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authorGravatar Cary Clark <caryclark@skia.org>2017-08-03 17:14:08 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-03 21:36:08 +0000
commitbad5ad7d601b217396ed17ba914172323d62cfe5 (patch)
tree6bb5437585bb79fb9ec182ae606b77f7c5de0c4d /site/user/api/SkPath_Reference.md
parent161f9a6dc65ff04bb63ef29815b8af881963571b (diff)
canvas include checkpoint
All fixes to bookmaker to allow creating SkCanvas.h Docs-Preview: https://skia.org/?cl=29022 TBR=caryclark@google.com Bug: skia: 6898 Change-Id: If10638fbc77cfe680f21868c97f9c0643b87ebf9 Reviewed-on: https://skia-review.googlesource.com/29022 Commit-Queue: Cary Clark <caryclark@skia.org> Reviewed-by: Cary Clark <caryclark@skia.org>
Diffstat (limited to 'site/user/api/SkPath_Reference.md')
-rw-r--r--site/user/api/SkPath_Reference.md10
1 files changed, 5 insertions, 5 deletions
diff --git a/site/user/api/SkPath_Reference.md b/site/user/api/SkPath_Reference.md
index c4eb275438..897e92cbff 100644
--- a/site/user/api/SkPath_Reference.md
+++ b/site/user/api/SkPath_Reference.md
@@ -832,7 +832,7 @@ enum <a href="bmh_SkPath_Reference?cl=9919#Convexity">Convexity</a> {
<a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> is convex if it contains one <a href="bmh_SkPath_Reference?cl=9919#Contour">Contour</a> and <a href="bmh_SkPath_Reference?cl=9919#Contour">Contour</a> loops no more than
360 degrees, and <a href="bmh_SkPath_Reference?cl=9919#Contour">Contour</a> angles all have same <a href="bmh_SkPath_Reference?cl=9919#Direction">Direction</a>. Convex <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a>
-may have better performance and require fewer resources on <a href="bmh_undocumented?cl=9919#GPU">GPU Surface</a>.
+may have better performance and require fewer resources on <a href="bmh_undocumented?cl=9919#GPU_Surface">GPU Surface</a>.
<a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> is concave when either at least one <a href="bmh_SkPath_Reference?cl=9919#Direction">Direction</a> change is clockwise and
another is counterclockwise, or the sum of the changes in <a href="bmh_SkPath_Reference?cl=9919#Direction">Direction</a> is not 360
@@ -998,7 +998,7 @@ bool isOval(SkRect* rect, Direction* dir = nullptr, unsigned* start = nullptr) c
<a href="bmh_SkPath_Reference?cl=9919#addRoundRect">addRoundRect</a>, <a href="bmh_SkPath_Reference?cl=9919#addRRect">addRRect</a>. <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> constructed with <a href="bmh_SkPath_Reference?cl=9919#conicTo">conicTo</a> or <a href="bmh_SkPath_Reference?cl=9919#rConicTo">rConicTo</a> will not
return true though <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> draws <a href="bmh_undocumented?cl=9919#Oval">Oval</a>.
-<a href="bmh_SkPath_Reference?cl=9919#isOval">isOval</a> triggers performance optimizations on some <a href="bmh_undocumented?cl=9919#GPU">GPU Surface</a> implementations.
+<a href="bmh_SkPath_Reference?cl=9919#isOval">isOval</a> triggers performance optimizations on some <a href="bmh_undocumented?cl=9919#GPU_Surface">GPU Surface</a> implementations.
### Parameters
@@ -1039,7 +1039,7 @@ bool isRRect(SkRRect* rrect, Direction* dir = nullptr, unsigned* start = nullptr
is not empty, not <a href="bmh_undocumented?cl=9919#Rect">Rect</a>, and not <a href="bmh_undocumented?cl=9919#Oval">Oval</a>. <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> constructed with other other calls
will not return true though <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> draws <a href="bmh_undocumented?cl=9919#Round_Rect">Round Rect</a>.
-<a href="bmh_SkPath_Reference?cl=9919#isRRect">isRRect</a> triggers performance optimizations on some <a href="bmh_undocumented?cl=9919#GPU">GPU Surface</a> implementations.
+<a href="bmh_SkPath_Reference?cl=9919#isRRect">isRRect</a> triggers performance optimizations on some <a href="bmh_undocumented?cl=9919#GPU_Surface">GPU Surface</a> implementations.
### Parameters
@@ -1274,8 +1274,8 @@ to inform <a href="bmh_undocumented?cl=9919#Device">Device</a> that the path nee
Mark animating <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> volatile to improve performance.
Mark unchanging <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> non-volative to improve repeated rendering.
-<a href="bmh_undocumented?cl=9919#Raster">Raster Surface</a> <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> draws are affected by volatile for some shadows.
-<a href="bmh_undocumented?cl=9919#GPU">GPU Surface</a> <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> draws are affected by volatile for some shadows and concave geometries.
+<a href="bmh_undocumented?cl=9919#Raster_Surface">Raster Surface</a> <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> draws are affected by volatile for some shadows.
+<a href="bmh_undocumented?cl=9919#GPU_Surface">GPU Surface</a> <a href="bmh_SkPath_Reference?cl=9919#Path">Path</a> draws are affected by volatile for some shadows and concave geometries.
### Parameters