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authorGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-05-19 19:58:58 +0000
committerGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-05-19 19:58:58 +0000
commit64cc579efa7e416c7298ed159d76b074b283c0f9 (patch)
tree67a25945efd79dd7e76afa3126c01032a4086891 /samplecode/SampleDitherBitmap.cpp
parent9e0f2ee0333244de11cc8e41c667bc676bc3d1a5 (diff)
The plain Makefile was using -Wall, but the gyp build wasn't. This CL turns on
-Wall -Wextra and -Wno-unused in common.gypi. This revealed a lot of warnings (and some actual bugs), all of which I fixed here. This is pretty mindless stuff for the most part (order of intialization, missing initializers, && within ||, etc), but will allow us to build cleanly with -Wall and -Wextra (and -Werror, if we so choose). I put defaults into switches that were missing cases. I could put in the actual missing enums instead if that's desired. I could also assert on missing enums instead of break, if that's desired. I wasn't sure how to test the stuff in "animator", so that should be looked at a bit more closely. Review URL: http://codereview.appspot.com/4547055/ git-svn-id: http://skia.googlecode.com/svn/trunk@1386 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'samplecode/SampleDitherBitmap.cpp')
-rw-r--r--samplecode/SampleDitherBitmap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/samplecode/SampleDitherBitmap.cpp b/samplecode/SampleDitherBitmap.cpp
index 91199c2ec9..0d62446dec 100644
--- a/samplecode/SampleDitherBitmap.cpp
+++ b/samplecode/SampleDitherBitmap.cpp
@@ -16,7 +16,7 @@ static void draw_rect(SkCanvas* canvas, const SkRect& r, const SkPaint& p) {
static void draw_gradient(SkCanvas* canvas) {
SkRect r = { 0, 0, SkIntToScalar(256), SkIntToScalar(32) };
- SkPoint pts[] = { r.fLeft, r.fTop, r.fRight, r.fTop };
+ SkPoint pts[] = { { r.fLeft, r.fTop }, { r.fRight, r.fTop } };
SkColor colors[] = { 0xFF000000, 0xFFFF0000 };
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode);