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author | vbuzinov <vbuzinov@nvidia.com> | 2015-06-12 08:59:45 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-06-12 08:59:45 -0700 |
commit | dded69693dd3779f081326cde24c3954505b129d (patch) | |
tree | 0cfc3a16d31093185082268ab16599edb7c0464f /samplecode/SampleManyRects.cpp | |
parent | 57856a1f589bea64ed84535efed0668221060f9b (diff) |
Implement support for mixed sampled render targets
Adds a new FBO type kStencil_MSFBOType that is selected whenever
NV_framebuffer_mixed_samples extension is available. In this new
FBO type a non-msaa color buffer is created with a multisampled
stencil buffer attachment.
Replaces numSamples() with separate numColorSamples and numStencilSamples
methods in RenderTarget.
In mixed samples mode non-MSAA codepaths are used to draw simple shapes,
while NVPR-rendered paths and text are rendered with a multisampled
stencil.
BUG=skia:3177
Review URL: https://codereview.chromium.org/1001503002
Diffstat (limited to 'samplecode/SampleManyRects.cpp')
0 files changed, 0 insertions, 0 deletions