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authorGravatar robertphillips <robertphillips@google.com>2015-07-30 05:09:17 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-30 05:09:17 -0700
commit640898f5881df1fd56d306190608dd79b1f32044 (patch)
tree58e24fcee1e3278c11d9fabe6d55948d1df1372c /samplecode
parenta15cd9cb7fad31b93cd44541993b69bd5d006582 (diff)
Update SkLightingShader to take a localMatrix
W/o this we can't draw lit objects anywhere but the origin. Review URL: https://codereview.chromium.org/1253223003
Diffstat (limited to 'samplecode')
-rwxr-xr-xsamplecode/SampleLighting.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
index 079cb68708..3cda0c6a56 100755
--- a/samplecode/SampleLighting.cpp
+++ b/samplecode/SampleLighting.cpp
@@ -41,7 +41,7 @@ public:
fAmbientColor = SkColorSetRGB(0x1f, 0x1f, 0x1f);
fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
- light, fAmbientColor));
+ light, fAmbientColor, nullptr));
}
virtual ~LightingView() {}
@@ -67,7 +67,7 @@ protected:
light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
- light, fAmbientColor));
+ light, fAmbientColor, nullptr));
SkPaint paint;
paint.setShader(fShader);