ -s x$filename ]] ; then - mv x$filename $filename - else - echo "mv x$filename $project/$filename failed" - fi - cd $lsave - done - open SampleApp.xcodeproj - cd $save - } - -In particular, the calls to osascript to wait for Xcode to quit use faulty syntax. + ios-deploy --bundle_id 'com.google.iOSShell' --download=/Documents --to ./my_download_location +Alternatively, you can put resources and other files in the bundle of the application. In this case, you'll need to run the app with the option '--resourcePath .'
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