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authorGravatar fmalita <fmalita@chromium.org>2016-01-07 08:02:25 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-07 08:02:26 -0800
commit983dc2541a729609037a05eba731b3eb9788c517 (patch)
tree352e3f143db88ea70b09e5c1893660046edaa44c /samplecode/SampleLayers.cpp
parentc070d1514ace6b672d5dbaaa3090d27698400f1f (diff)
SkTreatAsSprite should take AA into account
Currently we always call SkTreatAsSprite with 0 subpixel bits, which means subpixel translations are ignored. This is incorrect for the anti-aliased case (drawSprite always pixel-snaps, so we lose edge AA). The CL updates SkTreatAsSprite to take an SkPaint argument and use 8 subpixel bits when AA is requested. Also remove unused SkTreatAsSpriteFilter. BUG=skia:4761 R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1566943002 Review URL: https://codereview.chromium.org/1566943002
Diffstat (limited to 'samplecode/SampleLayers.cpp')
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