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authorGravatar djsollen@google.com <djsollen@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-20 14:24:38 +0000
committerGravatar djsollen@google.com <djsollen@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-20 14:24:38 +0000
commit166e653f67f3fffc3846184a25ce45ab083f07a2 (patch)
tree1888ff8d2ec6bb24dd5ee216d96c7a8996be8b46 /samplecode
parent7c3578ac7a3bbec220e9ad7e03dead5f3341ccfb (diff)
Fix scaling issue when drawing text on a path.
If the paint is stroked and the font size is small we were incorrectly rendering the sample text. Review URL: https://codereview.appspot.com/5844060 git-svn-id: http://skia.googlecode.com/svn/trunk@3437 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'samplecode')
-rw-r--r--samplecode/SampleTextOnPath.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/samplecode/SampleTextOnPath.cpp b/samplecode/SampleTextOnPath.cpp
index 2899e7c8e9..91100a64ee 100644
--- a/samplecode/SampleTextOnPath.cpp
+++ b/samplecode/SampleTextOnPath.cpp
@@ -28,8 +28,8 @@ static void textStrokePath(SkCanvas* canvas) {
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(0xFFFF0000);
- paint.setTextSize(SkFloatToScalar(0.065f));
- paint.setStrokeWidth(SkFloatToScalar(.01f));
+ paint.setTextSize(SkFloatToScalar(0.085f));
+ paint.setStrokeWidth(SkFloatToScalar(.005f));
canvas->drawPath(path, paint);