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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-28 14:55:39 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-28 14:55:39 +0000
commit9c9005a347e9996f357bd79591bd34f74f8bbc66 (patch)
tree5e03fa9c44510f969be6dee9641968574dbed932 /samplecode/SampleLayers.cpp
parentc76a4b2a81b5c502ded23dee1e0c5d762028d5cf (diff)
Move SkShader::fLocalMatrix into SkShader constructor.
As a first step towards removing SkShader::setLocalMatrix, which will make SkShader thread-safe, remove calls to setLocalMatrix that happen immediately after the shader is being created. Instead, pass the matrix into the constructor or factory method. BUG=skia:1976 R=scroggo@google.com, reed@google.com, skyostil@google.com, mtklein@google.com Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/245963010 git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'samplecode/SampleLayers.cpp')
-rw-r--r--samplecode/SampleLayers.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/samplecode/SampleLayers.cpp b/samplecode/SampleLayers.cpp
index 3ae543915c..51f02a1ade 100644
--- a/samplecode/SampleLayers.cpp
+++ b/samplecode/SampleLayers.cpp
@@ -27,10 +27,11 @@
#include "SkXfermode.h"
#include "SkDrawFilter.h"
-static void make_paint(SkPaint* paint) {
+static void make_paint(SkPaint* paint, const SkMatrix& localMatrix) {
SkColor colors[] = { 0, SK_ColorWHITE };
SkPoint pts[] = { { 0, 0 }, { 0, SK_Scalar1*20 } };
- SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
+ SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode,
+ NULL, 0, &localMatrix);
paint->setShader(s)->unref();
paint->setXfermodeMode(SkXfermode::kDstIn_Mode);
@@ -104,19 +105,16 @@ static void test_fade(SkCanvas* canvas) {
dump_layers("outside layer alpha", canvas);
// now apply an effect
+ SkMatrix m;
+ m.setScale(SK_Scalar1, -SK_Scalar1);
+ m.postTranslate(0, SkIntToScalar(100));
SkPaint paint;
- make_paint(&paint);
+ make_paint(&paint, m);
r.set(0, 0, SkIntToScalar(100), SkIntToScalar(20));
// SkDebugf("--------- draw top grad\n");
canvas->drawRect(r, paint);
- SkMatrix m;
- SkShader* s = paint.getShader();
- m.setScale(SK_Scalar1, -SK_Scalar1);
- m.postTranslate(0, SkIntToScalar(100));
- s->setLocalMatrix(m);
-
r.fTop = SkIntToScalar(80);
r.fBottom = SkIntToScalar(100);
// SkDebugf("--------- draw bot grad\n");