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author | hstern <hstern@google.com> | 2016-06-15 09:13:34 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-06-15 09:13:35 -0700 |
commit | 9bd4c693020bb440464ae12ae05e8e8f97568ee0 (patch) | |
tree | 60cd5c367438c52f4f07a98ce7c1fca4baba434c /samplecode/SampleQuadStroker.cpp | |
parent | f130b8299ba47085bdc0e5443fdec492191978ed (diff) |
Add SampleApp that shows problems in stroking
- When the stroke width gets too big the raster algorithm produces
incorrect output
- This also causes the GPU path to produce incorrect output if the width
is larger than an arbitrary limit in GrAALinearizingConvexPathRenderer
(which is the renderer used for this specific geometry)
- Other non-convex geometries probably also produce strange results
BUG=skia:5405,skia:5406
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2060903002
Review-Url: https://codereview.chromium.org/2060903002
Diffstat (limited to 'samplecode/SampleQuadStroker.cpp')
0 files changed, 0 insertions, 0 deletions