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authorGravatar Mike Klein <mtklein@chromium.org>2017-05-08 15:17:57 -0400
committerGravatar Mike Klein <mtklein@chromium.org>2017-05-08 23:40:14 +0000
commit892af1ec7bb0deb5f40557a0d4838df9dd74a0b6 (patch)
tree57a3ce64689e0ce3a291dbe17d72bcee5472997d /site/dev
parent449d78f5a8e73407b314aa6cb4e60a8273f0d410 (diff)
add a guide to contributing to SkJumper
Change-Id: Icd40cf5eff3d2156a3ca00d7950059d5b77f48bf Reviewed-on: https://skia-review.googlesource.com/15890 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
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+Contributing to SkJumper
+========================
+
+SkJumper is the execution engine of SkRasterPipeline, a system we've been using
+to accelerate CPU-bound work inside Skia, most notably color-space conversions
+and color-correct drawing.
+
+(This is where I'd put my link to design document if I had one...)
+
+SkJumper is more annoying to contribute to than most Skia code because of its
+offline compilation step. `src/jumper/build_stages.py` compiles
+`src/jumper/SkJumper_stages.cpp` several different ways and parses the object
+files it generates into `src/jumper/SkJumper_generated.S` and
+`src/jumper/SkJumper_generated_win.S`. This document is designed to guide you
+through this process and ease some of that annoyance.
+
+One-time Setup
+--------------
+
+To run `build_stages.py` you need Clang 4.0 and objdump, and probably want
+ccache. It's best that Clang is exactly the same version we typically use (as
+of writing 4.0.0) and you'll need objdump to be compiled with support for
+x86-64, ARMv7, and ARMv8.
+
+The easiest way to satisfy these contraints is to get your hands on a Mac and
+install [Homebrew](https://brew.sh). Once you have `brew` installed, run this
+to get the tools you need:
+
+ $ brew install llvm binutils ccache
+
+Running `build_stages.py`
+-------------------------
+
+With your tools installed, try a no-op run of `build_stages.py`:
+
+ $ python src/jumper/build_stages.py path/to/clang-4.0 path/to/gobjdump path/to/ccache
+ $ git status
+
+When you run `git status` you should see a bunch of untracked `.o` files
+sitting in skia/, and no changes to `src/jumper/SkJumper_generated*.S`.
+That's good. Those object files are the intermediates we parse to produce
+the assembly files. We just leave them around in case you want to look at
+them yourself. If you don't like them, it's safe to just
+
+ $ rm \*.o
+
+If `clang-4.0`, `gobjdump`, and `ccache` are on your path, `build_stages.py`
+should find them without you needing to pass them on the command line.
+
+Make A Change
+-------------
+
+Let's use the `from_srgb` stage as a little playground to make a real change.
+Linearizing sRGB encoded bytes is slow, so let's pretend we've decided to trade
+quality for speed, approximating the existing implementation with a simple square.
+
+Open up `SkJumper_stages.cpp` and find the `from_srgb` stage. It'll look like
+
+ STAGE(from_srgb) {
+ ...
+ }
+
+Let's replace whatever's there with our fast approximation:
+
+ STAGE(from_srgb) {
+ r *= r;
+ g *= g;
+ b *= b;
+ }
+
+When you save and re-run `build_stages.py`, you should now see changes to
+`src/jumper/SkJumper_generated.S` and `src/jumper/SkJumper_generated_win.S`.
+If you can't read assembly, no big deal. If you can, run `git diff`. You
+should see the various `sk_from_srgb_*` functions get dramatically simpler,
+something like three multiplies and a couple other bookkeeping instructions.
+
+It's not unusual for isolated changes in one stage to cause seemingly unrelated
+changes in another. When adding or removing any code you'll usually see all
+the comments in branch instructions change a little bit, but the actual
+instruction on the left won't change. When adding or removing uses of
+constants, you'll often see both the comment and instruction on the left change
+for other loads of constants from memory, especially on x86-64. You'll also
+see some code that looks like garbage change; those are the constants. If
+any of this worries you, please do go running to someone who knows more for
+help, but odds are everything is fine.
+
+At this point you can re-build Skia, run DM, compare images, etc. as normal.
+Any time you change `SkJumper_stages.cpp`, you need to re-run `build_stages.py`
+for those changes to take effect. Believe me, I'd bake this into our GN build
+if I could figure out a way.
+
+Adding a new Stage
+------------------
+
+Adding a new stage is a lot like changing an existing stage. Edit
+`SkJumper_stages.cpp`, run `build_stages.py`, build Skia, test, repeat until
+correct.
+
+You'll just need to also edit `SkRasterPipeline.h` to add your new stage to the
+macro listing all the stages. The stage name is the handle normal Skia code
+uses to refer to the stage abstractly, and the wiring between
+`SkRasterPipeline::foo` and `STAGE(foo) { ... }` should work automatically.