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authorGravatar ericrk <ericrk@chromium.org>2015-07-21 14:06:16 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-21 14:06:16 -0700
commit7a787b47437043aacc2d476beab2f531bc02fe9d (patch)
tree296b2f659c4f09f1834390b4ea2a32d97fffe3a9 /samplecode/SampleRegion.cpp
parentcd94d7341f454ba7acb090f63ef99fdbf5bba415 (diff)
Revert of Bilinear optimization for 1D convolution. (patchset #5 id:200001 of https://codereview.chromium.org/1216623003/)
Reason for revert: Ok, I am now seeing a couple issues. going to revert and investigate further. Original issue's description: > Bilinear optimization for 1D convolution. > > Splits GrGLConvolutionEffect into GrGLBilerpConvolutionEffect and > GrGLBoundedConvolutionEffect. When doing a non-bounded convolution we now > always use the GrGLBilerpConvolutionEffect which uses bilinear filtering to > perform half as many samples in the texture. > > BUG=skia:3986 > > Committed: https://skia.googlesource.com/skia/+/91abe10af417148939548551e210c001022d3bda > > Committed: https://skia.googlesource.com/skia/+/0f38612b0facf585854aba4556433b858cbf7da8 TBR=bsalomon@google.com,senorblanco@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3986 Review URL: https://codereview.chromium.org/1247063005
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